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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 104343 times)
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« Reply #270 on: September 29, 2017, 01:21:06 AM »

Cool. I figured it was something similar, I've seen the agility fail but the damage part was where I thought it might be a bug.
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« Reply #271 on: October 03, 2017, 07:16:40 PM »

Alright!

I attached screens of the possible script mistakes. They sound wrong or awkward at least to me.

As for Dullahan...

Here is a very quick video:
https://www.youtube.com/watch?v=81beX3Jgtto

Once I have more time, I will try other status effects as you suggested but here is the Olympus Rage bug for now. I was able to reproduce it.
A couple of notes: No other patches were used. Just yours (current version). The recorded attempt is after NUMEROUS such attempts with the guys constantly attacking until Dullahan wiped them out. Then I restarted and did it again and again. So it is rare but possible... Hm.


* Capture 1.JPG (69.36 KB, 731x535 - viewed 280 times.)

* Capture 2.JPG (67.48 KB, 729x534 - viewed 290 times.)

* Capture 3.JPG (89.35 KB, 729x525 - viewed 270 times.)
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I need saves to test encounters in GS Reloaded!

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« Reply #272 on: October 03, 2017, 10:45:42 PM »

Thanks and please also attach the save you used to make that video so i can check it myself on the same conditions.
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« Reply #273 on: October 06, 2017, 03:51:02 PM »

Sorry for the late reply.

I actually used the same save I uploaded here in the thread in the past when I was playing the hack for the first time.
Here you go! :D
http://forum.goldensunhacking.net/index.php?topic=2779.msg47030#msg47030

I am already saved after Dullahan on the current one (where the glitch happened for the first time) so I downloaded that one.

Actually, this old save is RIGHT before him and you only need to save edit yourself four "Stellar" Axes or such!
I just used it with the current version of the patch and could reproduce the bug.

I hope that helps!
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« Reply #274 on: October 07, 2017, 09:56:38 PM »

Found and fixed the bug (for next release). Don't know if you're on discord, but i'll still leave an explanation here for future reference.

The root of the issue is that the RNG function generates a number from 0 to 99 and uses a >= to check.

Basically even if an effect has a flat 0% success rate, there's a 1% chance that the RNG generates 0, 0>=0 is true and the effect connects. This also implies that every chance is artificially increased by 1% cause 1% connects with 0 and 1 and 99% always connects.

Thanks for the report and for the saves, this was quite the tricky bug. ;)
« Last Edit: October 07, 2017, 09:59:37 PM by Caledor » Logged
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« Reply #275 on: October 10, 2017, 07:28:38 PM »

Cool! So if people want a cheap Dullahan battle, now it is the last call ;D

And thanks for the explanation! Makes total sense.
Curious: Can the issue happen in the vanilla game as well or did you change the RNG function and now found the bug? I am thinking if it can be exploited on virtually any enemy. For the sake of theory, really.

I guess that completed my playthroughs for the time being but I will be on the lookout for more stuff if possible.
Thanks for the hack!
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« Reply #276 on: October 11, 2017, 08:28:01 AM »

I don't know how if the bug is in the vanilla game as well, cause i always used squirtle's simple effects patch. It's possible that the vanilla game somehow took into account the >= and acted accordingly, but Squirtle is more qualified than me to answer. It's a yes or no question though: if it works even once, it will work on anyone.

Still, the fact that an Instant Death on dullahan never been pointed out in 15+ years makes me think the bug was introduced later.

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Thanks for the hack!
You're welcome, hope you enjoyed it.
« Last Edit: October 11, 2017, 08:31:51 AM by Caledor » Logged
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« Reply #277 on: October 14, 2017, 07:21:54 PM »

v1.63 is up, it contains the bug fixes and other tweaks that have been discussed here recently, like the 1% ailment bug and the fix to Killer Ape.

I also considered for some time how to tweak debuffs, and in the end i went for a small % increase to the 2 stages debuffs (ST and Djinns) for the midgame and changing the lategame EPAs (Odissey, Unleashes) to be 1 stage decreases but with a much higher base chance, from 70% to 90%.
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« Reply #278 on: October 25, 2017, 04:05:45 PM »

Hey Cal. Nice to see this is still reasonably active. You ever do your full run-through of the games?
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« Reply #279 on: October 26, 2017, 09:41:35 AM »

Hey Cal. Nice to see this is still reasonably active. You ever do your full run-through of the games?

Hey Varden. I finished TBS plenty of times but i still haven't managed to do TLA once. My last playtrough stopped at Naribwe.
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« Reply #280 on: October 26, 2017, 07:59:07 PM »

Hey Caledor, I'm finally winding down on TLA. While I do have one or two bugs or other proposed changes, I'll save those for the end. The main point of this post is about the classes and their tweaks. I've been heavily experimenting with them and I have some changes to suggest. Obviously it's your mod so you can do what you want with the information at the end of the day. I'm going to try my best to make this formatting not so terrible on the eyes, forgive me if it is.

