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« Reply #390 on: October 07, 2018, 04:53:55 AM » |
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I agree with VardenSalad that decreasing Lucky Medal drops would be bad. Perhaps additional shop items later in the game could help with the too much money problem.
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I need saves to test encounters in GS Reloaded!
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« Reply #391 on: October 07, 2018, 09:51:11 PM » |
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The more i think about it, the more it seems i won't ever reach a satisfying solution.
Coind drops from enemies are already extremely low from the western sea onwards, changing prices will only give minimal results overall (cause you increase the price of free stuff as well and you always get 75% of that back when you resell), and i think i'm out of space in shops: I already added zodiac wand in Shaman village, Kikuichimonji in Contigo and Viking Axe in Prox.
I might have 1 rusty weapon to reassingn, and i'm thinking of using it on the Lightning Sword: this will probably give the best results out of any other change i can do since it's a net -13k coins.
I'll probably still do the price rebalance cause until now i always winged it and following a function seems more proper.
EDIT: Other things i'm considering: make Ker's Weight forgeable from Darkmatter, swap Laevateinn and Rune Blade, put the first in a chest in magma rock, the other from mythril silver (to space them out more).
This is all minor stuff though: the change i feel the most it should be done is to have a lv ~37 jupiter mace. But to do that i also need another lv ~33 mace. I can make the latter and upgrade the Hagbone mace. Maybe upgrade Thanatos for the former?
Anyway, i think i'm running out of items i want or need to change.
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« Last Edit: October 08, 2018, 03:43:32 PM by Caledor »
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« Reply #392 on: October 09, 2018, 05:15:43 PM » |
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Are status effects from weapon unleashes luck-dependent? Aren't you basically RNG-ing twice at that point?
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Never forget why you started playing.
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« Reply #393 on: October 09, 2018, 06:13:50 PM » |
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Are status effects from weapon unleashes luck-dependent? Aren't you basically RNG-ing twice at that point?
yes and yes. Statuses are effects in the editor, and they're shared by abilities: djinn, unleashes, psynergies, items are all "abilities". Still, most effects from unleashes are not that important (the boss is usually immune to the effect), i wanted people choose between damage from unleash or the debuff from EPAs like odissey.
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« Reply #394 on: October 09, 2018, 09:55:32 PM » |
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The problem is not the time it takes for a single playthrough. It's the ideas that pop up in my head while i'm doing one, cause they force me to start again. Changing character growth forces a restart, so does swapping djinn, weapons, changing healing effectiveness... basically any change that isn't about endgame balance only. I think i've started a TLA playthrough at least ten times in those 3 years, and each one of those could've been the last one. Yet sometimes i had to restart from TBS.
If you're looking for testers or other help, I have some time to spare. Might make things a little easier.
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Anything I post here is solely my opinion, and is not proven fact, unless I specify otherwise.
If I say anything that offends you, grow a set.
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« Reply #395 on: October 10, 2018, 11:20:22 PM » |
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Thanks for the kind offer, but i really don't want people to play the mod only for the sake of reports, or it'll feel like a chore. I think you should play it if you want to enjoy another run, not only for the sake of feedback. Also at this point the feedback i need the most is my own lol.
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« Last Edit: October 10, 2018, 11:22:23 PM by Caledor »
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« Reply #396 on: October 10, 2018, 11:22:45 PM » |
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I'm going to play it either way of course, just wanted to offer the help :D
Edit: Finally found the IPS program, downloading now.
