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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 254656 times)
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« Reply #740 on: 28, June, 2020, 03:28:29 PM »

IIRC the Djinn in Mercury Lighthouse also gets 2 actions but I could be misremembering.
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« Reply #741 on: 29, June, 2020, 01:42:27 AM »

I think something is up with the 1.78 patch for TLA specifically. I've tried opening a 1.78 patched version with the editor and almost no text loads. No item names, no djinn, names, no spell names, no in-game text.

I can open 1.78 for TBS and everything appears fine, I've tried patching TLA on two separate copies of clean ROMs, and the editor opens TLA 1.76 with no issues. I'm not sure what happened to the 1.78 patch.
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« Reply #742 on: 29, June, 2020, 01:56:25 AM »

I have absolutely no clue about what happened cause my backup copy was perfect and i tried to download thrice, getting a corrupted patch 2 out of 3 times, that in size resembled the GS1 one (patch for TLA is ~200 kb, patch for TBS ~56 kb).

I reuploaded the same patch anyway and now it seems fine.
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« Reply #743 on: 29, June, 2020, 06:28:11 AM »

Ah, my bad about the djinni situation then, I am probably not remembering it well.

Reverting to the current TLA playthrough based on v1.77, I beat Briggs and co at the exact same level as the Sand Scorpion (lvl15, Hard mode). Briggs was noticeably easier, both in incoming damage as well as battle duration. Echo Cut from Briggs deals less damage than the scorpion's Twin Shear, and his pirates' Echo Cut even less. Additionally, they all seem to lack a multitarget attack. I suppose the situation about incoming damage is because the Sand Scorpion reduces defense with his sand throwing ability, and the battle duration is lower because there was less need to spend actions healing. I think the gear I bought at Alhafra also played a part.

For some weird reason I am still not good enough to scale Air Rock (the mimic at the base level near the large Whirlwind statue is moping the floor with me), so instead I decided to take a weird detour and recruit Piers (along with many Djinn) before tackling it. Currently lvl16 at Naribwe Inn.

For anyone who is as masochistic as I am and wants to try it the Reloaded mod on Hard mode, the greatest piece of advice I can give is something that I have ignored in virtually all RPGs I've ever played: Use items to recover HP instead of Psynergy, both in and out of combat. I had a severe roadblock at Yampi desert with random encounters because I'd run out of PP within 5-6 fights until I decided to follow the item solution. It makes the game like 30% easier.
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« Reply #744 on: 29, June, 2020, 09:01:07 PM »

Hello everyone, when I try to download the GSTBS ips patch, I got this error message instead: '404 - Attachment Not Found'

Is there something I can do?
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« Reply #745 on: 29, June, 2020, 10:04:21 PM »

it's probably related to the issue Varden reported. It's like the TBS patch was moved to TLA and TBS itself remained empty. I've reuploaded both though, so it should be fixed now.

As for me, i've finished my playthrough but i've yet to fight dullahan. Honestly at lv 45 it felt hopeless. I still have 1 strat i can try but it feels really forced to go that way. Long story short, dullahan, unlike the other 3 superbosses might see some changes in the long run. In the meantime, let me know what your experience with him was.
« Last Edit: 29, June, 2020, 10:07:26 PM by Caledor » Logged
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« Reply #746 on: 29, June, 2020, 11:13:37 PM »

As for me, i've finished my playthrough but i've yet to fight dullahan. Honestly at lv 45 it felt hopeless. I still have 1 strat i can try but it feels really forced to go that way. Long story short, dullahan, unlike the other 3 superbosses might see some changes in the long run. In the meantime, let me know what your experience with him was.

I've never beaten him on your mod because I have no idea how to approach him. I thought I had a plan by maxing Valk Jenna's Ailments and using Plume Edge every turn to make his physical attacks manageable and keeping Res up besides, but any random Djinn Storm instantly ends the fight. It didn't feel like a there was a way to push out damage fast enough now that summons are significantly slower AND weaker but, since I'm finding myself using djinn far more effectively on this run than in my last ones, maybe I just hadn't unlocked the puzzle. It may be a boss that could hit harder with LESS hp and be a torrid dps race, I dunno.

On another note, Taopo before Aqua Rock is definitely the way to go but Aqua Rock right after getting the boat felt appropriate without being overwhelming (for the majority of enemy groups) and Taopo is a bit of a pushover going second. I'd say you could buff Taopo (are Aqua Rock and Gaia Rock enemies equivalent?) and bring all 3 possible "first areas" in line.

I don't know which route you took after getting the boat, so you may have addressed this already. Having Flower might have done a lot for my survivability.

Edit: Never mind; I see you did make a list of locations and levels for the Eastern Sea. Copying here
Taopo = 20-21
Aqua Rock = 22-23
Gaia Rock = 24-25
Ankhol = 26
Tundaria = 27-28
Poseidon = 28
Treasure Isle = 28-29

Man, I'm just realizing that "Ability to complete Ankhol" has nothing to do with "Ability to fix the boat in Alhafra". I always did that section in a specific way to go to Ankhol after visiting Champa with Briggs there, but you can do the ruins before Tundaria since you don't need Burst, just Sand.

