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Salanewt
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« Reply #45 on: April 30, 2017, 05:25:49 AM »

So, an update: I completely forgot that the version of VBA I use has an error and actually swaps the labels for two instructions, so my code was showing the right calculation but it was actually messing up. That has been fixed, so now I'm just going to double check the recovery stuff and update the patch. Shouldn't take too long if all goes well!

Edit: I just tested and it seemed to end after a few turns sometimes, so it's not really out of the ordinary but I can look around a bit longer just to be sure.

Edit 2: As far as I can tell, nothing is wrong with the code that defines ailment recovery rates. The Intellect debuffs should have a base 30% chance to recover on any round, just like the Attack debuffs. I guess it's time to update the patch so the text bugs are no longer present! I also attached it to this post so you don't have to hunt it down in the downloads section. :p

* Intellect Stat.ips (13.21 KB - downloaded 110 times.)
« Last Edit: April 30, 2017, 06:10:07 AM by Lord Squirtle » Logged

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Baransu
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« Reply #46 on: April 30, 2017, 07:33:11 AM »

Thanks a lot for the help, although the problem seems to have appeared again with effect 40.


* gs2hack_10.png (31.05 KB, 240x160 - viewed 235 times.)
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« Reply #47 on: April 30, 2017, 12:43:13 PM »

The instruction at 08121596 should probably be sub r1, r1, r3. (Is only messed up for effect 40?)

The error was: sub r1, r3, r1 (That would be fine with buffs... and it seems the effect 39 debuff has it already corrected to sub r1,r1, r3.)
difference = current - previous (Where current is smaller than previous in the event of debuffs. ... Imagine: 2-3 = Oh wait, it is always negative.... :D)


Thought:  It almost feels like there could have been a universal buff/debuff calculation formula to simplify things a bit. (Probably also helps with bug testing in the long run as well?)
« Last Edit: April 30, 2017, 01:00:52 PM by Fox » Logged

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Salanewt
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« Reply #48 on: April 30, 2017, 02:41:43 PM »

Oops, I forgot about that error; fixed!

* Intellect Stat.ips (13.21 KB - downloaded 111 times.)
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June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

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