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Author Topic: Forum Rules And Guidelines  (Read 6319 times)
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Charon
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« on: March 16, 2009, 07:22:00 PM »

Jupiter Djinni Set RULES AND GUIDELINES FOR GOLDEN SUN HACKING COMMUNITY Jupiter Djinni Set

Hello, I'm Charon, and I am one of the administrators, the other being Atrius.

A few notes to point out -

 - I am not involved in the creation of the GS:TLA editor, Atrius is the sole creator of it.  Please direct your questions about it toward him. If you have general hacking questions, that's fine, though (hell, I could probably learn some things from new members).

 - For new members of this forum, I will be monitoring your behaviour and making sure its not something that will tear our little community apart. Thus I am highly recommending you to all to read these following rules. Most are simply common sense and are meant to make this forum a better place.

Now, for the rules. These rules apply to any part of the forum, including the Cbox, PM system, and Profiles!

EDIT: We no longer have a "warn system". We will verbally warn you 3 times of an offence, before banning for a set period of time ranging from one day to two weeks. After this period is complete, after another 3 verbal warnings, a second ban will occur, now for two weeks. After this period is complete, after 3 verbal warnings, you are gone. Forever.

NOTE TO MODERATOR - Please CC to all members of moderation team if giving a verbal warning. This includes the quote of the infraction.

Part I. Infracting any of the following rules will result in an instant 2-week ban (with the exception of bots which will be banned permanently).
The second infraction of the following will result in a full permanent ban which can only be reversed by emailing me and asking me to unban you with a good explanation why.


1. No Illegally Distributing Commercial Software.  Commercial Software includes ROMs, ISOs, computer games, programs, or anything that is sold for profit.  This includes posting links to, or names of websites that provide it. It's illegal unless it's a homebrew, just don't do it. If you would like to distribute a ROM hack, distribute it in a patch file, such as an IPS.

As a minor note, please understand that this website involves the hobby of hacking ROM/ISO video game images and nothing else. We do not condone the practice of malicious hacking and we will ban users upon discussing it.

2. No Trolling. Not that we're particularly prone to it, but if you want to be a jerk and stir up a fight for no reason, we won't need you around. If you come on here and just dis Golden Sun, the forums or even some random user, expect to be banned.

3. If I find a bot, it will be automatically be banned permanently. So do not go around advertising like a bot. A bot is a user made by an advertising company to seek cheap advertising, and in addition to the bot being banned, I will remove the advertisement and lock the thread.

4. No alternative accounts. You don't need it. I will remove both accounts if this is done.

5. Infringing on any of the following categories to an extreme extent. For example, posting 5 or 6 posts in a row ect.

Part II. Infracting any of the following rules will result in a verbal warning.
Three verbal warning is a ban. Nine is a permanent ban.
NOTE: Infracting some of the following rules does not mean a definite raising of your warn level - however, constant infraction of a rule may result in a boost, and if it is rather prevalent, a boost of two or more.


1. Respect the board's members. No random flame wars or bashing of any sort.

2. Please try to avoid spam (stupid pointless annoying messages). Don't just post for the sake of boosting your post count. 1 word posts are not permitted. If it persists, I will activate a minimum character amount requirement.

3. Try to keep your posts clean. Keep sex, drugs, swearing, ect. to a minimum. This applies to avatars and signatures as well.

4. Try to remember that us less fortunate members may have crappy internet connections and posting a ton of pictures, unless completely necessary, will not be tolerated.

5. Advertising of outside websites and forums is allowed in signatures, and when it contributes to an on-going discussion. It should be done in a minimal manner, and never just for the sake of advertising otherwise it will result in a warning.

6. Do not double post. This means posting twice in a row, unless this is applying to an art/hack thread and you are the creator and adding an update.

7. This is an English forum. When posting in the forums, you will type in English, unless the thread is designated to be in a different language.

8. No requesting ROM files, or other illegally obtained files. Note that this is not posting files, but simply asking for them. If we warn you once, and you infringe again, it will result in a ban.

Part III. The following are guidelines for having a friendly, forum experience.
If the following are excessively, constantly or in any other extreme way infringed, you will receive a verbal warning. Some we will be more tolerant on than others.


1. Please try to type in legible English. I'm not asking everyone to be a Grammar Nazi, but if your post is so poorly written that no one can understand it, we will have issues.

2. Please try not to forum chat. It's okay if you're asking a question and someone gives you a response, but no, "How's the weather?" "Oh, fine" "LOL" ect.. We have MSN for a reason.

3. Don't purposely do anything obnoxious or anything stupid. Basically, be good.

4. Do not ask for betas/updates of any programs or hacks that other users may be working on. Well, it's okay, just not to the point of harassment.

Part IV. Image rules regarding Profiles
It should be noted that these rules are still under construction. Infraction to these rules will result in profile modification. Continued misuse will result in a short temporary ban.

1. No images featured on your profile (mainly Avatars and Signatures) may be a) obscene, b) threatening to other members or c) contain anything else that other members would not like to view publicly. Also, no Youtube or Nicovideo Videos are allowed in signatures. Spoilers are allowed but cannot contain anything that infringes upon any of the other signature rules.

2. Avatars are scaled to 200x200 pixels if uploaded. If linked, they MUST be less than 200x200 pixels or else they will be removed.