I would like to point out all my characters are level 42. I wanted to make sure I knew what the entire class consisted of psyenergy-wise before I suggested changes. Secondly, I know there is a limit of what you can put on a class (I believe it's 16) so I've kept that in mind with the changes I'm purposing.

Time to get into the nitty-gritty.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Holy Knight/Saint Knight ( Piers - Venus Venus Venus Venus Jupiter Jupiter Jupiter Jupiter Jupiter)

Proposed Change:
Switch out Plume Edge with Odyssey/Tyrfing.
Reasoning:
This class being a tri-elemental, actually has no Venus representation at all, aside from Revive. Swapping out Plume Edge with something Venus-based fixes this issue and makes it more similar to Paladin/Templar, where there is an offensive set of psyenergy for Venus and Mars, along with Plume Edge.
(Paladin is Isaac or  Felix -  Mercury Mercury Mercury Mercury Mercury Mars Mars Mars Mars )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Fateweaver/Divine Mage ( Ivan or Sheba - Mercury Mercury Mercury Mercury Mercury Mars Mars Mars Mars )

Proposed Change:
Switch out Bind with Raise.
Reasoning:
The current identity of this class focuses on healing and buffing the team, with minimal offensive psyenergy. Bind doesn't really seem to fit what this class is trying to achieve in battle. Raise brings a bit more Mars to this class (which is currently only seen through Guard and Protect) and fits better with the healer/support role.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Protector/Paragon ( Isaac or Felix - Venus Venus Mercury Mercury Mercury Mercury Mercury Mercury Mercury )

Proposed Change:
Add Remedy (Removing Cure Poison and Restore), as well as a set of Mercury-based offensive psyenergy. (Such as Froth, Froth Sphere, and Froth Spiral.)
Reasoning:
This class honestly just feels somewhat incomplete. It's lacking a lot of late-game power that a lot of other 2 Neutral/7 Neutral classes have. I believe you only want Remedy on a hybrid of Venus and Mercury classes, and this class fits that mold. Removing Cure Poison and Restore means there are 3 open slots, which would be perfect for a Mercury-based offensive psyenergy, since the class currently only has Plume Edge, Thorn, Briar, and Nettle as it's offensive psyenergies.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Protector/Paragon ( Piers - Venus Venus Venus Venus Venus Venus Venus Mercury Mercury )

Proposed Change:
Add Remedy (Removing Cure Poison and Restore), as well as a set of Venus-based offensive psyenergy. (Such as Thorn, Briar, and Nettle.)
Reasoning:
This one kind of goes without saying, since it's basically just a flip-flop of the proposed class change right above.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

That is all I have for class-related discussion, moving on to other bugs/changes:

  • Getting a Salamander Tail from the Hammet transfer quest instead of an Orichalcum just feels so bad. I know why you made the change as per your original post and wanting the Dark Matter and Orichalcum to be post-teleport, but the reward almost doesn't seem worth-while now. Maybe a decent weapon/armor or even like a stat-up item would feel better than a Salamander Tail.
    Edit:I will mention this even though it's kind of petty- It makes more sense in terms of lore for Hammet to send bars of gold instead of a Salamander's Tail, but I get that doesn't really fit very well for the balance you're trying to create. My original opinion still stands, though.
  • Not sure if this is intended or not, becuase I'm not too sure how it works in vanilla, but you can only use Clotho's Distaff if it's equipped.
  • Have you ever tried fixing or looking into why the transfer event with Feizhi breaks upon entering Champa early? Not sure if you even have control over that I just thought it was worth mentioning to me because it happened this playthrough... Irate
  • Lastly, I'm playing on Hard, (I'm sure you're only really balancing the game on Normal), but the Twin Dragons fight before "activating" the Mars Lighthouse is INSANE I had to grind 10 levels before my team was up to snuff. Not to mention not having that last Mars Djinn is more of a handicap then you might think...

Anyways, that's all from me! I'll be stopping by frequently as always to see how things are progressing with the mod. Thanks for making the mod again! Good luck!
« Last Edit: October 26, 2017, 09:34:21 PM by Chronotakular » Logged
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« Reply #281 on: October 26, 2017, 09:39:16 PM »

Hey Chrono, thanks for the feedback. Let's see what we've got here.

Holy Knight
I would've probably given Odissey to it if it wasn't for a very specific design choice. There are 4 Tri-elemental classes for each character that can be divided into 2 sets. Those with 3 stages (3Tri) and those with 2 (2Tri). I "assigned" each class an element to be its main while giving 2Tri classes 2 Symbiotic elements corresponding with those of the characters that had access to it and the other 2 to the 2Tri. This rule was self enforced to try to avoid redundancy.

