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Author Topic: [RELEASE] Golden Sun: The Balance Age  (Read 283124 times)
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« Reply #1120 on: 04, November, 2016, 10:04:00 AM »

Update: enemy drops have been finalized and equipment update is mostly done: currently trying to make the sprite for a new item (female-only boots). After this, a few other minor fixes that have been on my to-do list for a very long time before the final task: update enemy stats.
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« Reply #1121 on: 13, November, 2016, 01:51:13 AM »

Very excited to see the final iteration of this; it's come a long way.
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« Reply #1122 on: 14, November, 2016, 10:14:40 PM »

@Varden: your post has reminded me that i should be a lot more careful with words like "final". it's been misused a lot in this thread, especially from me :P

I'm still stuck at the female boot icon btw.
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« Reply #1123 on: 18, November, 2016, 07:16:24 PM »

Well, don't sweat the small stuff.

I'll do another full feedback TBS-TLA run when you push out a patch you're happy with.

After all is said and down, I'll probably use your patch as a base and push a text alteration patch out. There's some dialogue instances that are kind of weird that I want to hammer out.
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« Reply #1124 on: 18, November, 2016, 07:21:16 PM »

Just be careful with text patch. They can't be combined with any other patch that alters text - like this one - due to the compression.
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« Reply #1125 on: 21, November, 2016, 03:25:13 AM »

I'll do another full feedback TBS-TLA run when you push out a patch you're happy with.
This is one of the big reasons I've paused my run, too.  Hard to give it a good play when it updates faster than I do. XD
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« Reply #1126 on: 07, December, 2016, 06:18:05 AM »

[twiddles thumbs]
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« Reply #1127 on: 08, December, 2016, 02:36:07 AM »

I haven't forgotten, I swear! I've just been too busy.

BTW, i'm gonna ditch the boots (or just leave them for later), cause it's not worth the additional wait. It's time I wrap this up. Don't know how fast or slow I'll be but "around Christmas" seems feasible
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« Reply #1128 on: 08, December, 2016, 08:21:30 AM »

Heh, wouldn't that be a nice Christmas gift?
I'm planning to give it a go at some point after your final update to the current version, then hopefully after that I'll be able to provide some real feedback as well.
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« Reply #1129 on: 08, December, 2016, 07:09:26 PM »

I haven't forgotten, I swear! I've just been too busy.

Np; i'm just giving you a hard time. hope your holiday season goes well.
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« Reply #1130 on: 15, December, 2016, 04:31:07 PM »

Thanks, hope yours goes well too.

PS: Steadily making progress!
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« Reply #1131 on: 20, December, 2016, 12:18:08 AM »

Enemy stats update from Gondowan Cliffs to Anemos inner sanctum is DOOOONE!

To-do list before release:
  • Quick check of enemies up to Gondowan Cliffs DONE
  • Quick coin-exp check for all TLA enemies DONE
  • Quick global check (this update took 8 months after all)
  • Paste all the changes from my italian rom to the english one (here go all my prayers so that I don't forget something)
  • Update names in the english ROM
  • Write opening post of the new thread
  • PROFIT!

PS: remember that the release will be a beta version cause it will lack the change to the level up mechanic. So don't trick the RNG for perfect level ups if you want to enjoy your run.
« Last Edit: 21, December, 2016, 08:40:57 AM by Caledor » Logged
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« Reply #1132 on: 20, December, 2016, 06:58:47 AM »

Quick question - is this just for the Balance patch, or for the big new one you're doing?  Mainly asking because of the level up mechanic you mentioned.
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« Reply #1133 on: 20, December, 2016, 11:08:38 AM »

Everything is for the new one, the Balance patch is discontinued since it will become part of the new mod.

EDIT: Golden Sun Reloaded has been released HERE!
« Last Edit: 26, December, 2016, 06:36:42 PM by Caledor » Logged
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27, April, 2020, 07:54:10 PM
Daddy Poi: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.

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