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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 37077 times)
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Salanewt
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« Reply #60 on: April 25, 2015, 07:14:53 PM »

I'd pick C# myself. Could be nice picking up a widely used language like that, and I could even apply it to M&L hacking someday.

But of course, it would be also cool to at least add some basic things to the GM version sooner or later. At least until everything else is added to the other.
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« Reply #61 on: April 25, 2015, 07:39:40 PM »

Cool. I guess C# it is, then? (Over Java, Python, etc.)
@M&L hacking: If you remember, I actually already started that... (I called it Checkpoint #1, because it was my early attempts at moving the Yoshi Magic VB project to C#.) Now, I reckon if we get REAL lucky, we could have Golden Sun and M&L in the same project. (In the beginning, I might have them separate, but I guess it depends on how many shared resources there are? --  Things like OAM format, BG format, assembly, etc. )

@GM: I agree with that too, because the transition would take quite some time, but I believe it will be worth it.


---
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« Last Edit: April 25, 2015, 08:36:32 PM by Fox » Logged

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Luna_blade
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« Reply #62 on: April 25, 2015, 08:47:14 PM »

Okay then, I put it on 4shared for a little while.
http://www.4shared.com/rar/3SLG1rtkba/GM8.html
(beware that you need an account for 4shared!)
(also, there are decompilers in the GM folder and GM itself has some extensions)

It be nice to see a new version of the editor.
GM isn't necessarily slower, it just not made for editors and indeed, the DLL thing is not fast at all.
« Last Edit: April 25, 2015, 08:49:49 PM by Luna_blade, Reason: also » Logged

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« Reply #63 on: April 25, 2015, 09:02:45 PM »

Quote
It be nice to see a new version of the editor.

Quote
GM isn't necessarily slower, it just not made for editors and indeed, the DLL thing is not fast at all.
Um? I'd say stay away from both of them when possible.
I believe the reason to use the DLL was to get access to the fast I/O  data loading method, thingy...? (The editor uses it to decompress the map data to make the ~7 files in Temp, but when it goes to load & display the map with that data, it does not... unfortunately. But if it did, I predict you wouldn't need the box that pops up on loading a map. -- The slow byte by byte loading method would also be slow in .NET as well.)

But anyway, I think DLLs are best when you have more than one executable application needing to access the same library of functions.(?)
« Last Edit: April 25, 2015, 09:13:40 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
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« Reply #64 on: April 25, 2015, 10:16:55 PM »

Haha, well, thanks for uploading that Luna! The major downside is it's telling me I have to use 8.1, and I think I may also have to grab the Pro version if I'm remembering the last time I tried Lite 8.1. Oh well, I'll just think of some other ideas for polishing the editor up in the meantime.
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« Reply #65 on: April 25, 2015, 10:20:47 PM »

Maybe you could get lucky and they might have 8.1 Pro on for a sale. It's still not super cheap, but I got it at somewhere around 50-60% of its normal price? Supposedly it includes the ability to publish to Mac, but it requires you to have a Mac on the same local network or something and I haven't been able to figure out how to make it work at all.
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« Reply #66 on: April 26, 2015, 07:09:00 AM »

Haha, well, thanks for uploading that Luna! The major downside is it's telling me I have to use 8.1, and I think I may also have to grab the Pro version if I'm remembering the last time I tried Lite 8.1. Oh well, I'll just think of some other ideas for polishing the editor up in the meantime.
Which version of GSE do you try to open? It works fine when I 0.5.
And which GameMaker.exe do you use?
IIRC, you need to execute GameMaker(2).exe which is bigger.

Quote
But anyway, I think DLLs are best when you have more than one executable application needing to access the same library of functions.(?)
Getting a bit off topic, but I also think it's for structure and saving memory space. However, most computer have plenty of memory space, on the other hand, new mobile phone and tablets don't.
But yeah, sometimes it is not quite as handy as they thought it would be.
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« Reply #67 on: April 26, 2015, 12:41:30 PM »

Quote
Which version of GSE do you try to open? It works fine when I 0.5.
And which GameMaker.exe do you use?
IIRC, you need to execute GameMaker(2).exe which is bigger.
I get the feeling he's trying to use my version, which likely requires a later version than Atrius's original source.

Quote
Getting a bit off topic, but I also think it's for structure and saving memory space. However, most computer have plenty of memory space, on the other hand, new mobile phone and tablets don't.
But yeah, sometimes it is not quite as handy as they thought it would be.
@Saving memory space: While that was sort of my point about having multiple EXEs access the DLL instead of duplicating code across them... Would it be possible to hook up some memory chips in that case? (Ex: Like a thumb drive for extra ROM memory, etc.) ; If you're a huge gamer and developer using lots of big apps and stuff, I'd reckon DLLs would not be enough to keep you from needing something like that? (I'd say graphics can easily take up more room than code, especially if they're HD/high quality.) -- One thing though, I wonder if accesses made to the thumb drive would be slower than the hard drive? (Most likely? But just how much slower? I might google some time?)

And yes, getting a bit off-topic... But I can say that I already started with the new C# GS editor... Or well, it's so early, it's better I not say anything in fear that it might get delayed for years without work... but the point is I'm at least thinking about it at the minimum. -- And that I'm still thinking about the main form being the Map Viewer/Editor, with sub-editors that pop up on separate forms for everything else.... (Think of it like Lunar Magic.)

