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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 86246 times)
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« Reply #450 on: February 01, 2019, 10:00:57 PM »

Valkyrie really needs a buff or two, considering nearly every class in the game, along with their grandmothers, can buff and/or heal like she can, if not better.

As for Piers' classes

General:
I really like this class, but seeing the Ray psynergy line kinda threw me off. I would've liked to see Cool return here over Ice, since it got replaced by Wave then by Prism in his Base Class line (what happened to Wave, anyway?). I find it strange for this class to have Gaia, seeing as how Gaia has become FAR more common than it used to be, and while it's sporting Ray, one of the weakest/weaker Jupiter Psynergy lines.

Holy Knight:
Nothing much to really say here. It's essentially Jupiter Dragoon. Solid, but Piers has better options.

Archon:
This class succeeds where Current-Valkyrie fails. Quick Strike gives this class a very strong move for damage, Liquifier for a Defense Debuff and Mars Damage, solid ST healing, and a Buff & Debuff that work very well together to reduce incoming damage.

Destroyer:
This is a gorgeous offense-oriented class. Diamond Berg and Thunder Mine for EPA Debuffs, and Meltdown to deal incredible damage. Boasting Impact+Impair to help boost the damage output, and self sustain through Drain+Psy Drain, this class is very well built. I feel that the Nova or Fire Psynergy lines replacing the Blast Psynergy would perfectly round out this class' kit, since Blast is far too weak to take up a Psynergy Slot on such a high tier class.

Honestly, I think the only possible way Piers could get any better is if there was a Draw Attacks mechanic he could use, so his wonderful bulk would get even better mileage against physical enemies.
« Last Edit: February 01, 2019, 10:04:19 PM by Average Wind Seer » Logged
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« Reply #451 on: February 01, 2019, 10:20:17 PM »

Quote
General:
I find it strange for this class to have Gaia, seeing as how Gaia has become FAR more common than it used to be, and while it's sporting Ray, one of the weakest/weaker Jupiter Psynergy lines.

I grant psynergy lines based on power and how much i think a class is inclined toward casting. General is a warrior mage hybrid (again, along Fury, Ninja and Valkirie), so it's supposed to be the best caster among warriors. I also wanted each of those classes to focus on a different element. Ninja is wind, Fury is fire, Valkyrie is water and General is earth. "must be good at casting" and Venus -> Gaia

Quote
Destroyer:
I feel that the Nova or Fire Psynergy lines replacing the Blast Psynergy would perfectly round out this class' kit, since Blast is far too weak to take up a Psynergy Slot on such a high tier class.

Same reasoning as above, but on the opposite side of the spectrum. Destroyer is a tri-elemental chaos lord, a purely physical class, so it's horrible at casting.

Quote
Honestly, I think the only possible way Piers could get any better is if there was a Draw Attacks mechanic he could use, so his wonderful bulk would get even better mileage against physical enemies.
I'd love that too.
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« Reply #452 on: February 01, 2019, 10:43:25 PM »

That makes sense for them. Still curious as to what happened to Wave, though.

Does Jenna have access to the Fire Psynergy in any Class line besides her Disciple(Jupiter) Class? I'm pretty sure she flat out doesn't have access to Nova yet she has Blast in her Mercury Class, which I find rather strange. I really like the graphics for Nova and Fire, so it's kinda sad that they're pretty rare, particularly for Jenna.

EDIT:
So I looked at the document you linked under the Classes tab on the first post of this thread to see if Fire or Starburst are on any Mage Classes (sadly, only Fire exists on Jenna's Jupiter class. no other Mage Class gets Fire and none have Starburst), and I noticed something peculiar with Jenna's Guru and Inquisitor classes.

The Document states that Guru should have Juggle but it has Beam instead, and Inquisitor should have Raging Heat but it has Volcano instead.

Did you scrap the idea to have those Psynergies on those respective classes?


