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Salanewt
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« Reply #45 on: April 30, 2017, 05:25:49 AM »

So, an update: I completely forgot that the version of VBA I use has an error and actually swaps the labels for two instructions, so my code was showing the right calculation but it was actually messing up. That has been fixed, so now I'm just going to double check the recovery stuff and update the patch. Shouldn't take too long if all goes well!

Edit: I just tested and it seemed to end after a few turns sometimes, so it's not really out of the ordinary but I can look around a bit longer just to be sure.

Edit 2: As far as I can tell, nothing is wrong with the code that defines ailment recovery rates. The Intellect debuffs should have a base 30% chance to recover on any round, just like the Attack debuffs. I guess it's time to update the patch so the text bugs are no longer present! I also attached it to this post so you don't have to hunt it down in the downloads section. :p

* Intellect Stat.ips (13.21 KB - downloaded 38 times.)
« Last Edit: April 30, 2017, 06:10:07 AM by Lord Squirtle » Logged

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« Reply #46 on: April 30, 2017, 07:33:11 AM »

Thanks a lot for the help, although the problem seems to have appeared again with effect 40.


* gs2hack_10.png (31.05 KB, 240x160 - viewed 62 times.)
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Fox
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« Reply #47 on: April 30, 2017, 12:43:13 PM »

The instruction at 08121596 should probably be sub r1, r1, r3. (Is only messed up for effect 40?)

The error was: sub r1, r3, r1 (That would be fine with buffs... and it seems the effect 39 debuff has it already corrected to sub r1,r1, r3.)
difference = current - previous (Where current is smaller than previous in the event of debuffs. ... Imagine: 2-3 = Oh wait, it is always negative.... :D)


Thought:  It almost feels like there could have been a universal buff/debuff calculation formula to simplify things a bit. (Probably also helps with bug testing in the long run as well?)
« Last Edit: April 30, 2017, 01:00:52 PM by Fox » Logged

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Salanewt
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« Reply #48 on: April 30, 2017, 02:41:43 PM »

Oops, I forgot about that error; fixed!

* Intellect Stat.ips (13.21 KB - downloaded 36 times.)
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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