Final note: your Woodwalker trios are evil.
« Last Edit: 29, June, 2020, 11:55:08 PM by VardenSalad » Logged

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« Reply #747 on: 03, July, 2020, 05:18:05 PM »

Slight update. I realized that there are ways to recover PP for no cost (or little cost), by either running back and forth in an area that allows PP recovery with 0 encounter rate (like many Summon Tablet caves), or by using Avoid / Sacred Feather and running around till it expires then reapplying it. I am kind of "abusing" the latter trick to recover PP in long dungeons. Yes, I know that the recovery rate is low, but with emulators having a speedup option it's kind of trivial.

-=edit=-
If Avoid's cost was too high it could prevent this trick. I estimate that each party members recovers 7-8 PP per Avoid, so at a cost of 28PP-32PP it should "even out" for the front party, 56PP-64PP including the back party.

-=edit 2=-
I am now tackling Air's Rock. Sheba does not have access to Whirlwind if not on her base class or Seer class line. This means I have to keep her djinn on standby. I noticed that Felix can have a Jupiter djinni in order to have Whirlwind available though.
Similarly Felix loses access to Growth when not on his base class.
« Last Edit: 03, July, 2020, 07:36:56 PM by Dark Mits » Logged
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« Reply #748 on: 03, July, 2020, 11:47:27 PM »

Avoid: I don't want the game to be more annoying to play. The regen trick is fine... most RPGs even have stuff like "Tent" when you're outside that fully replenishes your PP. In GS we have djinn and walking.

Field Psynergy: yeah again that's how it has always been. You lose and gain field psynergy by messing with classes. In GS1 you must change to get Growth and Whirlwind, in TLA it's the opposite.
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« Reply #749 on: Yesterday at 06:52:30 AM »

Hey, It's been some time since I last wrote here. I've been playing some (v. 1.76) and wanted to comment on the level progression. I got to Lemuria at 30 and now I'm at reunion at 34. I'm not surprised I'm overleveled, you said the progression is based on running from many encounters and I almost never do that, also I tend to go for djinn-kills on any monster which increases exp and gold yield, so it was to be expected. What does bother me a bit is that now Isaac's party is lvl 30 so there's a big difference there, I'm used to this though, it happens every time Sweat Drop
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« Reply #750 on: Yesterday at 03:21:03 PM »

Hey, It's been some time since I last wrote here. I've been playing some (v. 1.76) and wanted to comment on the level progression. I got to Lemuria at 30 and now I'm at reunion at 34. I'm not surprised I'm overleveled, you said the progression is based on running from many encounters and I almost never do that, also I tend to go for djinn-kills on any monster which increases exp and gold yield, so it was to be expected. What does bother me a bit is that now Isaac's party is lvl 30 so there's a big difference there, I'm used to this though, it happens every time Sweat Drop
sounds very ok if you're going out of your way to fell enemies with djinn all the time. As for the gap between isacc's party and the others, it not that big of an issue. just put them in the front row and the phoenixes in magma rock will soon take care of that.
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« Reply #751 on: Today at 01:30:19 AM »

Feature Suggestion: Replace the Psynergy descriptions with info on the Psynergy (eg. base Power, EPA formula, etc.)

Might be impossible. Not sure what the limitations of the editor are but figured I’d throw it out there.
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« Reply #752 on: Today at 06:24:04 AM »

Continuing my adventure, I had again Aqua Hydra be the first boss that "forced" me to both grind a couple levels and resort to summon rushing in order to defeat it. It can instantly kill Sheba in one round with Raging Flood + Triple Chomp, especially when her defense has not been increased. It's also the first boss that can deal in one round more damage than what can be recovered unless the player has 2 characters with AoE healing and unlocked rank 2 AoE healing on at least one of them at the same time: 2x Raging Flood in one round is about 900-1000 total party HP damage. It's not that common, but the boss can do that.

During my tries on this boss, I realized that the nature of status effects as a hit-or-miss thing is really frustrating. The idea of Delude and Psynergy Seal blocking a couple of enemy abilities is an awesome design which encourages trying to keep those ailments applied, but their low success rate means that their effect is not immediately obvious in contrast to defensive Psynergy (Resist, Protect). I tried applying both Delude and Bind on Aqua Hydra and only Delude worked and only very few times, like 1 in 8. For many of my failed attempts I was fighting with 3 characters only because the 4th character would "waste" turns by trying to apply debuffs every round with no effect.

I am aware of the changes to the debuff system, so I would like to propose a change in order to make Paralyze / Sleep "workable" on bosses without making them overpowering; let them act as Ground/Petra/Ulysses. Basically have them block only 1 single enemy action. At the same time increase their cost so as to prevent making them spammable for the entire duration of a boss fight. Regarding Poison, Venom and Haunt, they could also work if it was possible to tweak them somewhat like this when applied to bosses:
Venom: Deals 0.5% of enemy hp per action, lasts 2 rounds
Poison: Deals 0.25% of enemy hp per action, lasts 2 rounds
Haunt: 50% chance to deal 0.5% of damage dealt back to user, lasts 4 rounds

For the maximum value of enemy HP (16383 for Valukar and Dullahan), that translates to a maximum HP damage of ~500 per application of Venom (I assume they act 3 times per turn?), and Haunt varying depending on what the enemy does. 500 damage is not a game-breaking damage number in late game but it is a bonus that can make these ailments useful when applies passively through djinn, summons and unleashes.
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Chatbox
27, April, 2020, 07:54:10 PM
Daddy Poi: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.

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