So, for Isaac/Felix/Garet it goes like this: Venus/Mars for the 2Tri (Leader/Shogun) and Jupiter/Mercury in the 3Tri (Ninja/Paladin). Same for Piers: He's Mercury so Mercury/Jupiter are the focus for Holy Knight and Archon respectively. Long story short, Paladin and Holy Knight are bound to have a Mercury oriented main offense. For the Holy Knight it's more likely that i'll change either Froth or Ply to Thorn or Cure, or even nothing: after all its caster equivalent is the Pure Mage, which has only Revive as Venus too so it's not really strange.

Fateweaver
Quote
The current identity of this class focuses on healing and buffing the team, with minimal offensive psyenergy.
I simply disagree. Fateweaver is one of the best damage dealers in the entire roster due to Punishment; its main focuses are offense and buffing with minimal healing support (Single Target only). Giving it Raise is the worst thing i could possibly do balance-wise (full buff suite, best offense and revive is too much). Bind is there mostly as filler cause i thought it fit with the theme. Also, due to what i explained above, elements are imbalanced on purpose in 2tri classes, and the non-symbiotic element is often the shafted one.

Paragon
This is a close call but IIRC this class has only 2 offenses (ST EPA and MT psynergy) cause it's much more healing oriented.

Hammet Transfer
Going to Salamander Tail was literally me picking the fastest route: changing the reward for another one of the same class that belonged to that state of the game. So options are open here.

Clotho's Distaff
This is intended cause Clotho doesn't break when used outside of battle, effectively allowing for free full healing. The Sprit Ring received the same treatment for the same reason.

Champa bug
This is news to me and something that i'll have to investigate.

Hard Difficulty
Yep, i stated many times over the years that i'd love to tweak the multipliers for hard mode. I never played it myself but if you consider that right now Normal is more or less the same as vanilla HM, you've basically applied Hard twice which is simply insane.

Hope this makes some sense for you, i'll be looking forward for your final report. If you still have some doubts don't hesitate and write them! ;)
« Last Edit: October 26, 2017, 09:41:31 PM by Caledor » Logged
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« Reply #282 on: October 27, 2017, 02:10:53 AM »

Okay, got it. I see what you are saying with Holy Knight's direction overall, and it makes much more sense when you put it that way.

Fateweaver's I disagree with, and my original thoughts stand, because this class comes off as more support to me. I can respect your direction, because there is merit to what you are saying.

Paragon(s) I guess I should have drawn more comparisons between other classes, let me look at some other ones you've created and see how other healers are treated, I'll have to re-evaluate it and report back.

Edit: Mia's Druid class is very similar to what I proposed with the Paragon changes. She has Cures, Wishes, Revive, Remedy, Gaias, and Froths. Though she was probably designed this way because she was innately designed as a caster, and not an attacker, like most of the male cast.

As for the bugs and stuff:

  • I'll have to think on Salamander Tail and see if I can come up with a suitable replacement to recommend for you.
  • The Champa Bug you can just google for more information on it, I think it's basically if you visit Champa before Briggs returns, it writes a flag incorrectly that the Feizhi event is completed, and thus the event never plays.
  • Honestly I've had almost no trouble with Hard Mode overall except for Djinn fights, and well, that Dragon Fight I just mentioned. I figured out quickly that you can hard reset to stun and poison the Djinn, the fights are winnable most of the time. Worth noting I haven't even attempted any of the four superbosses yet, though.
  • Another Edit:I figured out some more information about the Clotho's Distaff. You made Spirit Ring so it can't be used outside of battle, and I completely agree with that change. Though it can still be used in battle, even when not equipped. This, is fine, but Clotho's Distaff doesn't follow the same properties. Well, that's what I thought until I realized there clearly is some sort of bug here. Clotho's Distaff can be used even if it's not equipped, as long as the person holding it is eligible to equip it. Example: Jenna is wielding a Masamune, but is just holding a Clotho's Distaff. She can use the Clotho's Distaff's effect. Garet is wielding a Darksword, and is also just holding a Clotho's Distaff. He cannot use the Clotho's Distaff effect.
« Last Edit: October 27, 2017, 02:46:08 AM by Chronotakular » Logged
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« Reply #283 on: October 27, 2017, 11:25:07 AM »

So champa bug is present in vanilla as well?

About Clotho: isn't that true for every item that is equippable and useable?
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« Reply #284 on: October 27, 2017, 03:22:59 PM »

The Champa bug is in vanilla, yes. That's why I said I don't know if it was even if your power to fix it.

Clotho: I'm honestly not sure actually. Probably so, that's just the first item I've come across where I tried to use it in battle.
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Cbox
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.
March 22, 2019, 08:56:52 PM
Fox: :O I just notice I have no Coins to buy bananas with! (You know, the coins feature this forum has.)
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.
March 04, 2019, 04:24:10 AM
Average Wind Seer: *angry gorilla noises that roughly translates to "Stay the [redacted] off my island and don't touch my [redacted] bananas"*
March 04, 2019, 03:06:07 AM
Fox: Gosh. This is like playing whack-a-mole! What's taking you so long with the bananas?! :D

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