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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 22055 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #270 on: September 26, 2017, 01:38:20 AM »

Unless you fix it in the meantime, I will try using other instant death unleashes on him if I have the time. Although I guess it does not matter what weapon you have? It is about some fault in his resistance... Dunno.
Please do. Atropos' Rod, Condemn... or even other effects that he's supposed to be immune to, like poison or death curse if you want. For most effects there are 2 separate istances, one with a lower trigger rate that is attached to damaging abilities (which means that using atropos rod or herculean axe is the same thing for the purposes of this test), and another one paired with effect only abilities (condemn).

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Question: How concerned are you with mistakes or typos in the script? There are a few mistakes I spotted at the very end when using the Mind Ribbon on Prox villagers but since this is mostly a gameplay patch,  I suspect script mistakes were always there.
Ignoring changes for sake of consistency, i haven't touched dialogues for a simple reason: i don't play with the english version. So I won't fix anything on my own but if you spot a mistake and ask for a fix, 99% of the time my reply will be "sure, why not" and you'll have it fixed in the following release. Maybe just copy paste the sentence or provide a screen when reporting so i can find it easily in the editor.
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« Reply #271 on: September 28, 2017, 05:45:17 PM »

I think I found a bug in TLA.

Using Mud on Orochi(?) (The Serpent in Gaia Rock) does nothing to him. No damage or agility dropped. I've done it 3 separate times and nothing.
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I need saves to test encounters in GS Reloaded!

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« Reply #272 on: September 28, 2017, 09:57:13 PM »

Agility drop can fail. It has a base 130% success rate though. The damage part was a bug instead and is already fixed for the next release.
@MadJak I just checked the ailment formula and everything seemed to work. Let me know if something strange happens again.
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« Reply #273 on: September 29, 2017, 01:21:06 AM »

Cool. I figured it was something similar, I've seen the agility fail but the damage part was where I thought it might be a bug.
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« Reply #274 on: October 03, 2017, 07:16:40 PM »

Alright!

I attached screens of the possible script mistakes. They sound wrong or awkward at least to me.

As for Dullahan...

Here is a very quick video:
https://www.youtube.com/watch?v=81beX3Jgtto

Once I have more time, I will try other status effects as you suggested but here is the Olympus Rage bug for now. I was able to reproduce it.
A couple of notes: No other patches were used. Just yours (current version). The recorded attempt is after NUMEROUS such attempts with the guys constantly attacking until Dullahan wiped them out. Then I restarted and did it again and again. So it is rare but possible... Hm.


* Capture 1.JPG (69.36 KB, 731x535 - viewed 37 times.)

* Capture 2.JPG (67.48 KB, 729x534 - viewed 43 times.)

* Capture 3.JPG (89.35 KB, 729x525 - viewed 39 times.)
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I need saves to test encounters in GS Reloaded!

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« Reply #275 on: October 03, 2017, 10:45:42 PM »

Thanks and please also attach the save you used to make that video so i can check it myself on the same conditions.
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« Reply #276 on: October 06, 2017, 03:51:02 PM »

Sorry for the late reply.

I actually used the same save I uploaded here in the thread in the past when I was playing the hack for the first time.
Here you go! :D
http://forum.goldensunhacking.net/index.php?topic=2779.msg47030#msg47030

I am already saved after Dullahan on the current one (where the glitch happened for the first time) so I downloaded that one.

Actually, this old save is RIGHT before him and you only need to save edit yourself four "Stellar" Axes or such!
I just used it with the current version of the patch and could reproduce the bug.

I hope that helps!
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« Reply #277 on: October 07, 2017, 09:56:38 PM »

Found and fixed the bug (for next release). Don't know if you're on discord, but i'll still leave an explanation here for future reference.

The root of the issue is that the RNG function generates a number from 0 to 99 and uses a >= to check.

Basically even if an effect has a flat 0% success rate, there's a 1% chance that the RNG generates 0, 0>=0 is true and the effect connects. This also implies that every chance is artificially increased by 1% cause 1% connects with 0 and 1 and 99% always connects.

Thanks for the report and for the saves, this was quite the tricky bug. ;)
« Last Edit: October 07, 2017, 09:59:37 PM by Caledor » Logged
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« Reply #278 on: October 10, 2017, 07:28:38 PM »

Cool! So if people want a cheap Dullahan battle, now it is the last call ;D

And thanks for the explanation! Makes total sense.
Curious: Can the issue happen in the vanilla game as well or did you change the RNG function and now found the bug? I am thinking if it can be exploited on virtually any enemy. For the sake of theory, really.

I guess that completed my playthroughs for the time being but I will be on the lookout for more stuff if possible.
Thanks for the hack!
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« Reply #279 on: October 11, 2017, 08:28:01 AM »

I don't know how if the bug is in the vanilla game as well, cause i always used squirtle's simple effects patch. It's possible that the vanilla game somehow took into account the >= and acted accordingly, but Squirtle is more qualified than me to answer. It's a yes or no question though: if it works even once, it will work on anyone.

Still, the fact that an Instant Death on dullahan never been pointed out in 15+ years makes me think the bug was introduced later.

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You're welcome, hope you enjoyed it.
« Last Edit: October 11, 2017, 08:31:51 AM by Caledor » Logged
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« Reply #280 on: October 14, 2017, 07:21:54 PM »

v1.63 is up, it contains the bug fixes and other tweaks that have been discussed here recently, like the 1% ailment bug and the fix to Killer Ape.

I also considered for some time how to tweak debuffs, and in the end i went for a small % increase to the 2 stages debuffs (ST and Djinns) for the midgame and changing the lategame EPAs (Odissey, Unleashes) to be 1 stage decreases but with a much higher base chance, from 70% to 90%.
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October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
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