Golden Sun Hacking Community
December 14, 2017, 02:39:44 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 ... 9 10 [11] 12 13 ... 20   Go Down
  Print  
Author Topic: [RELEASE] Golden Sun Reloaded  (Read 27068 times)
0 Members and 1 Guest are viewing this topic.

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #150 on: May 19, 2017, 01:25:49 PM »

Back to modding.

Next release will I've made Defense buffs and debuffs stronger. As you all know Attack and Defense buffs use the same multipliers but due to how damage formulas are structured, Defense is always a lot lower than the Attack value.

That's why boosting Defense is always worse than reducing the enemy's atk, and reducing the enemy's defense is always worse than boosting your own attack.

This won't fix things perfectly and make them equally worthy, but it will noticeably reduce the gap between the two.

Original multipliers (attack & def) go from 4/8 (max debuff = x0.5) to 12/8 (max buff = x1.5) in 1/8 steps.
New multipliers (Def only) go from 4/16 (x0.25) to 28/16 (x1.75) in 3/8 steps.

PS: Another thing i'd like to do is to make some equipment capable of affecting the chance to debuff enemies. This way the characters will be able to specialize in debuffing. I already have a rough idea of how i should implement it but i don't how how difficult it might be so i'm keeping things vague for now.

EDIT: For the next release I've also fixed the random encounters around Prox. The game was still using the usual Western Sea land enemies, which is completely wrong. I must've skipped that part when porting changes from the italian game as usual so I apologize about that.

EDIT2: v1.3 is UP
« Last Edit: May 20, 2017, 02:46:36 PM by Caledor » Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 2

« Reply #151 on: May 22, 2017, 09:15:27 AM »

Can you post the Psyenergy gained from level up on all classes someplace? Because some classes have had their level ups changed like the swordsman, which normally gets cutting edge at level 11 but doesn't have it in my current play through.
I would like to know what has been changed level up wise on the rest of the classes as well. Thank you for making this hack though. Its really great.  Jupiter Djinni Jupiter Djinni Set
Logged
View Profile

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #152 on: May 22, 2017, 09:25:03 AM »

Hi ender wizard. You can easily check all the level ups by opening the ROM with atrius' editor, so I omitted it from the excel sheet. Same reason as why I haven't made a psynergy sheet despite all the power levels and pp costs I've changed. Btw the swordsman line learns cutting edge at 12
Logged
View Profile

New User


Coins: 0
Offline Offline

Posts: 2

« Reply #153 on: May 22, 2017, 10:04:09 AM »

Wow. Thanks for replying so soon.
I didn't expect a reply for a while.
Also I am new to this, so I was unaware of the editor.
Thanks for your help and for your hack.
 Jupiter Djinni Jupiter Djinni Set
Logged
View Profile

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #154 on: May 22, 2017, 05:33:27 PM »

Wow. Thanks for replying so soon.
I didn't expect a reply for a while.
Also I am new to this, so I was unaware of the editor.
Thanks for your help and for your hack.
 Jupiter Djinni Jupiter Djinni Set

Well I get notified by mail when someone replies here so it may happen that i reply within minutes.
Glad you're enjoying the mod, let me know if you have any other issue with it.

Also, time for an ANNOUNCEMENT.

Next release is gonna be pretty big cos i managed to implement a new attribute to items (over the unused counterstrike rate attribute) which boosts the chance to inflict ailments and debuffs. You'll basically be able to create dedicated "saboteurs" that excel at hindering enemies, even bosses with very high luck (Samurai class, i'm looking at you).

For now i can only say that MANY pieces of equipment will be affected by this but ATM i've yet yo decide which ones and how.

Stay tuned, and wait for the changelog!
Logged
View Profile

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #155 on: May 27, 2017, 10:36:58 AM »

Major release v1.5 is UP!

As announced this version introduces the "Ailments" attribute on equipment, which boosts the chance to inflict debuffs and ailments (and anything else that requires a Luck check on the enemy). The number shown is a flat % increase, just like items that boost the critical hits chance. Keep in mind that this bonus won't do anything if the enemy is immune to the ailment.

I've also used this chance to do a global check of equipment and unleashes so there are A LOT of minor changes and a few major fixes, like for the unleashes of Viking Axe and Hagbone Mace, cause i forgot to update their unleashes accordingly when i moved them to Prox and Trial Road respectively.

I'll paste here TLA's changelog from the Download section for reference.

Spoiler for Changelog:
"Ailment" attribute implemented.
Minor fixes to some weapons, mostly maces & light blades.
Maces don't improve Resistance anymore; some of them increase Ailments chance.
Darksword, cursed staves, Matoi and Meditation Rod increase Ailments chance.
Minor fixes to many pieces of defensive gear.
Major changes for Demon Mail, Black Garb, Spirit Gloves, Jester's Armlet, Prophet's Hat, Ninja Headband, Devil's Crown, Alastor's Hood, Astral Circlet, Stardust Ring, Angel's Ring.
Many unleashes have been strengthened, especially those belonging to weapons found late in the game.
« Last Edit: May 30, 2017, 10:33:13 PM by Caledor » Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6050

« Reply #156 on: May 27, 2017, 11:17:45 PM »

Oh hell, that sounds delicious.  So increase ailment resistances AND offenses?  Dood, I can't wait to play this version.  Any other juicy additions you've got up your sleeve? :3c
Logged

View Profile WWW

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #157 on: May 27, 2017, 11:47:46 PM »

Oh hell, that sounds delicious.  So increase ailment resistances AND offenses?  Dood, I can't wait to play this version.  Any other juicy additions you've got up your sleeve? :3c

Wait a min, that could be a misunderstanding. It's true that you can increase both ailment resistances AND offenses, but with 2 different attributes.