3. Total image size in signatures may not exceed 500x250 pixels. Images are allowed to be scaled using BBC.

4. Do not abuse BBC in profile fields. Some profile fields allow for BBC to be used, such as biography. Do not abuse BBC in these fields. A few side notes:
            
  • Pictures, Youtube and Nicovideo are NOT allowed in your profile and can only be added by an administrator through the coin system. Infringing upon this will result in the video being removed and a possible deduction in coins.
  • Font size greater than 20pt is not allowed. If bold text, font size cannot be greater than 18pt.
  • Spoilers are not allowed on your profile, unless contained within a signature.
Part V. Cbox Rules.
Originally, the Cbox was intended to not have any rules, however, abuse has lead to rules being set in place. These rules must be followed, and infractions on here will add up with the ones on the forum as well. If you have a reputation of being a spammer, spamming here will get you out just as quickly as spamming anywhere else.

Infringing on a rule will automatically result in your shout being deleted. Repeated infractions will involve in short bans, which will be extended gradually to longer ones. Length depends on the size of the problem the offending user has caused.


1. Forum Rules are to be applied in the Cbox. Any rule here is any rule there.

2. Do not use [ IMG ], [ YOUTUBE ], [ NICOVIDEO ] tags, or abuse the number of emotes in a Cbox shout. Also refrain from using large fonts.

3. If someone requests to change the subject, change the subject. It's very irritating when everyone wants to change subject, but someone lingers on, especially if it's controversial or not well argued. Also, anything that is brought up that is from something older than 2 pages in the Cbox archive, unless under a high volume of shouts or very important, will result in deletion.

If you receive a warning  and you need a clear explanation of your infraction, you're welcome to contact me via PM or email me at pycthedragon@yahoo.com. I will usually send a PM on the matter, however. The warns will have a time limit - when they expire, you're clean. However, if you mess up again before they expire, you will have to wait longer before the first expires, and so on. I will not take back the points until past the time I decided to expire them - do not try to negotiate on this manner. Most of the time I'll be giving them to make sure you don't go way off track.

You'll find that I'm a very lenient person and that I won't just try to make your life a living hell for the laughs, but please remember that I do have my limits and I will not be taken advantage of.

As reference, the old rules are here.

I hope you all have a nice day.
« Last Edit: January 15, 2012, 01:52:42 AM by Atrius » Logged
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Today at 03:06:05 AM
Rolina: Once I'm done with data collection, I'll post a summary of my findings, and will begin by proposing a set of modification categories and their associated values.  Problem is, it'll use my system, so I'll need those more familiar with the two casting systems (MPP and INT) to translate the intent of the modifers properly.
Today at 03:03:18 AM
Rolina: ---extra turn, it's good now because of my proper hard mode" nonsense method of fixing the lower difficulty curve of the games.  I think the first thing to look at is the Size and Type of enemies.  A small plantoid should have substancially different than a medium goblinoid, imo.  Especially when you start factoring in other modifiers, such as body shape, the role in combat, monster tier level, and even manual tweaking.  Sometimes, a turtle just needs that extra 10% defense to really make sense.
Today at 02:59:39 AM
Rolina: Yeah.  I was getting data so I can use the trendlines as a basis for an enemy creator using my system.  As it turns out, it may turn into a tool for the GSHC before then just to get some consistant statistical variatino added in.  Between that and your AI project, we could probably do a lot to help with widening the scope of enemies in the game.  Could lead to a proper increase in difficulty that has nothing to do with something simple like "so guys I upped theier stats and gave them all an---
Today at 01:53:24 AM
Lord Squirtle: The "lack of enemy variation" part specifically.
Today at 01:49:27 AM
Lord Squirtle: Lol, that's starting to sound like one of the reasons why I'm planning an AI overhaul.
Today at 12:32:55 AM
Rolina: I thing it goes a long way to explaiing why battles are on the easier side - just a pure lack of enemy variation.  When the big bad dragon shares the same statistical layout as a freaking grub with a stick... well, I figure something should be done about that.  Luckily, we're here to correct such lazy design.
Today at 12:30:41 AM
Rolina: And PP is even worse.  It looks like it's completely divorced from level for most monsters, with them gaining PP based on what and how many spells they have on their movset, usually around 20 for most non-damaging spells.
Today at 12:29:30 AM
Rolina: Been doing some data collectino with enemy stats.  Less than a fifth of the way through so far, and.... well, from the trends I've been noticing, the results look kinda... depressing.  Most monsters seem to follow the same statistical trends, regardless of what type of creature it is.  Could be a bird, a beast, or a freaking turtle - the ratio of Health, Attack, Defense, and Agility appears to be following the same ratios.
Yesterday at 11:36:37 PM
Fox: Sounds like you got what I got way back?  Guess that means the error's still there.
Yesterday at 09:43:50 PM
Caledor: Menu Box patchs for TLA is up. sadly i got an error after uploading so i tried again without checking and now there are 2 patches. If someone could delete the second one i'd appreciate it.
Yesterday at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Yesterday at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Yesterday at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
April 26, 2017, 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
April 26, 2017, 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
April 26, 2017, 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
April 26, 2017, 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
April 26, 2017, 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
April 26, 2017, 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
April 26, 2017, 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)

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