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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 7239 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #120 on: April 29, 2017, 10:56:01 PM »

Patches updated to v1.1

Nothing major, I just implemented the latest 2 patch in the download sections. So, stat-boosting items aren't affected by RNG anymore and a few menu panels and the text inside them have been rearranged.
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« Reply #121 on: May 01, 2017, 03:31:05 PM »

Updated my game so thanks!
Also beat Dullahan so that is solved :D

Writing because I just found a small graphical bug. No idea if it is known but this is the very first time I see it :O
You can walk behind the INN sign in Prox. I do not know if that happens anywhere else.
This is a really pointless bug but since you are doing minor improvements as well plus I am not sure where else to post it, haha.

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« Reply #122 on: May 01, 2017, 04:18:31 PM »

It's probably worth a small mention but those kinds of graphical errors happen a lot, lol.

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I need saves to test encounters in GS Reloaded!

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« Reply #123 on: May 01, 2017, 11:06:23 PM »

@MadJak: great! If you don't mind please share your story of how came to beat him since you experienced some difficulties.

About the graphical bug, i actually spotted it myself not too long ago but it doesn't really bother me (and i'm clueless at map stuff).

@Squirtle: Thanks! :D
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« Reply #124 on: May 03, 2017, 10:53:56 AM »

Did the RNG got changed? Aura gloves manipulation doesn't seem to work to me anymore. Instead of Magicore and Vile Dirge appearing, two Magicores comes. And then after going with normal way to 31 RN(whether with 2 Magis or 1 Magi and 1 Vile), item doesn't drop.
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« Reply #125 on: May 03, 2017, 11:02:53 AM »

Never touched anything about RNG. If the item doesn't drop, it's VERY likely there are mistakes in your method.

Guides for RNG are here for TBS: https://www.gamefaqs.com/gba/468548-golden-sun/faqs/19312
and here for TLA: https://www.gamefaqs.com/gba/561356-golden-sun-the-lost-age/faqs/25734
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« Reply #126 on: May 03, 2017, 06:10:21 PM »

The enemy group that appears is based on your timing from system on to when you load in. If your timing isn't frame perfect, you won't get the same group every time. What's more, enemy groups may have been edited in Cal's hack, so even if your timing *is* frame perfect, it's possible that the enemy group that used to be Magicore+Vile Dirge is now Magicore x2.

I think the former is a lot more likely, though. You're consistently using one timing, but it's not the same timing you used before.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #127 on: May 04, 2017, 04:02:05 PM »

I think it's more likely that an enemy group has additional actions per turn you're not accounting for in your RN calculations. Cal added quite a few instances where monsters act twice; could this be one of them?
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« Reply #128 on: May 04, 2017, 08:03:36 PM »

That shouldn't happen anymore. Some release ago, with the latest enemy revamp, most enemies went back to 1 turn and became stronger.

The most likely reason for drops not happening is that players tend to follow step by step guides that worked for the original game instead of making their own. Well, aside from making math mistakes, which happens also often (quite often...)
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« Reply #129 on: May 05, 2017, 10:53:47 AM »

1) Graphical glitch:
Yep! It is a really minor thing but I noticed it only now :D
Definitely nothing important but I figured I would throw it here.

2) I killed Dullahan after X number of times where X is pretty big I would say lmao :D
Nah but it took me a LOT of tries since I have last mentioned him.
Basically, I adjusted the general strategies written on the wiki as you changed classes a bit so that I still have a lot of healing and reviving. Also grinded for a few Mist Potions and Water of Life(s). Then simply tried until I got into a favorable loop and used Luff when needed :D
I also found new appreciation for Eddy, haha.

3) RNG abuse:
I have noticed I could not pull it off sometimes even when I was following the general two-enemy advice and it turned out I had to use a different Djinn. For example, I could not get a drop with Bane or Sap but Flint did it with the same strategy.
It has a been a long time so I do not remember whether it was always like that but probably was since there has been no changes to the system as was already said.
I hope that helps.

