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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 112901 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #570 on: March 11, 2019, 11:52:22 PM »

Quote
if i do ill make sure to use search first
Most of the time there's no need to go that far. Checking the first post should be enough
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« Reply #571 on: March 12, 2019, 09:34:26 PM »

Depending on the information you are looking for.

Does the first post explain why the Djinn were switched?


--

@Djinn(i) grammar = Yeah, I thought maybe you might have not known, which is why I mentioned, in case it is of interest. (And it is related to the topic still, but different.)
It is an interesting piece of information... Psynergy is also capitalized... and I'm guessing the same spelling is used for singular and plural. (Could be the same, just like how "code" is singular and plural... Although, I'd argue that "codes" is fair enough, since the way I see it,... if it can be easily understood, it shouldn't really matter. Heheh.)
« Last Edit: March 12, 2019, 09:51:18 PM by Fox » Logged

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« Reply #572 on: March 14, 2019, 05:18:27 AM »

I just finished a playthrough of TBS and you really nailed the difficulty curve in this game. I can't think of anything that was too easy or too hard except maybe Deadbeard and Fusion Dragon being too easy. I managed to beat Deadbeard at level 26 (no Break this time!!) and Fusion Dragon at level 28 for reference, though I think I could have done it at lower levels. Saturos and Menardi are actually harder than Fusion Dragon in my opinion but none of the bosses are pushovers. Hydros Statue was my favorite boss fight and probably the hardest. Attached is a screenshot of my very close victory.

I'm playing TLA now and it feels like I need to level grind while I didn't in TBS. I don't think my behavior for fighting vs running from enemies is different between the games, yet my level 13ish squad is getting destroyed in Gondowan Cliffs. I had similar struggles in Yampi Desert and Air's Rock where if two or three enemies decided to gang up on Sheba or Jenna they'd just go down in a single round of combat. To me it seems the experience gain doesn't scale with the enemy strength as much as in TBS so I end up a little underleveled. Other than that, the game is still solid so far. King Scorpion was a great fight but Briggs and Chestbeaters were a little too easy. Briggs' squad spends too many turns doing nothing so I don't need to worry too much about healing. I've actually been finding Djinn harder than the bosses so I resorted to Poison cheesing against many of them like Blitz, Kindle, and Mud.

A general thing I've noticed is critical boosting items are pretty bad until very late in TLA. There is little reason to stack crit when you won't realistically pass 60% chance anyway, so I tend to favor items with better combat stats and using Ragnarok and similar Psynergy on my warrior adepts. I think a lot of the the earlier crit boosting items could have their crit values improved without being imbalanced since they will still have to compete with strong attack Psynergy and Djinn that are more reliable and deal comparable damage. Warrior adepts don't really care about burning a bit of PP on these attacks since they can be counted on to deal good damage.


* GSTBS-Reloaded-173.png (30.44 KB, 240x160 - viewed 91 times.)
« Last Edit: March 14, 2019, 05:20:08 AM by bpat » Logged
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I need saves to test encounters in GS Reloaded!

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« Reply #573 on: March 14, 2019, 12:26:58 PM »

I'm playing TLA now and it feels like I need to level grind while I didn't in TBS. I don't think my behavior for fighting vs running from enemies is different between the games, yet my level 13ish squad is getting destroyed in Gondowan Cliffs. I had similar struggles in Yampi Desert and Air's Rock where if two or three enemies decided to gang up on Sheba or Jenna they'd just go down in a single round of combat. To me it seems the experience gain doesn't scale with the enemy strength as much as in TBS so I end up a little underleveled.

Level 10-18 (Yampi to Kibombo) in TLA is the hardest to balance. Usually is pretty easy since TBS scales really well so it's just about finding a good multiplier to the stats there (on top of some changes to the skills) and copy paste them to TLA, which is way easier than the predecessor.

But TBS assumes that you gain Mia at 10, and scales accordingly. In TBS though, Piers joins at 18, so with a mere copy paste from TBS (my starting point) you end up fighting enemies balanced for a team of 4 with a team of 3. I obviously made a lot of changes since then, trying to smooth out that difficulty spike but getting rid of it is another thing sadly (moreso if you're a bit underleveled).

Thanks for the feedback ;)
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« Reply #574 on: March 15, 2019, 04:26:28 AM »

I just finished Aqua Rock and I'm still not sure what Piers is supposed to contribute to my team at this point in the game. He learns literally no offense Psynergy better than Froth Spiral until level 23 where he can finally get Hail Prism, though that's only in his base class which is otherwise pretty bad. He's worse at both physical attacks and AoE than Felix until level 23 where he finally learns Hail Prism so he's been relegated to using Mad Blast and Healing Aura in Aqua Rock because he just doesn't have better options. He's tanky but that's about all he has going for him and it doesn't really matter when the other Adepts just go down instead of him because he doesn't do enough damage to kill anything. I'd like to hear other people's thoughts on how to use Piers pre-Hail Prism because I have no idea how to make him useful.
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« Reply #575 on: March 15, 2019, 05:18:02 AM »

I just slap Piers under Mars for better ST physical damage or Jupiter to help out his speed. Admittedly, Piers doesn't really shine until you gain access to Tri-Elemental classes (or slap him under Tamer or Pierrot).