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« Last Edit: February 02, 2019, 12:17:52 AM by Average Wind Seer » Logged
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« Reply #453 on: February 02, 2019, 02:06:19 AM »

update to v1.72

about wave: i wanted it cause it was cool and fit piers' water theme, but then i found out that i didn't really need a mercury psynergy stronger than prism, and decided that it wasn't worth it
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« Reply #454 on: February 02, 2019, 02:50:40 AM »

Updating is a scary thought since I'm playing on mobile and I'm worried about losing all my progress lol

Ah, okay. That makes sense.

On a different note, I'm SUPER THANKFUL for Sanctum Warping because I had forgotten to snag the Center Prong from Tundaria Tower while I was there, and I remembered it after I had chased Briggs to Champa...

Avimander was easier than the Serpent since it didn't regenerate HP or heal itself for 500+HP.... though it did kill Sheba just before it died.... now Sheba has stolen Piers' title of slowest level rate... ha ha ha.....

I'm terrified to fight Poseidon, honestly.

By the way, what's the damage formula for the Trident? is it like Base Damage Psynergy? Because if so and it has a fairly high BasePower, Heretic Jenna and Necromancers would have a considerably powerful Mercury "Psynergy" to use.

EDIT:
Whoops, nevermind about a "strong Mercury Psynergy." Just found out that the Trident isn't Mercury Based lol Sweat Drop

EDIT 2:
I do believe I've hit the end of Reloaded HM. Poseidon is horrendously overpowered, effortlessly tearing through the party's HP Pool with attacks doing 150-280+ damage along with THREE actions per turn, and an absurd amount of HP to where it is most likely impossible to outlast his huge damage output to somehow pull out a victory. Not even buffs can save me from Poseidon's ridiculous damage output. If we could hit him with Status Ailments, then MAYBE this fight would be possible. But as it stands, Poseidon is where HM Reloaded ends unless you do an absurd amount of level grinding, and I mean ABSURD. I'm not even sure if my Lv.48 Party in my completed file would be able to beat Poseidon with Late Eastern Sea gear.
« Last Edit: February 02, 2019, 03:23:28 AM by Average Wind Seer » Logged
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« Reply #455 on: February 02, 2019, 06:40:05 AM »

I'm surprised to see Piers performing so well for you. He was easily my worst party member throughout almost all of the eastern sea because he lacked good offense Psynergy (Hail Prism comes too late) and had worse attack than Felix. Late game I didn't feel like I needed a hybrid and no matter what I did he felt worse than the other warriors in physical classes and way worse than the mages in the more hybrid classes. At least he made a solid Dragontamer but that class line is horrible until very late game. What classes have you been running him in the mid game, especially around the eastern sea?
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« Reply #456 on: February 02, 2019, 02:28:19 PM »

I've been running Globetrotter (Jupiter) on him since it helps out his speed, gives him Boon, Diamond Dust, Astral Blast, and Impact. Piers' biggest asset his is incredible bulk, which is very helpful at some of the tougher spots in the game. Now that I have 6 of each Elemental Djinn, I'm having him run Renegade for extra attacking power.

The Tamer Class is fine throughout the game imo. Its main flaw is the odd Djinn Distribution it requires, especially since there's only 3 Item Classes.
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« Reply #457 on: February 03, 2019, 04:55:22 PM »

If you have tips for Piers' classes now is a good time cause I'm getting ready to release the next version
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« Reply #458 on: February 03, 2019, 05:33:53 PM »

As far as Piers' classes go, there really isn't much I would change, aside from maybe giving General the Cool Psynergy instead of Ice.

As for people playing Reloaded, I highly suggest running Piers under Jupiter to help him catch up with the party, so he's not acting at the end of the turn (unless it's a Djinni Battle, in which case, put Felix under Jupiter for Paralyze and Piers under Mars for better damage).

