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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 86070 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #405 on: November 19, 2018, 12:23:05 PM »

The mGBA fix is now included in the TBS Reloaded patch (v1.71b). It looks like the fix was completely harmless since there wasn't a need to use a double jump in the first place.
Also now we know that VBA-m can handle double jumps just fine while mGBA can't.
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« Reply #406 on: November 19, 2018, 03:05:12 PM »

Has anyone managed to beat Deadbeard? My party is ~lvl 27 and I don't want to move on to the next game without completing everything.

Seems like the author of the patch got rid of all the viable cheese strats like luffing him and using granite / flash. If he gets off even one impact, one of his swipe attacks is curtains for my whole squad. Looking for tips.

Otherwise, great patch so far. makes the game much more challenging.
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« Reply #407 on: November 19, 2018, 10:21:18 PM »

Since the issue is impact, have you already tried with dull?
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« Reply #408 on: November 19, 2018, 10:35:51 PM »

Since the issue is impact, have you already tried with dull?

Yea I have. My strat was to set Issac as Shinobi and attack with helm splitter to reduce defence, while Garret Seals him with Luff and Ivan uses dull / summons / other buffs, and have Mia constaly healing. Obviously Deadbeard has a monster move now so blocking his psenergy is less effective, but the fight fells impossible without constantly using luff. The problem is that no matter who uses it, Luff seems to act after Deadbeard moves, so he can get an impact off. Either way I don't end up lasting too long, and it feels like I would run out of mana on Mia faster than I could put out enough damage with Issac auto attacks.

I'm thinking now that I need to forget about wasting a Garret's move every two turns to set Luff and rely on Break. But I wanted to hear someone elses ideas and whether its even possible to kill him at my party level.
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« Reply #409 on: November 21, 2018, 01:37:34 AM »

beat him, not too much trouble in the end.

dont waste your time using luff. it makes you have 3 effective party members and Deadbeard can still get off impacts between intervals and has a monster move now.

Break is essential or his sweep attack really hurts with impact.

having two white mages, with issac as a samuri makes this fight a walk in the part. you easily outlast his PP with two heals and increasing your resistance via Ivan, and from there you can spam dull on Deadbeard, making him pose no threat. Although I did have to use a psy crystal on Ivan.

Summoning feels underpowered, and not usefull. 4 djjin earth summon did like 700 damage, and I was pulling 400s with Issacs Gaia unleash.

Giving Garret armour with mecury resist is also a good idea or storm prism really hurts.

I'd be interested in hearing anyone else's approach and their levels when they beat him.

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« Reply #410 on: November 21, 2018, 01:39:28 AM »

Demon mail is also buffed, which is nice. for some reason in the original it reduced jupiter resist, which made it just worse than other gear, despite it being cursed.
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« Reply #411 on: December 07, 2018, 11:05:51 PM »

Well... Agatio and Karts make for a seriously disappointing fight (as bpat reported in june 2017) so they're gonna receive quite the boost in the next release.
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« Reply #412 on: December 11, 2018, 05:41:07 AM »

Hey, I noticed the Wave series disappeared. Anything happen?
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« Reply #413 on: December 13, 2018, 12:08:45 AM »

It was a long time ago so i don't remember clearly. I guess i just decided it was a purely cosmetic change and reverted it... or at some point i had plans for new psynergies and i needed the space...
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« Reply #414 on: December 14, 2018, 04:55:11 PM »

are you talking about the battle on jupiter lighthouse? yea that one was easy. I also found briggs pretty easy this time around for some reason. Now I just have to make a strategy for the star magician
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« Reply #415 on: December 17, 2018, 09:27:37 PM »

Hey, I see that the Ailments formula has an Area Multiplier component. What is this variable or its values?
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« Reply #416 on: December 17, 2018, 10:41:18 PM »

https://goldensunwiki.net/wiki/Luck, under "Luck-related formulae"

0.6 for distance of one space, 0.3 for two.
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« Reply #417 on: December 17, 2018, 11:44:39 PM »

Ahh, I understand. Also, minor error: Knights Greaves description is boosting wind power and they give  Venus +15, at least on my version.
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« Reply #418 on: December 18, 2018, 07:23:57 PM »

fixed for next release, thanks
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« Reply #419 on: December 20, 2018, 07:38:18 PM »

Berserk Circlet is also incorrect. No attack bonus despite the item description
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January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
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KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
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December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
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October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
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