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Author Topic: Trouble with verification email  (Read 1393 times)
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« on: December 27, 2016, 03:10:19 AM »

Hey guys. A friend of mine (Ark) is trying to register here and is unable to get the verification email. He's checked his spam folder and sent the email twice. Any advice?
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Atrius
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« Reply #1 on: December 27, 2016, 02:52:04 PM »

I just approved his account
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« Reply #2 on: December 28, 2016, 10:16:01 AM »

Thanks Atrius :)
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Fox
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« Reply #3 on: December 30, 2016, 10:32:50 PM »

That sounds sweet... Are y'all planning to do this for each individual new member with the problem, or has it been resolved?

-Awkward silence from the audience.-

Everybody get on the ark! It's here to save us from the coming flood!
Well... after we keep inventory of their visit. (AKA: Intro topic.) Then again, I'm gonna be shocked if it starts talking....

Jokes aside. How are y'all doing?
« Last Edit: December 30, 2016, 10:35:07 PM by Fox » Logged

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« Reply #4 on: January 04, 2017, 02:40:29 PM »

Latest registered user WhiteMageMonk is also having issues with his verification e-mail as you can see here (look for my comment) https://www.reddit.com/r/GoldenSun/comments/5lmrb2/im_working_on_2_golden_sun_lost_age_mods/
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« Reply #5 on: January 04, 2017, 02:43:20 PM »

I wonder why the verification emails keep failing, is it something to do with SMF? I don't understand why it would suddenly break though.
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« Reply #6 on: January 05, 2017, 01:35:27 AM »

GSAR is having the same problems, so it may be the email host they're using.  What are they using?  @hotmail?  @msn?
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« Reply #7 on: January 14, 2017, 06:14:13 PM »

Hey, this is starting to become a bigger issue.  I'm getting people saying that they use Gmail and weren't sent a verification email, which leads me to believe one of two things:

One:  Services are straight up deleting the emails because we have the word Hacking in our url and name.  This returns us to the issue of the name - I very much believe we should change it to GSMC, or Golden Sun Modding Community to address this possible issue.

Two:  Verification emails aren't being sent in the first place.  This is a much bigger issue if that's the case - it'd likely mean we'd have to turn off Email Verification all together.
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« Reply #8 on: January 14, 2017, 07:08:31 PM »

One:  Services are straight up deleting the emails because we have the word Hacking in our url and name.

This would also explain why I haven't been receiving reply notification mails for a while
« Last Edit: January 14, 2017, 07:24:05 PM by Caledor » Logged
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« Reply #9 on: January 15, 2017, 02:28:22 AM »

I don't know...

"Golden Sun Hacking Community" ... I can mail that phrase to my gmail account... and I do get mail... so I'm not sure if it is #1 or #2...
Anyone mind actually doing further testing?

e.g. Maybe they block the site sending mail, but not the words?  Assuming that is even a thing?

To verify that it isn't GSHC... you could test emailing to other servers...??? (But even then, how do we know whether they're blocking the emails... or whether it is a simple incompatibility?/etc.)


Either way... I don't want this to be a "reason" for a name change if one were to happen...
As for GSMC... it would be taken by Golden Sun MineCraft if there ever came such a thing.
« Last Edit: January 15, 2017, 03:14:20 AM by Fox » Logged

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« Reply #10 on: January 16, 2017, 04:52:23 PM »

gmail is what I signed up with and subsequently didn't get the verification email. Even attempting to resend it a couple times didn't help.

As for the name change: why not just shorten the name to the acronym: instead of sending mail from Golden Sun Hacking Community send it from GSHC. Wouldn't that work better since you get to keep the name as well as attempt to troubleshoot the problem?
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« Reply #11 on: January 16, 2017, 06:07:16 PM »

I found the problem and fixed it, verification and other emails should send successfully now.
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« Reply #12 on: January 20, 2017, 08:41:23 PM »

I didn't announce it here but I disabled the email requirement for the time until a fix could be found.  Glad to see Atrius still wears the cape.  (I don't know if he re-enabled it but I'll check.)
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Fox
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« Reply #13 on: January 20, 2017, 10:44:06 PM »

Great! Thanks Atrius! (What exactly was the problem? If you don't mind me asking?)
Thank you both for giving it some attention.

Quick question, though? Is it really more useful as a requirement? Or is it more useful not having it as a requirement? (Even in the situation where there isn't an error.)

Once upon a time, maybe I thought it made sense... But I've grown to believe there's little point for it to be required... So kinda thinking if it should be discussed.
My vision is that if you give an email, you should confirm it to receive other emails... but it should not affect anything else such as one's ability to post.
« Last Edit: January 20, 2017, 11:16:46 PM by Fox » Logged

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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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