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Author Topic: [RELEASE] Golden Sun: The Balance Age  (Read 414898 times)
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« Reply #1120 on: 04, November, 2016, 10:04:00 AM »

Update: enemy drops have been finalized and equipment update is mostly done: currently trying to make the sprite for a new item (female-only boots). After this, a few other minor fixes that have been on my to-do list for a very long time before the final task: update enemy stats.
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« Reply #1121 on: 13, November, 2016, 01:51:13 AM »

Very excited to see the final iteration of this; it's come a long way.
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« Reply #1122 on: 14, November, 2016, 10:14:40 PM »

@Varden: your post has reminded me that i should be a lot more careful with words like "final". it's been misused a lot in this thread, especially from me :P

I'm still stuck at the female boot icon btw.
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« Reply #1123 on: 18, November, 2016, 07:16:24 PM »

Well, don't sweat the small stuff.

I'll do another full feedback TBS-TLA run when you push out a patch you're happy with.

After all is said and down, I'll probably use your patch as a base and push a text alteration patch out. There's some dialogue instances that are kind of weird that I want to hammer out.
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« Reply #1124 on: 18, November, 2016, 07:21:16 PM »

Just be careful with text patch. They can't be combined with any other patch that alters text - like this one - due to the compression.
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« Reply #1125 on: 21, November, 2016, 03:25:13 AM »

I'll do another full feedback TBS-TLA run when you push out a patch you're happy with.
This is one of the big reasons I've paused my run, too.  Hard to give it a good play when it updates faster than I do. XD
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« Reply #1126 on: 07, December, 2016, 06:18:05 AM »

[twiddles thumbs]
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« Reply #1127 on: 08, December, 2016, 02:36:07 AM »

I haven't forgotten, I swear! I've just been too busy.

BTW, i'm gonna ditch the boots (or just leave them for later), cause it's not worth the additional wait. It's time I wrap this up. Don't know how fast or slow I'll be but "around Christmas" seems feasible
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« Reply #1128 on: 08, December, 2016, 08:21:30 AM »

Heh, wouldn't that be a nice Christmas gift?
I'm planning to give it a go at some point after your final update to the current version, then hopefully after that I'll be able to provide some real feedback as well.
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« Reply #1129 on: 08, December, 2016, 07:09:26 PM »

I haven't forgotten, I swear! I've just been too busy.

Np; i'm just giving you a hard time. hope your holiday season goes well.
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« Reply #1130 on: 15, December, 2016, 04:31:07 PM »

Thanks, hope yours goes well too.

PS: Steadily making progress!
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« Reply #1131 on: 20, December, 2016, 12:18:08 AM »

Enemy stats update from Gondowan Cliffs to Anemos inner sanctum is DOOOONE!

To-do list before release:
  • Quick check of enemies up to Gondowan Cliffs DONE
  • Quick coin-exp check for all TLA enemies DONE
  • Quick global check (this update took 8 months after all)
  • Paste all the changes from my italian rom to the english one (here go all my prayers so that I don't forget something)
  • Update names in the english ROM
  • Write opening post of the new thread
  • PROFIT!

PS: remember that the release will be a beta version cause it will lack the change to the level up mechanic. So don't trick the RNG for perfect level ups if you want to enjoy your run.
« Last Edit: 21, December, 2016, 08:40:57 AM by Caledor » Logged
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« Reply #1132 on: 20, December, 2016, 06:58:47 AM »

Quick question - is this just for the Balance patch, or for the big new one you're doing?  Mainly asking because of the level up mechanic you mentioned.
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« Reply #1133 on: 20, December, 2016, 11:08:38 AM »

Everything is for the new one, the Balance patch is discontinued since it will become part of the new mod.

EDIT: Golden Sun Reloaded has been released HERE!
« Last Edit: 26, December, 2016, 06:36:42 PM by Caledor » Logged
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01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
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15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
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01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

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