Luck affects ailment resistance and ailment recovery.
The new "Ailment" attribute is only for offense.

As for other additions, ATM the ToDo list is empty. The only thing i'd like to do is rearrange the Djinn in TLA, cause those early mercury ones are a pain, but i have no clue.

Still, maybe some other things will pop up in the future... this mod is 2 and a half y.o., i lost count of how many times i said "it's finished", and it's still improving ;)
« Last Edit: May 28, 2017, 12:36:55 AM by Caledor » Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6050

« Reply #158 on: May 28, 2017, 03:38:50 AM »

?  My apologies, I had thought you mentioned earlier that you'd have certain armors increase resistance to specific ailments.  Must have mis-remembered.
Logged

View Profile WWW
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2392

« Reply #159 on: May 28, 2017, 09:13:56 AM »

Quote
The only thing i'd like to do is rearrange the Djinn in TLA, cause those early mercury ones are a pain, but i have no clue.
Fog (Kandarian Temple), and Sour (Osenia random encounter.)

No clue how to edit them, or no clue what to do with them/what to put in its place?


--
Easiest way to find it without documentation might be to put a breakpoint write on the flag data (Referring to the 0x200 bytes at 0x02000040, but the djinn flags appear in the first row.), and trace it back to what one wants to edit?
Fog is probably given from Map Code... based on how Events are done...

As for Sour...

0200E7C0 = World Map Event table... looking for flags 0x30-0x7F (0x4C being Sour) in entries that replace the common 0xFFFF. == Six djinn entries.... and the Sour one is at 0200E7FC-0200E807 , That's the event for it, but you might need to edit 0x5D's in the map data to move its location. (Event Type 0x2 is tile-based.)
« Last Edit: May 28, 2017, 09:50:41 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
Did you know? In English, you are suppose to capitalize the languages. (e.g. English is a proper noun.) Subjects like math, science, history can be left lower-cased unless they are a title. (Kind of like how you can say either "my mom" or "Mom" in "I went with (X) to the store.", except that I don't think languages are ever lower-cased in English.) In Spanish, both subjects and languages are left lower-cased. (I put this here because I've noticed people make this mistake quite often. And am curious if they know about this, and whether they use their way because they believe this grammar usage should have never been a thing?

Remember kids! In getting a job, it's not about what you know, it's about WHO you know! So start making friends with the people that work where you want to work. :) (Friend of a friend and volunteering count too, so keep that in mind.)[/si
View Profile

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #160 on: May 28, 2017, 07:50:12 PM »


No clue how to edit them, or no clue what to do with them/what to put in its place?

ATM both. I know it annoys me, but that's also as far as i thought about it. Knowing i'd be a huge pain to reallocate them i didn't bother worrying too much.

Also, for now i can totally live with it. I finished TBS and started TLA right before v1.3, so i think that now is a really good time for playing the mod, something i haven't managed to do in the last 2 years.
Logged
View Profile

New User


Coins: 0
Offline Offline

Gender: Male
Posts: 2

« Reply #161 on: May 30, 2017, 12:50:10 AM »

Hey there, I just found out about your creation (and it looks great!) and I'm planning on playing it over the next few weeks. I'll probably just jump to GS2 right away, I've been playing lots of GS1, so I'll like the change of pace. On your bio or whatever that is (text below your profile name/image) it says you need saves to test encounters for this. Any idea what specific encounters you mean? I'd be glad to help out with some save data as I move my way through. Lastly, I'll plan on giving my thoughts about the new edits. Looks like I'm gonna have some fun this month.  Happy
Logged
View Profile

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #162 on: May 30, 2017, 08:54:32 AM »

Hello Saturos, and welcome aboard!

About the saves thing, i need them only for encounters you want me to check. People often here tell me "check encounter x, it might be too strong/weak/etc": if you want me to do that, i need your save before that fight. ;)
Logged
View Profile

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 709

« Reply #163 on: May 30, 2017, 10:51:03 PM »

It's been only 3 days, but it's time for another update.

I got kinda annoyed at the thought that Jenna doesn't get a Mars based staff until Salamander Rod, so I gave her 2, one for each Sea.
Asteria's Staff, which replaces Glower Staff and Cultist's Rod, which replaces Goblin's Rod.
Also, since Mercury based Axes are non-existant, their unleashes went to Captain's Axe (Sargasso) and Deepsea Axe (= Mighty Axe, which gets Ocean's Roar = Flash Force). This also allowed me to fix Captain's Axe unleash, cause the animation was bugged.
Swapped Blessed Ankh and Psynergy Rod unleashes to give Ivan/Sheba an earlier Jupiter boosting staff.
Power and type for all those unleashes is the same of the original weapon (only name, element, animation and side effect change).

TLA's starting levels were reverted to 5 (Jenna levels up to 5 after defeating the Punchy Ant in the cave) cause that level makes a lot of difference in Kandora and early Dekhan.

Also, some lore: some of you might think that it's weird to find a Mars based staff in the Shrine of the Sea God but Asteria is a Greek titan who died (rusty weapon) by flinging herself into the sea. :P
« Last Edit: May 30, 2017, 11:18:44 PM by Caledor » Logged
View Profile
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4565

« Reply #164 on: May 31, 2017, 03:24:08 PM »

I love that bit of lore! You also have a very good point about the lack of Mars staves early on...

Keep up the good work. :P
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Pages: 1 ... 9 10 [11] 12 13 ... 20   Go Up
  Print  
 
Jump to:  

Cbox
Yesterday at 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 23 queries.