I beat the game a few days back. Doom Dragon was fine since I was buffed from Dullahan but still seemingly tougher than before and Cruel Ruin is well, more cruel ;D
Now I have two saves: One cleared and one with the game pretty much fully explored (not every artefact in stores).
Awesome patch all around, truly! Cannot go back to the original game now!
« Last Edit: May 05, 2017, 10:59:27 AM by MadJak91 » Logged
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« Reply #130 on: May 05, 2017, 07:06:51 PM »

The djinni you use shouldn't have an effect on getting a drop. However, either your elemental level or epow could (I forget which).
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #131 on: May 05, 2017, 09:43:09 PM »

Referring to djinn kills/rainbow kills? http://forum.goldensunhacking.net/index.php?topic=2760.msg46291#msg46291

The chance for quadrupled item drop chance is this in the original game (As long as the djinni is the element where the enemy's resistance is lower than their other elements.):
(Attacker ePower - Defender eResist + 30) * 655 > BRN(,0xFFFF)



For the original game:  Most of the times, the lowest enemy resistance will be 72 or below... Exceptions include Dullahan (110 Jupiter), Doom Dragon (98 Jupiter)... and the very first elemental data entry (all 100 stats), and third entry (all 90 resist stats) -- Probably can rule out those four if they do not have item drops...
« Last Edit: May 05, 2017, 10:05:46 PM by Fox » Logged

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« Reply #132 on: May 05, 2017, 10:18:39 PM »

In my game many Resistances have been raised, but the rainbow effect is a dead giveaway of whether the chance quadrupled or not.

If you're not seeing it, you need to either Enfeeble the enemy before killing it or just raise you characters' power with equipment, cause no rainbow = no item.

@Leaf: a few Djinn have strange effects on the RNG counter so it's believable, and i'd say it's certain that it's the reason if he just selected a different djinn on the last turn.
« Last Edit: May 05, 2017, 10:23:31 PM by Caledor » Logged
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« Reply #133 on: May 07, 2017, 06:55:23 PM »

Just did a quick test.
Mars Lighthouse -> Minos Warrior and Aka Manah -> Ninja Sandals.

First turn:
4x Psynergy targeting both enemies.

Second turn:
2x Psynergy targeting both enemies.
Venus Djinn on Aka Manah -> flashes and dies
Defend
Minos Warrior makes his move.

Third turn:
Attack -> Minos Warrior dies -> Ninja Sandals but...

Here are the details (I used a save state before making the same commands on the second turn):
I tried Flint, Sap, Bane and Geode. All made Aka Manah flash and die.
After Flint, Sap and Geode, Minos Warrior used Sack and raised his Attack. On the third turn, Ivan unleashed and killed him ending the battle WITH Ninja Sandals.
After Bane, Minos Warrior used Power Crush. On the third turn, Ivan attacked normally (without the unleash) and killed him ending the battle WITHOUT Ninja Sandals.

Meaning, some Djinn probably adjust the RNs differently? I actually do not remember that at all in the vanilla game but is has been a very long time...
This is just one example but like the poster above said, this also happened to me with other drops and other Djinn. I remember a similar case with some of the Mercury Djinn against Nue for the new Mars based mace.

Thoughts?
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« Reply #134 on: May 07, 2017, 07:19:02 PM »

Quote
I tried Flint, Sap, Bane and Geode. All made Aka Manah flash and die.
Not surprising cause the Power/Res difference remains the same.

Quote
After Flint, Sap and Geode, [...] WITH Ninja Sandals.
After Bane [...] WITHOUT Ninja Sandals.
I think that Bane adds 1 more to the RNG than Flint Sap and Geode, and i'm pretty sure it has to do with his venom inducing effect. I'd be interesting to try 2 things:

1) Open the editor remove the venom effect from Bane and try again under the same settings.
2) Battle again but make it so that you reach bane's turn with 1 RNG point less (to see if effectively bane is the same as Flint+1).

