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Author Topic: Golden Sun Mixer, Episode 1!  (Read 909 times)
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« on: December 27, 2016, 05:18:19 AM »



Greetings, fellow GS enthusiasts! We hope your holiday season this year has been filled with much joy and happiness! As we look to the new year, the Golden Sun United Nations is excited to announce some new things cooking up in the GS fan world.

What is the Golden Sun United Nations, you might ask? More simply referred to as the GSUN, The Golden Sun United Nations is a brand new partnership between the active Golden Sun forums—Aeiou, Golden Sun Hacking Community, Golden Sun Adept’s Refuge, Golden Sunrise, and Temple of Kraden—in an effort to strengthen our Golden Sun fan community and bring about bigger and better features for our members. This month, the GSUN is delighted to unveil our very first group initiative: the Golden Sun Mixers! These mixer events will be hosted at different forums throughout the year, inviting members to experience the unique features and personalities of each respective forum.

The first mixer event will be held Friday, December 30 – Sunday, January 1, at Golden Sun Adept’s Refuge! If you have not already done so, we encourage you to create an account on GSAR and start poking around. On the days of the event, there will be some light contest and special activities, including GS trivia, Cards Against Humanity, and a GS-themed art contest. This will all be in addition to our normal posting fun, of course.

We hope to see you there!

EDIT: Holy smokes, sorry for that giant image! Will try to fix.

The more help there is getting the word out, the better! (especially since I'm not very social media-savvy, ha.)

Invitations have been posted on Reddit, Tumblr, Imgur and Twitter, and can be seen at those links. Anyone can help ensure the success of this event by upvoting, commenting, sharing, or even making your own posts to bring the event to greater attention. ^^
« Last Edit: December 28, 2016, 06:29:49 AM by Ignatius, Reason: downsizing image; adding suggestions for bettering the event » Logged
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June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

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