The Warrior Psynergy lists honestly baffle me, since in just about every class outside the Hyrbids have VERY low PP Cost Psynergies (Jonin has Shuriken which is still fairly cheap for strong damage). Even when spamming the strongest available Psynergy in battle, the Mages almost always burn through their PP pools FAR faster than the guys do (especially in during the Eastern Sea if you snag Luna Shields for Piers & Felix). Obviously there's not much that can be done here since the Warriors typically AREN'T supposed to have super strong Psynergy, but maybe giving Jenna & Sheba a PP Regen armor piece during the Eastern Sea will help balance out that weird disparity of PP Sustain between the Warriors and Mages?

Also would it be possible to make a Psynergy that dispels Debuffs from the party? It could use the same Icon and graphics as Break, since they have similar functions. It'd be a handy way to shake off nasty debuffs without having to fight so hard against a constant stream of debuffing (like Aviamander's Star Mine easily crippling the party with its Resistance Debuff, making Ward not strong enough to keep up). If you think having it affect the party would be too strong, simply make it ST to force players to be mindful of who's most important to return to their normal stats. (e.g. Dispelling Jenna's heavy Defense & Resist debuffs so she's not at such a huge risk of dying over the next few turns, or Dispelling Felix's Attack debuffs to help shorten the battle.)
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« Reply #576 on: March 15, 2019, 05:53:11 AM »

Aside from endgame if you learned all your Psynergy, Mages don't even have stronger Psynergy than warriors aside from Piers who has a horrible Psynergy list in all his classes until around level 27. It all depends on what level your adepts are. For instance, Felix with Clay Spire/Tornado hits a lot harder than Jenna with Flare Storm/Briar which makes him the better caster until Jenna learns Volcano/Searing Beam.
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« Reply #577 on: March 15, 2019, 03:47:47 PM »

The Flare line is just plain awful. The Thorn line is also pretty bad, but nowhere near as awful as Flare. Student Sheba has a pretty stinkin' unfair advantage over Miko Jenna, since Plasma and Ice are the 3rd strongest Psynergy lines of their respective elements. Meanwhile Miko only has Fume for comparable offense, which isn't good for random encounters, and Thorn is incredibly underpowered for Miko's only means of AoE damage.

Those combined are why I either put Jenna under Monk for stronger damage + Wish, or Jupiter for some very powerful Psynergy and Paralyze.
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« Reply #578 on: March 23, 2019, 05:23:36 AM »

Did Balrog get harder recently? He's been destroying my level 37 team this run. I thought 40 luck on Mia would be enough but he still manages to Djinn Stun --> stun or sleep her surprisingly often. Also he straight up oneshots my squishier adepts with Stun Jip sometimes which is terrifying since I can't rely on having Granite/Shade/Flash up each turn.

Edit: I did manage to win but it was a struggle. I probably had to use revive Psynergy/Djinn at least 10 times and I cast 1-2 Wish Well / Estre Wood each turn. It would have been much easier if I level grinded for Pure Wish so I could get away with only one party heal per turn instead of needing two. I tried the Moloch strategy that I did last time but sometimes he'd just summon Moloch himself without me being able to disrupt him.
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« Reply #579 on: March 23, 2019, 02:07:37 PM »

I think I was about Lv.42 with Guardian Jenna, Jonin Garet, Piers (don't remember his class. Might've been Destroyer or Archon), and Ivan (either Fury or Pure Mage). Ivan is very helpful here since he can use any leftover Djinn from the previous round to Summon before Balrog gets his turn (I think. I don't remember if Balrog is faster than Ivan).

Stun Jip is pretty dangerous, but even at Lv.42+, it can be fatal if he summons Zagan a few times first. Not to mention his Djinn Stun makes relying on 40+ Luck for status immunity a moot strategy.
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« Reply #580 on: March 29, 2019, 05:30:32 PM »

I'm so excited! This seems a really well thought job! Can I ask for an Italian mod for both games?
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I need saves to test encounters in GS Reloaded!

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« Reply #581 on: March 29, 2019, 05:41:46 PM »

Replied to Mahou in PM, as for Balrog I think haven't touched him for a very long time now. If the changelog doesn't say otherwise, it's safe to assume he's the same as the last time you fought him
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« Reply #582 on: March 30, 2019, 05:02:33 PM »

Hello,

How can I know if my rom of Golden Sun: The Broken Seal has been patched ? The game doesn't seem really hard. I used a "USA Europe" rom.

Edit below : OK, it's patched then ! Thank you !
« Last Edit: March 30, 2019, 06:41:51 PM by Hervé » Logged
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« Reply #583 on: March 30, 2019, 06:21:51 PM »

Easiest way to know is to check Garet's Psynergy. If he has Flare it's not patched if he has Blast it is. If you find it's not patched try a different ROM, a USA only ROM. Don't expect the enemies to be uber hard though, its pretty nicely balanced
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« Reply #584 on: March 31, 2019, 11:28:34 PM »

Just defeated Trent and I'm having so much fun! Only con I can find is that I wish the game was a bit harder, but that's kinda my fault too, as an hardcore fan of old school turn based rpg and liking to grind up, I always get full equip and more levelled up than I should be before going in the new dungeon and boss. I didn't need to heal myself with Trent but the fight lasted decently long even tho I was more than ready. If you're still patching this wonderful mod and you're searching for feedbacks, mine is: it's perfect, but if you can, make it harder! :)
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Cbox
May 22, 2019, 09:32:43 PM
radzo73: is there a patch that skips dialogue? Interested in making a TAS...
May 12, 2019, 12:15:01 PM
raijinken: Hey there guys. Been a long time. But has anyone found out how to make a hard mode of Dark Dawn?
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.
March 22, 2019, 08:56:52 PM
Fox: :O I just notice I have no Coins to buy bananas with! (You know, the coins feature this forum has.)
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.

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