Once you get all of the Eastern Sea Djinn (excluding the one in Lemuria), have Felix run Shinobi (3 Mars 3 Jupiter ) and Piers run Renegade (3 Mars 3 Jupiter ) so Jenna and Sheba can run Dual Wish/Heal so Poseidon isn't overwhelmingly difficult.

After Poseidon, what you want Piers as is pretty much up to you. After all, once you beat Poseidon, you've pretty much beaten TLA up until the Twin Flame Dragons.
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« Reply #459 on: February 03, 2019, 11:54:15 PM »

I'm not sure exactly how to fix these issues but Piers has noticeably worse physical damage, offense Psynergy, and speed than Felix for a long stretch for most of the Eastern Sea making him pretty bad for this stretch of the game in my experience. After that he becomes a bit better since he's the closest thing to a hybrid but I don't think hybrid is a particularly valuable niche to have.
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« Reply #460 on: February 04, 2019, 01:08:44 AM »

By the way, would it be possible to change the forging to let us choose what item we get forged instead of RNG deciding what Sunshine forges, to remove the save scumming to get what we want? or is that simply not possible within the game's systems? If it is possible, you could scale the prices up a bit to compensate for the change. heck, I have more cash than i know what to do with in HM, so forking over a couple hundred coins more for a Luna Shield isn't a problem, in my opinion. After Aqua Rock, the money in your wallet just seems to multiply at an astounding rate and you have like nothing to spend it on.

Picked Shining Force 2 back up and remembered just how god awful RNG Forging is...
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« Reply #461 on: February 05, 2019, 06:35:03 AM »

It may be easier just to change the odds of getting each item to all be the same or similar so you won't have to hope for the 1/20 chance to forge Excalibur and such.

Perhaps a fourth item class could help by making it easier to run item classes without someone getting stuck with a lower tier. I have no idea what a new item class should be though.
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« Reply #462 on: February 05, 2019, 07:03:40 AM »

the forging odds have definitely been made much more favorable than they were in the base game, but it's still a pain to get the certain item you want (like two Astral Circlets instead of another crummy Stardust Ring or worse, a Comet Mace).

I had an idea for a Support/Tank hybrid for a 4th Item Class, however, Caledor has stated he has no plans to make a 4th Item Class, which is understandable since he'd have to code it from scratch.
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« Reply #463 on: February 05, 2019, 08:55:53 PM »

By the way, would it be possible to change the forging to let us choose what item we get forged instead of RNG deciding what Sunshine forges, to remove the save scumming to get what we want? or is that simply not possible within the game's systems? If it is possible, you could scale the prices up a bit to compensate for the change. heck, I have more cash than i know what to do with in HM, so forking over a couple hundred coins more for a Luna Shield isn't a problem, in my opinion. After Aqua Rock, the money in your wallet just seems to multiply at an astounding rate and you have like nothing to spend it on.

Not possible. I speed things up by checking the result from the memory viewer (address 020004FC). The resulting item is stored there as soon as you give sunshine the forging material, after that it's just a loop of F1 (load state) + A (confirm) until i know i'll get what i want. No moving, exit reenter whatever.

We discussed money issues a few pages ago. I tried for a bit and then decided that it's just not worth "fixing" it, as the amount work i need to put into it far outweights the benefits
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« Reply #464 on: February 05, 2019, 09:04:27 PM »

Ah, that's a shame. At least it's not *as* annoying to deal with as it was in the base game.

I noticed the discussion about the overabundance of money in the game. I think the core problem is that there really isn't anything worth buying after you get what you want from Sunshine (which isn't a whole lot of stuff, mind you). Maybe if Mountain Waters could be bought from an unlimited supply, that would help mitigate the excessive money in the Eastern Sea. I had a constant issue of running out of Psynergy as I neared the end of dungeons and had to flee battles as a result. Heck, I spent a considerable amount of time exploiting areas with no encounters to regenerate PP to make it to the end of dungeons (or to fight the Serpent).
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