[RELEASE] Golden Sun Reloaded
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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 53862 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #360 on: May 24, 2018, 12:16:46 AM »

What can I say? Just thank you for playing with the mod and taking the time to make an account here to tell me all this. :D
About your questions:
1 - It's in as the Frankenstein thing. I left it untouched so it still applies its stat multipliers to every enemy, which means on top of my changes. Call it Hard mode squared, Hell mode... it's completely untested. Play at your own risk. ;)
2 - None, I'm sorry. I never even finished it cause i always preferred replaying the first 2 games improved rather than vanilla DD. So i can't really see it happening.
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« Reply #361 on: July 22, 2018, 10:29:18 PM »

I've spotted 2 minor bugs in the current version. One is about the Spirit Glove's description, the other about Fury's Rolling Fire, which is learnt automatically after reaching channeling tier instead of requiring level 40. They will be fixed in the next version among the other tweaks.

Here's the current changelog for v1.70

Fixed Spirit Golves' description
Fixed Fury's Rolling Fire learning level (40)
Psy crystal restores 200 PP
PP cost of Wish Well, Pure Wish, Cool Aura, Potent Heal slightly increased
Psychic Circlet restores 15 PP/turn
Caladbolg's Atk +1
Water of Life revives to 25% HP <- In progress

BTW, i was re-checking everything about the mod while the site was down and this is all i wanted to change in the end. I think it goes a long way in telling how close to being finished this mod is.
« Last Edit: July 26, 2018, 12:06:25 AM by Caledor » Logged
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« Reply #362 on: July 26, 2018, 02:43:58 AM »

Quote
I think it goes a long way in telling how close to being finished this mod is.

Has it been 3 years already?
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« Reply #363 on: July 26, 2018, 09:14:49 AM »

Quote
I think it goes a long way in telling how close to being finished this mod is.

Has it been 3 years already?

Since the first time I said "it's finished"? yeah it's possible, lol :D
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« Reply #364 on: July 26, 2018, 03:41:43 PM »

v1.70 is up.

This release is all about decreasing the strength of 2 consummables: Psy Crystal and Water of Life.

About Psy Crystal. I always said that I wanted people to usually equip Berserk Circlet on offensive casters and Psychic Circlet on healers, as you'd be trading off power for sustain. My fear is that Psy Crystal's strength allowed people to easily equip Berserk Circlet on healers as well since they'd only lose 1 in 10 turns to replenish their PP completely. So, healing costs slightly more, Psychic circlet is stronger and Psy Crystal's power is more than halved at endgame.

About Water of Life: When i decide on a psynergy set on a class i always try to keep things balanced and Revive and Raise are among the spells i weight more in a set. For example, Raise was given to the Inquisitor to cause its set felt lackluster without it; likewise, it will never be given to Fateweaver cause it'd be way too good with it. Farming Water of Life makes all this irrelevant since you could end up with 8x30 WoLs and effectively give everyone free revives. So WoL effectiveness is now half that of Revive.

Edit: Also opening post updated
« Last Edit: July 26, 2018, 07:52:13 PM by Caledor » Logged
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« Reply #365 on: July 26, 2018, 08:06:50 PM »

I just want you to know how happy having the final psynergy learned at 42 makes me. Matches the actual length of the game much, much better. That change slipped past me in earlier version notes.
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« Reply #366 on: July 27, 2018, 09:34:06 AM »

I really had to. Not only to avoid the endgame grinding to dullahan, but also because the power/level ratio of base power psynergies decreases after lv ~35 in vanilla, while unleashes spike in power.
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« Reply #367 on: July 31, 2018, 11:38:25 PM »

V1.71 is on the way and will see a lot of tweaks to classes, mainly stats, with 2-3 psynergy sets affected.
Also includes tweaks to a few psynergies and pieces of armor (5 to 10 each) and I finally decided what to do with Cosmos Shield.

