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Author Topic: Error message  (Read 122 times)
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Drake baku
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« on: April 15, 2017, 05:59:34 AM »

Hello all, long time no see

a few weeks ago I started up on my old project, starting from scratch after having learned from past mistakes that corrupted the file beyond fixing (which was one of the reasons I stopped, having to take a break, not feeling like redoing it al again, but my own life also got in the way as time passed)

anyway, I have been working on my wife's old laptop at first, windows 10, outdated laptop in general
it worked perfectly, finally got all the classes to work as they should
but we both got a new laptop as mine old one pretty much died (it works but each time i shut down a program it loses files, data and such (broken harddrive)) and her old one was on its last straws (the editor being one of the few things it could still handle)

But here comes the problem
On my new laptop, also windows 10
Yesterday during editing I kept having an error message each time I wanted to change one of the images for items and psynergy's
but with the press of ignore it continued working, it just had issues with loading random images (being select-able and functional but just showing the image)
knowing the images by heart I could work with this, no problem

BUT, today it took a turn for the worst, No matter what I do, what compatibility mode I try and so on
I keep getting the same error, and this one does not allow the editor to work by pressing ignore....
all I can do is press abort

the error is

ERROR in
action number 1
of Trigger Event: Trigger0
for object obj_stresstest:

Error defining an external function.

does anyone here know what to do and what is causing this in the first place?
I doubt its a compatibility issue seeing my wife's old laptop, where it worked fine, and my current laptop are both windows 10
but at any rate, I am already getting sick of my new laptop like this and feel like I am forced to abort the project again all over (and seeing the list of projects I started but never got to finish due to being to large (mostly is with written projects) or technical issues like this, I really want to finish this one as its just getting longer and I am more and more getting annoyed at my bad luck with computers)
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Atrius
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« Reply #1 on: April 15, 2017, 03:21:47 PM »

You might need the files I've attached to this post, put them in the same directory as the executable.  It's supposed to automatically extract them as needed, but if it's in a place where it can't create them that error could happen.

* GSdatahandler.dll (34.5 KB - downloaded 5 times.)
* language.ini (12.26 KB - downloaded 5 times.)
* scripting.ini (5.46 KB - downloaded 5 times.)
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Fox
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« Reply #2 on: April 15, 2017, 08:09:29 PM »

Quote
ERROR in
action number 1
of Trigger Event: Trigger0
for object obj_stresstest:

Error defining an external function.
If what Atrius doesn't work... then you could also try restarting / dunno... I get this type of error sometimes too ... seems rather random to me....


It is possible Atrius could be on to something, and maybe permissions are set up so that if accessed, other apps can't access it. ... Or rather, some glitch like that.... (No idea, though... Just a random hunch. I should look more into it if it ever comes up again.)
« Last Edit: April 15, 2017, 08:14:11 PM by Fox » Logged

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Drake baku
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« Reply #3 on: April 20, 2017, 08:29:23 AM »

I see
Well for reasons beyond my understanding it starts up agaij just fine (well i changed its conpatibility again and thus i guess i got it right now)

Still have the errors for trying to look at item and psynergy images, but i can ignore those
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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