The best advice is try to avoid djinn with secondary effects when going for RNG drops.
« Last Edit: May 07, 2017, 07:31:49 PM by Caledor » Logged
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Today at 08:38:45 AM
Fox: The other theory is it could be coming from Mt. Aleph somehow. Umm..?
Today at 08:36:28 AM
Fox: I not really sure... but if it is appearing right there like that... it almost seems like something targetted... but maybe it could be the presence of artifacts that are high in psynergy.... and maybe one of those was in Isaac's cabin.... (High concentrations of psynergy causes vortexes?)
Today at 08:28:53 AM
Fox: One of the vortexes in a town destroys the bridge... and it looks like the vortex at the end could have destroyed the house (OR maybe have some indirect connection/dunno.), and will probably destroy the bridge the PCs are on as well. :P Umm... 
Today at 08:24:53 AM
Fox: at least* Don't they* have*
Today at 08:24:03 AM
Fox: From what I read. (Or atl et least my interpretation/memory of what I read.) ... Don't think only really appear every 10 years...?  And hve some connection to the mourning moon (Probably what the vortex is at the end.)
Yesterday at 11:46:04 PM
Lord Squirtle: I'm not even sure how that could be advanced unless there is a good reason why they stop showing up.
Yesterday at 11:45:13 PM
Lord Squirtle: I think the vortex stuff basically ends maybe 1/4 into the game, at least until the post-credits scene.
Yesterday at 08:47:52 PM
Fox: (That's assuming we make a remake, and take out any contradictions or altar them a bit to fit in.) ... However, here's the thing... the Vortexes were corrupted, so the solution didn't quite work out. (And there might have been others trying to do the same thing.)
Yesterday at 08:43:49 PM
Fox: Anyway... I don't know much about Dark Dawn... but if I was to advanced the story on the Psynergy Vortexes, I would say that Felix was behind it. - It's like in GS1/GS2... How we were at first led to believe the lighting of lighthouses needed to be stopped... and that flips in GS2.... so I'm going to guess the vortexes is similar.
Yesterday at 08:36:22 PM
Fox: If you search "gstla" (even shorter) ... Rom sites are appearing on page 2. .... Hm...
Yesterday at 08:24:47 PM
Fox: And the main reason I thought that was semi-intersting... because it's basically advertising... "Hey you're looking up this game?" "Well, did you know you could emulate it?" ... to those very few (mostly children) who don't already know. 
Yesterday at 08:22:54 PM
Fox: @ratings spot = I mean of the same rom site.
Yesterday at 08:22:00 PM
Foxno ... I need advanced error checking on my English... it's not enough to have error checking in programming. :P
Yesterday at 08:19:35 PM
Fox: Who knew... that a simple search like "Golden Sun 2" (With [bno[/b] text for "rom" or "download"/etc.)  will have a link to a rom site on the first results page... not to mention having a ratings spot in the right side-bar.
May 24, 2017, 06:49:14 PM
Lord Squirtle: I guess I'll make a topic for the GBA concept room in Dark Dawn soon.
May 24, 2017, 04:27:21 PM
Fox: Yep ... There are many libraries for many languages... Python, etc... And then there are things like  the Google apis - e.g. http://maps.googleapis.com/maps/api/geocode/json?address=(whatever you want to search for)
May 24, 2017, 07:46:43 AM
Luna_blade: I can see how XML/JSON are a thing these days.
May 23, 2017, 04:52:18 PM
Fox: Easier in the idea that I can reduce required external stuff where the source code isn't available/modifyable (Well, there is overrides in some cases, but still.) ; So it's possible the only "Events" I would require are those of the Form.... (Mouse Events, Keyboard Events, Paint Events, Etc. when needed.)
May 23, 2017, 04:42:14 PM
Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
May 23, 2017, 04:33:28 PM
Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)

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