UPDATE: v1.71 is up.

Changelog:

Many class tweaks: see class doc, linked from the opening post of this thread
Items: Tweaked Xylion Armor, Luna Shield, Flame Shield, Cosmos Shield, Iris Robe, Titan Gloves, Greaves, Silver Greaves
Other minor fixes to equipment
Aura series, Dragon Fume, Searing Beam, Spark Plasma, Tempest, Scourge, Thunderhead, Dullahan are stronger

About class and psynergy changes (on the doc Blue is for improvements, Orange for worsenings):
Every mage's WRD dropped by 1 tier or more to put the max at 115%, then i started to make tweaks to even out stat totals.
After that the most significant changes were due to specific class comparison: I compared all the mages' classes capable of MT healing and tried to make the sum of damage + healing as similar as possible. Miko with Arcanist, Jenna's Guru with Druid, and Pure Mage, Guardian and Incantatrix together. Those comparisons caused the psynergy changes listed in the changelog. The most notable one is Aura, which is A LOT stronger (like +40 BP to the 3rd tier)... The only way I had to bring Incantatrix up to the Miko's level (and still wasn't enough, that's why the Miko's PP multiplier dropped by 5%).

Also, both Guru had to become stronger (they were the worst of the duals), so more PP and a slightly better psynergy set. Jenna's inquisitor lost raise for impact to avoid having all her 3 duals capable of reviving.

About equipment: Added minor bonuses to the very underwhelming luna shield and flame shield. Titan Gloves now boosts Venus Power by 30 (+5) cause a venus only mage lacks a non cursed staff and has to fall back to gaia rod. The other are boosts to warrior-mage hybrids. Xylion armor boosts power by 25 (+5), Cosmos shield brings a boost to Jupiter Power AND max PP and this allowed me to switch the Greaves' EPower bonus to Venus. Iris Robe and Silver Greaves are minor changes: -5 atk and +5 Me Power respectively.

UPDATE 2: TLA Patch reuploaded, i forgot to update the descriptions for the 3 shields i tweaked.
« Last Edit: August 18, 2018, 12:53:50 AM by Caledor » Logged
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« Reply #368 on: August 04, 2018, 04:35:37 PM »

Hey Caledor,

Where is the doc located? Can't seem to find it.

Thanks!
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« Reply #369 on: August 05, 2018, 09:58:35 AM »

The doc is the class chart, linked from the first post of this thread


UPDATE: Another walkthrough has started and I already had to stop before Dekhan to fix enemy groups. In the area around Dekhan's entrance you can encounter drone bees, trolls and skeletons, which are enemy that belong to the Madran half of Indra (after Dekhan), which is clearly wrong. From the next release, enemies around Dekhan's entrance in the Dalian half of Indra you'll encounter the enemies you're supposed to, like punchy ant, wolves and bats
« Last Edit: August 11, 2018, 01:22:14 AM by Caledor » Logged
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« Reply #370 on: August 17, 2018, 05:03:45 AM »

Howdy all,

For (long)ish reasons I played through The Broken Seal with a different hard mode mod, but I'm not liking the version that that author created for The Lost Age.  Sad

So I think I'd rather check out GS Reloaded for The Lost Age instead (though I have played Caledor's old mod circa 2015). That presents an issue for me with transferring data to The Lost Age since I don't want to replay TBS again.

Would any kind soul be willing to share their clear .sav file from GSR TBS? (One with all djinn, extra psynergy items, all events done, etc.). Password works too, but I presume that is more challenging to type up.

Alternatively, are vanilla clear .sav files compatible? Would I miss out on any mod unique items this way?
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« Reply #371 on: August 18, 2018, 12:38:12 AM »

Alternatively, are vanilla clear .sav files compatible? Would I miss out on any mod unique items this way?

While you'll never miss out on exclusive TBS items cause there aren't any, you will miss out on the modified stat growth of the characters, like PP and especially Luck.

