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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 80434 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #345 on: April 22, 2018, 09:11:33 PM »

So far so good, although the Gabomba Statue was a really hard dungeon despite the full party being available xD. A have a question though: In you class chart document you shared in the download link there are some red numbers, is it just my computer being crap or does it have a meaning?

Red = values changed from last version update. ;)
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« Reply #346 on: April 22, 2018, 11:54:30 PM »

hi, thx for the great work!

I'm playing TBS atm, and according to the chart, the oracle class series have "drain" and "psy drain". Are these locked behind higher class lvls? Ivan is Augur and doesnt have them.

Also I remember when I played your patch long ago, class series like worldwaker had more psynergy, for example like how Fury has volcano, plasma and ice, they had jupiter psynergy + gaia + prism. Imho this class in particular misses wind psynergy.
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« Reply #347 on: April 23, 2018, 12:08:24 AM »

Drain and Psy drain for Oracle are only locked behind levels and not class tiers. learned at levels 32 and 33 respectively
Worldwaker has been changed many times so i really can't remember but i can say this: it's not mandatory for tri-elemental classes to use all 3 elements offensively.

btw fury has ice for the sole reason that it's the only mercury spell i could give to that class. mercury has A LOT of healing, which all clashes horribly with Fury's theme.
« Last Edit: April 23, 2018, 12:11:47 AM by Caledor » Logged
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« Reply #348 on: May 05, 2018, 02:22:37 AM »

Got to the Eastern Sea now, and I'm getting rekt by Gaia Rock xD. Are all the items in Yallam's forge the same as vanilla, or did you change something? Other than that, i guess i just need to grind a bit lul.
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« Reply #349 on: May 05, 2018, 01:15:18 PM »

Got to the Eastern Sea now, and I'm getting rekt by Gaia Rock xD. Are all the items in Yallam's forge the same as vanilla, or did you change something? Other than that, i guess i just need to grind a bit lul.

Almost every item in the game has been changed in one way or another, you can use atrius' editor to open the modded rom and check. The target level for gaia rock is 24.
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« Reply #350 on: May 15, 2018, 11:36:50 AM »

Hello

I'm excited to play this hack :) But when I apply the patch, conversations are glitched out and the characters go out of screen. This happens in both games. Why does this happen? I'm patching the US version of the games.

Thank you for your help.
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« Reply #351 on: May 15, 2018, 11:45:04 AM »

Hello

I'm excited to play this hack :) But when I apply the patch, conversations are glitched out and the characters go out of screen. This happens in both games. Why does this happen? I'm patching the US version of the games.

Thank you for your help.

most likely you're using a bad rom, or even a bad emulator. try different roms and/or VBA as an emulator on PC.
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« Reply #352 on: May 16, 2018, 07:47:41 PM »

Got to Lemuria, and have to say, that Poseidon fight was hard af. Kept killing Felix and the only source of damage was Piers with the trident xd. I think you should reduce the amount of turns he has cause he destroyed my team with that one-hit k.o attack he has. Otherwise, pretty clutch win xD. I wanna ask if is possible to obtain multiple lucky medals by the RNG manipulation method (is this possible too?) or you just have a set amount of lucky medals to manage along the game. So far it is pretty good.
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« Reply #353 on: May 16, 2018, 09:00:40 PM »

I wanna ask if is possible to obtain multiple lucky medals by the RNG manipulation method (is this possible too?)

Yes to both. As usual, use the editor to see who drops what. RNG manipulation is unchanged from vanilla but enemies have changed so old patterns might not work. To address that, just make new patterns after understanding how RNG works (-> https://gamefaqs.gamespot.com/gba/561356-golden-sun-the-lost-age/faqs/25734).
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« Reply #354 on: May 23, 2018, 11:47:06 PM »

Around a month ago I got Golden Sun on my mind something fierce. I happened to hear about a mod called Golden Sun Reloaded that retooled the game to make combat less spammy, more thoughtful and more challenging. Considering I had cheesed my way through GS1 as a kid at least ten times, this sounded like the perfect way to replay it.