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« Last Edit: October 10, 2018, 11:26:09 PM by Crystal Sonata »
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« Reply #397 on: November 17, 2018, 04:20:27 AM » |
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I'm encountering a problem with Golden Sun Reloaded and I'm hoping I can at least alert people to it or can help me troubleshoot. I primarily use mGBA for emulation and I'm trying to play Reloaded on it. It runs phenomenally until a stat debuff happens, the game freezes up and I can't continue play. It happens 100% of the time, no matter who's side the debuff happens. I first encountered it in the 3 Thieves fight when one of them used Smoke Bomb. It happened again when I attempted to cast Poison on an enemy. It also happens when Ghost uses Impair, but not when Ooze uses Sticky Goo. I can't progress without worrying about being unlucky, but I imagine that this will continue and make some bosses unable to be defeated, as they'll just freeze the game before I can do it. I swapped over to VisualBoy Advance to bypass this, as I don't seem to encounter the problem then, but it runs very poorly, I'm not sure if it's my settings or what. I have audio lag, where sound effects are delayed, but I also have audio speedup at random intervals. Everything also sounds very choppy, and visually mGBA looks a whole lot better, so I'd prefer to use it. I use a US/Europe ROM, and I'm on a Macbook Pro 2012. The Reloaded hack is great! I just can't play very long due to the possible bug. Any ideas? I hope people are still active on this thread.
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Luna_blade
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« Reply #398 on: November 17, 2018, 10:53:43 AM » |
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Given your hardware no Gameboy Advance emulator should have lag or audio trouble. It is likely your setting in VBA that make it behave strange. Make sure "Options>Emulator>Synchronize" is on as well as "Options>Frameskip>Throttle>No Throttle". For the visual look, check the "Options>Filter" menu out. As well as "Options>Video>Render method". With the filters you can apply a few effects the whole of the screen, like scanlines or smoothing out. When looking at render methods, make sure VBA uses one that your system supports well and full. If you have screen tearing make sure Triple Buffering is on in Render Methods.
Hope that helps!
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"Hear the sounds and melodies Of rilets flowing down They're the verlasting songs Whispering all the time As a warning that behind some rocks There's a rigid grap even Oreads fear the tread"
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« Reply #399 on: November 17, 2018, 01:11:30 PM » |
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In addition to what Luna said, if nothing works try with an older version of VBA. I never liked the releases from 2.0.0 onwards and i'm still using the 1.8.0 myself. As for the stat debuff thing... i'll probably look at it when i'm done with the current TLA playthrough.
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« Last Edit: November 17, 2018, 01:13:13 PM by Caledor »
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« Reply #400 on: November 17, 2018, 06:35:44 PM » |
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Thanks for the help. I've tried an older version of VBA, it was 1.8 I believe, but the audio issues got worse and worse no matter how I played with them, but they synched correctly at least. But now it's heavily artifacted and sounds terrible. I've tried troubleshooting as best I can, but no avail. When I tried the latest version of VisualBoy advance again, it just crashes when it tries to load any ROM, I don't know what's up with that. Runs great on mGBA still, but I keep encountering the bug.
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« Reply #401 on: November 17, 2018, 09:38:41 PM » |
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I'm doing a few tests with mGBA and it looks like the issue does not happen on TLA (trying both v0.63 and v0.71beta on Win10) Could you please confirm this? If positive the solution might be closer than what we think.
EDIT: Or... try the ips patch i've added. It must be applied on top of the latest reloaded patch for TBS and it should somehow fix the glitch. Now i just need to find out why (lol) and if there aren't other issues.
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fix.ips (0.01 KB - downloaded 53 times.)
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« Last Edit: November 17, 2018, 10:41:56 PM by Caledor »
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« Reply #402 on: November 17, 2018, 11:30:25 PM » |
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That little patch worked like a charm! I was able to test it by casting Poison on the enemy party and by also having a Ghost cast Weaken on my own party, both times it would freeze previously but not with this patch applied. I can test TLA later, but I'm a little busy at the moment to be able to sit down long enough to try some things. Thank you so much for the rapid help, I'm so excited to keep playing now!
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« Reply #403 on: November 17, 2018, 11:43:38 PM » |
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Glad it works but keep your eyes open for other strange happenings though. What the patch does is literally bypass a jump (instead of doing A -> B -> C, it makes A go straght to C) and ATM i have no idea why it was coded with the double jump on the first place. It could be either a dumb mistake of mine that is ok to fix or something that i shouldn't have touched.
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« Reply #404 on: November 19, 2018, 08:07:54 AM » |
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I used to get audio issues with TLA as well but I switched to VBA-ReRecording on Windows 10 which works perfectly.
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