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Author Topic: Self introduction, new project in mind(Halp please)  (Read 2974 times)
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« Reply #45 on: April 16, 2017, 06:00:35 PM »

Heya boys. Thanks for the replies. I never thought my ideas would get such analysing responses. Thanks!!
To answer your question I'll give you my point of view:
Ivan has been a cool PC, the thing is we all remember him because of how fast he was and how he was always dying(Lol).
I have had a thought process through this: I will try to implement both patches; intellect and PP multipling formula. Where I nerf the stat growth of intellect by a 20% and I tweak the multiplier by 1*(max PP/1536) so that the multiplier also gets a nerf and it does not progress quadratically as Rolina and Leaf stated.
As for the ring: the ring will grant a turn and some Jupiter power(to remain his element aligned weapon unleash viable), and Ivan will either get a nerf on max PP and attack or the ring will provide this 0.6(suggested) multiplier on these 2. Testing needed first. It can only be equipped to Ivan and it will be called ''Hammet's Gift'' or ''Hammet's Heirloom''

Given this information, I will do my best to balance this out by taking serious consideration on when to heal with him if he is desired to play as a healing caster, forcing him to actually be an economy action based character when it comes to healing and support. Think of this as an ''oh sh!t moment button''. Please take in consideration that PP Recovery granting items are going to be tweaked as well. He will also have an innately nerfed PP pool so he will have a hard time spamming heals and recovering that PP, as I plan to make these a lot more expensive.

Again, thanks everyone for reading and I'll be open to more  suggestions.


P.D. : I will try to think of rings for every character to make the slot a bit more impactful on the game.
« Last Edit: April 16, 2017, 06:06:45 PM by Manu » Logged
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Potions class is starting
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Death Eater+Grass Snake = Snake Eater? SNAAAAAAAKE

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« Reply #46 on: April 16, 2017, 06:09:53 PM »

Quote
I have had a thought process through this: I will try to implement both patches; intellect and PP multipling formula. Where I nerf the stat growth of intellect by a 20% and I tweak the multiplier by 1*(max PP/1536) so that the multiplier also gets a nerf and it does not progress quadratically as Rolina and Leaf stated.

???

You don't hit anywhere close to 1500 PP by endgame. That formula is going to result in substantially lower damage dealt throughout the game. Did you perhaps mean to type 1 + (maxPP/1536)?
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #47 on: April 16, 2017, 06:37:37 PM »

Yup. ¯\_(ツ)_/¯
Tyvm.
« Last Edit: April 17, 2017, 12:19:17 AM by Manu » Logged
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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