I've attempted to replay the game a few times since my childhood, but I've generally ended up dropping it in lieu of playing it its more challenging, meatier sequel. With this mod, this changed - I was suddenly far more engaged in the combat. This mod meant I spent far more time thinking about optimal class setups and equipment, scraping by tough boss monsters with buffs and debuffs, and getting my teeth kicked in when I realized I couldn't just summon rush my way through the game, and it was an absolute joy seeing Camelots systems finally getting put to something that wasn't a novelty use.

It was a nostalgic treat for me to play this game again and your mod not only made the experience fresh, challenging, and incredibly rewarding - It made it happen in the first place. If I could had just beaten Saturos the old fashioned way I would probably not had gotten farther than going back to Tret before I lost interest and looked to the sequel instead.

I've rambled long enough (Probably Golden Sun rubbing off on me) but I want to say
THANK YOU SO MUCH FOR YOUR HARD WORK CALEDOR! THIS MOD IS DA BOMB! It has allowed me to experience Golden Sun again, and it has opened my eyes - Rom hacking can do so much more than just modding a Sonic Sprite into Super Mario Bros.

With that in mind, I have two questions I was hoping you could answer:

1: Is Hard mode still around in modded TLA, or did you get rid of it in lieu of the mod? Or is it available as some Frankenstein thing that mixes TLAs hard mode with your mod?

2: Are there any plans to work on a similar mod for Dark Dawn?

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« Reply #355 on: May 24, 2018, 12:16:46 AM »

What can I say? Just thank you for playing with the mod and taking the time to make an account here to tell me all this. :D
About your questions:
1 - It's in as the Frankenstein thing. I left it untouched so it still applies its stat multipliers to every enemy, which means on top of my changes. Call it Hard mode squared, Hell mode... it's completely untested. Play at your own risk. ;)
2 - None, I'm sorry. I never even finished it cause i always preferred replaying the first 2 games improved rather than vanilla DD. So i can't really see it happening.
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« Reply #356 on: July 22, 2018, 10:29:18 PM »

I've spotted 2 minor bugs in the current version. One is about the Spirit Glove's description, the other about Fury's Rolling Fire, which is learnt automatically after reaching channeling tier instead of requiring level 40. They will be fixed in the next version among the other tweaks.

Here's the current changelog for v1.70

Fixed Spirit Golves' description
Fixed Fury's Rolling Fire learning level (40)
Psy crystal restores 200 PP
PP cost of Wish Well, Pure Wish, Cool Aura, Potent Heal slightly increased
Psychic Circlet restores 15 PP/turn
Caladbolg's Atk +1
Water of Life revives to 25% HP <- In progress

BTW, i was re-checking everything about the mod while the site was down and this is all i wanted to change in the end. I think it goes a long way in telling how close to being finished this mod is.
« Last Edit: July 26, 2018, 12:06:25 AM by Caledor » Logged
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« Reply #357 on: July 26, 2018, 02:43:58 AM »

Quote
I think it goes a long way in telling how close to being finished this mod is.

Has it been 3 years already?
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« Reply #358 on: July 26, 2018, 09:14:49 AM »

Quote
I think it goes a long way in telling how close to being finished this mod is.

Has it been 3 years already?

Since the first time I said "it's finished"? yeah it's possible, lol :D
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« Reply #359 on: July 26, 2018, 03:41:43 PM »

v1.70 is up.

This release is all about decreasing the strength of 2 consummables: Psy Crystal and Water of Life.

About Psy Crystal. I always said that I wanted people to usually equip Berserk Circlet on offensive casters and Psychic Circlet on healers, as you'd be trading off power for sustain. My fear is that Psy Crystal's strength allowed people to easily equip Berserk Circlet on healers as well since they'd only lose 1 in 10 turns to replenish their PP completely. So, healing costs slightly more, Psychic circlet is stronger and Psy Crystal's power is more than halved at endgame.

About Water of Life: When i decide on a psynergy set on a class i always try to keep things balanced and Revive and Raise are among the spells i weight more in a set. For example, Raise was given to the Inquisitor to cause its set felt lackluster without it; likewise, it will never be given to Fateweaver cause it'd be way too good with it. Farming Water of Life makes all this irrelevant since you could end up with 8x30 WoLs and effectively give everyone free revives. So WoL effectiveness is now half that of Revive.

Edit: Also opening post updated
« Last Edit: July 26, 2018, 07:52:13 PM by Caledor » Logged
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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