So here's my endgame save from TBS played with my mod. It's as good as a normal run can be, it has all the important lategame stuff, characters are at a fair lever for the reunion, and carries the stat boosting items (i use them in TLA after i decide on the endgame class setup) for maximum freedom.

PS: passwords become trivial once you figure out how to use the golden sun passwords tool and VBA's memory viewer. Google it, download it and read the Readme. It will teach you how to save & load a dump of the password in TLA and save you from inputting it manually

* Golden Sun.sav (64 KB - downloaded 2 times.)
« Last Edit: August 18, 2018, 12:51:58 AM by Caledor » Logged
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« Reply #372 on: August 18, 2018, 02:12:36 AM »

Beautiful. You're the best Caledor!

EDIT: I gave updated details on why I'm switching mods midway on reddit if anyone is curious: https://www.reddit.com/r/GoldenSun/comments/93bx8k/mods_reloaded_or_fallen_star/e3hs2k7/ . It's more about the other mod, so I didn't want to quote it verbatim here. I'll update it again with my thoughts after I finish GSR TLA. I gave you a shout out for your help.
« Last Edit: August 18, 2018, 02:45:32 AM by Apprentice57 » Logged
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Cbox
August 02, 2018, 07:42:12 PM
Caledor: patch for TLA uploaded again cause i forgot to update descriptions for 3 shields
August 02, 2018, 01:16:14 AM
Caledor: Don't want to triple post so I'll just announce here that v1.71 is out. I updated my last post.
July 29, 2018, 12:18:00 PM
KyleRunner: Let me see...
July 28, 2018, 08:12:34 PM
Fox: What value do you see at 08000468? (Or 00000468 in hex editor)  0801319D or 08F9EE50?
July 28, 2018, 07:11:11 PM
KyleRunner: "there is an easy fix by changing a pointer back to what it was suppose to be"... Hmmm... How?
July 27, 2018, 10:11:06 AM
Fox: Bootleg*
July 27, 2018, 10:09:03 AM
Fox: There are two ROMs that can be found on the internet, one may have the MEGAROMs boot load stuff. (So not truely clean.) ... If you get a screen while booting the game and holding L+R (I think it was?), then you know you have it, and your ROM is not truely "clean"... it is unfortunate, but there is an easy fix by changing a pointer back to what it was suppose to be..
July 27, 2018, 05:10:13 AM
MaxiPower: Hello World
July 25, 2018, 11:09:23 PM
KyleRunner: Well... here's The problem that needs solving: my GSTLA translation patch only works on a clean rom, with specific CRC. 
July 25, 2018, 07:59:37 PM
Fox: I am not sure I understand? If there was such a program to "clean" a dirty ROM dump, what exactly would it do?
July 25, 2018, 12:37:42 PM
KyleRunner: Hello, guys. Could someone teach me how to "clean" a dirty Golden Sun rom dump? Is there a program or something?
July 25, 2018, 01:37:40 AM
Atrius: @Fox, yeah... I was expecting it to take 2 weeks at most...
July 25, 2018, 12:03:01 AM
Majora: Yes, I believe so. Think they were made public a while ago prior to the site issue
July 24, 2018, 08:26:45 PM
Luna_blade: is it normal that I can see all clans?
July 24, 2018, 08:25:41 PM
Luna_blade: Nice to see it is back!
July 23, 2018, 11:01:36 PM
Fox: Yes. I was expecting it to be a little while longer, but it is great to see that Atrius delivered.
July 23, 2018, 02:30:46 AM
Majora: Thank you for getting the site back online!
July 21, 2018, 09:19:06 PM
Salanewt: Time to upload that "EXP gain when KO'd" patch I made a month ago.
July 21, 2018, 09:18:48 PM
Salanewt: Oh hey, the site's back up!
July 18, 2018, 10:49:52 PM
roger: I can post but it goes to an error page when I submit.

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