--

I want to thank you for that download as well... The ol' Studio is too messed up for me to use. (The updater keeps resetting... aka:closing and opening. It's like it only works on the first use or something?)
Now I guess I can work on copying/pasting code... (As soon as I figure out which snippets I want.)
« Last Edit: April 26, 2015, 05:07:08 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
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Salanewt
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« Reply #68 on: April 27, 2015, 03:08:25 AM »

Jamie: Nuts to buying it, lol. I might as well learn a programming language and start from scratch at that point, especially since I can do a lot of it on my own already.

Luna & Fox (8/8.1): Interesting... Yeah, I think I ran the wrong .exe and I also tried opening the Teawater map version, which is based on 8.1.

And awesome stuff. It looks like you might be doing the bulk of it for a bit then; going to try to pick up a language between the busy periods of my schedule.
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« Reply #69 on: April 27, 2015, 04:54:24 AM »

I like that we are discussing this.

In a way, I'm somewhat convinced moving to another language like C# or Java is probably the way to go...?
As long as these are true:
-GML and C# have similarities in languages in that you use { }, etc.
-If you can port to Linux/Mac/etc.. using (http://www.mono-project.com/ ???) that's great. - Googling, I found this http://www.drdobbs.com/windows/c-and-nets-sudden-ubiquity/240169282 ... (Posted Nov. 2014) Maybe it is interesting?
-Game Maker seems to be CPU-intensive, I reckon we could solve that problem. Game Maker also has a poor user-interface in my opinion.
-I know how to do fast IO-data loading in C#/Java, where-as Game Maker may require the DLL.
-
We discussed changing languages before.  Two years ago.  Forgive me if I lack faith in swapping to another language.  Let's stick with this, and just switch to Open GS when it's done.
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Cbox
Today at 12:08:05 AM
Atrius: Thanks for letting me know, it should be fixed now.
Yesterday at 11:47:02 PM
Fox: Okay cool.  Speaking about broken things = There was some error I've known about for awhile now:  When you try to upload something to the Downloads section. The user may think the upload failed, but it actually succeeds. - I wonder if that was one of the few things? And whether that could be fixed if it hasn't yet.
Yesterday at 11:42:01 PM
Atrius: Oops, that wasn't even supposed to go up.  So, our hosting company moved the site over to a different server, and I was just updating some settings to fix things that broke in the move.
Yesterday at 11:39:18 PM
Fox: @Atrius: Probably going to need to update the Maintenance Description... I was confused at first, but it says 20 Mar 2017.
Yesterday at 07:29:35 AM
dawnbomb: can someone link me the discord
Yesterday at 04:52:32 AM
Majora: That's hilarious, lmao. I thought it read like something you might have written, Fox, was almost unsure if it was a bot at first
September 18, 2017, 03:01:57 PM
Fox: Yeah, he copied this post: http://forum.goldensunhacking.net/index.php?topic=1425.0
September 18, 2017, 02:57:48 PM
Fox: (Although, not sure about the last part, it just feels strangely familiar for some reason.)
September 18, 2017, 02:56:43 PM
Fox: BOT ALERT! Kill it, kill it! I think it copied one of my posts? :P
September 17, 2017, 12:58:02 AM
Fox: Not saing we actually need those ofcourse (we don't?), but more saying that minorities could get too attached to them.
September 17, 2017, 12:54:47 AM
Fox: I think it's interesting how Facebook likes to start things, and then retire them. For example, Advanced Search, and E-mail. - They seemed like pretty fine features in my opinion, but retiring them because most people aren't using them at that time? I'm not sure if they know what they're doing, but it sound like they don't. :P
September 14, 2017, 12:59:16 PM
Fox: (At leat when I think about establishments...)  ; Oops, pardon my rudeness... .I forgot to welcome you back.... Well... WElcome back! We are glad you've returned.
September 14, 2017, 12:52:57 PM
Fox: (Just want to clarify that "founded" may be an actual word, but sounds weird the way it was used.)
September 14, 2017, 12:47:42 PM
Fox: Cringy? Let me check... Hm... Low number of posts [check] (5 posts) ; misspellings/grammar [check] ("Toturial" (Torture-ial?) , ; founded, ehh.... double past-tense?) ; The best part is at least the posts have a positive attitude! (That may be the most important part?) :)
September 14, 2017, 05:59:01 AM
KeinoGSTLA: back then my posts were so cringy lmao
September 14, 2017, 05:58:39 AM
KeinoGSTLA: damn feels good to find this place again
September 10, 2017, 04:27:04 PM
Fox: I don't suppose there is anything else? ;; Hmmm... What if a Big Brother game was similar to ... er.... Exit/Corners .... which seems to have a Trust system. 
September 06, 2017, 11:02:17 AM
Plexa: Honestly we haven't looked into that ... I completely forgot about it until now!
September 06, 2017, 05:44:33 AM
Fox: (Referring to the box/crate that would allow you to get stuck.)
September 06, 2017, 05:43:42 AM
Fox: Is SW Atteka Islet the only one that forgets to update the heightmap when save/resetting? ... The Move pillar seems to update it fine... Hm.

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