Golden Sun Hacking Community
January 19, 2018, 11:32:58 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Change a djinn to fight it  (Read 990 times)
0 Members and 1 Guest are viewing this topic.
Drake baku
Aura Charge

Novice Member
*

Coins: 0
Offline Offline

Posts: 45

« on: April 20, 2017, 08:35:51 AM »

I have a question
Is there a way with the editor to change it so that i can make Bane (golden sun 1) into a djinn you have ti fight?
I want to make use of the unused venus djinn battle data

If not by editor, is there an other way? (if by hex, please give me a atep by step cause laat time i tried to hex rdit, i ended up not getting the game to play when i had to pick a name, and that was witj a graphic change that had nothing to do with that scene so....)
Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6051

« Reply #1 on: April 20, 2017, 10:23:10 AM »

Good question.  I've always liked the idea of having to fight the djinn that do damage, while the djinn that have support effects are the ones that join on their own.  Worth looking in to.
Logged

View Profile WWW
Drake baku
Aura Charge

Novice Member
*

Coins: 0
Offline Offline

Posts: 45

« Reply #2 on: April 20, 2017, 04:43:41 PM »

So nothibg is known yet XD

Oh well, until we know something ill just use a djinn sprite with altered pallet and play around with team builds in crossbone
Either overwrite it on the 8th floor toad guard, or add it to the cerberus 9th floor gate XD

Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6051

« Reply #3 on: April 21, 2017, 11:22:56 AM »

?  Nah, that just means I'm not the one to ask.  In fact, with the technical stuff I'm just as clueless as you.  Best to ask Squirtle or Fox on this, they seem to be the ones who understand these things the most.
Logged

View Profile WWW
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4565

« Reply #4 on: April 21, 2017, 06:17:34 PM »

It's handled in room/map scripting, but I'm afraid I haven't looked that far into it yet:

- Djinn sprites are handled in the object scripting portion of the code (even on the overworld), which we know about.
- What we (I?) need to confirm is how certain djinn are chosen and exactly what code or functions are used to initiate battle.

In this instance it could either use universal code or be custom-made for the map it's in.


Looking at the documentation, we have this:

080CA1A4 = 080EEF54 is encounter+group list. ; For djinn

080EEF54 = Djinn battles?
 0001 = Battle Encounters Index
 0001 = Group (Which of the eight monster groups? (0-7))


And this:

080D2B4C = Djinni battle? ?(obj,djinni?)

And this?:

080D7788 = Djinni obtain related.
080D793C = Djinni obtain related. (Has call to 080D7788.)

It also looks like Fox started researching map/room scripting at some point because this is in the document for Suhalla Range (maps 6,7,8):

02008038 = Event (Map 7) Mercury Djinni Battle


Fox might know more about this than I do.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #5 on: April 22, 2017, 12:53:58 AM »

Sala.... I think he's on Golden Sun 1, so those addresses don't exactly help. (Except for where GS1 and GS2 do things similarly.) ... :)


Bane is in Crossbone Isle = http://goldensun.wikia.com/wiki/Bane
I think he wants Bane to initiate a battle instead of just getting him right away... right? Soo... I'm thinking map code editing at the minimum....
...and maybe a slight edit to a battle encounters stuff/not sure until I look at the table(s), though. You never know if there's more unused stuff in there.



 Map 7 - Mecury Djinni Battle - Left-overs from GS1 that is in GS2, most likely.

Object 0xD , Djinni? 0x1A (Maybe 0x14+ is Mercury...? Erm.... 7th Mercury Djinni? - Probably Mercury Djinni Dew - Suhalla Gate would be the right place for that... :) )



*Tampers with my signature.*



---
Looks like I documented this stuff for GS1:

0809C610 = Battle Encounters
 0000 = Encounter rate/frequency.
 0000 = Recommended level for average PC. (Higher than this (up to +5) may makes battles happen sooner.)
 0000 *8 = Monster Group indexes
 00 *8 = Which battles are more common than the others.

0809D170 = Assigns Battle Encounters to Maps
 000F = Room
 FFFF = Door
 8814 = Story flag Index
 0001 = Battle Encounters Index

0809D7A8 = Assigns World Map Battle Encounters
 0001 = Area Type
 0004 = Terrain type
 FFFF = Story flag Index
 0007 = Battle Encounters Index

0809D8B0 = Djinn battles?
 0064 = Battle Encounters Index
 0000 = Group (Which of the eight monster groups? (0-7))


--
I'm going to take a hunch that this section in GS1 will be pretty straight forward to document.
GS1: 0808A000 - 080A1000 (0x17000 bytes , includes free space.) - (Note:  Larger than GS1's Party Mechanics, but smaller than GS2's Party Mechanics , but most work is spent on studying code, so that should be compared instead....)
GS2: 080C8000 - 080F8000 (0x30000 bytes , includes free space.)
^ Probably a lot of copy/pasting from GS2 into the GS1 document. Best part is we'd know what is GS2-exclusive.
« Last Edit: April 22, 2017, 03:53:21 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4565

« Reply #6 on: April 22, 2017, 02:34:53 PM »

Oh, whoops!

Well, nice work with the research anyway and good luck to Drake.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Drake baku
Aura Charge

Novice Member
*

Coins: 0
Offline Offline

Posts: 45

« Reply #7 on: April 23, 2017, 12:13:50 PM »

O.o

I think I understand that you guys know how to do it, but that is pretty much all I can understand from this
Hex editing is really complicated
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #8 on: April 23, 2017, 01:02:56 PM »

It sure is (when you first start.) But man, can it be addictive sometimes, right? - Positive reinforcement when you get something right. :)

---
So.... Instructions were not given because none were prepared... I suppose some can be prepared in do time... Especially after some testing.
(I was secretly hoping maybe Salanewt had something to add to save me some time, but that's okay.)


Currently, I'm thinking of: (Should be doable from Atrius's Editor.... Map Viewer>Hex editor part. -- That being map 120.)
020089E0:2106
020089E2 = This can be ignored or gotten rid of. But you can ignore this.
0200A5F4:0808A259

As a disclaimer, though, please note that this was not tested, and there may be a possibility of other things needing to be edited. (Edit: Getting the battle has been tested, but not of winning/obtaining it, but I don't see why not.)

-I still need to check if the function here is only used once. (Calls to 0200A5F0) - Since this might possibly break other djinn you receive that don't give you a battle. (Unlikely since map code is quite specific to a map or series of maps.)
-I need to check the djinni battle function just to make sure it works as expected for this.
Etc.....



0809D8B0 = Djinn battles table (Venus is Encounter #(dec) 100, ... and up to 103.... It is 20 entries for each element, but they go from 0-7 .... er...)
Well... Let's just look at the respective data in battle encounters....
0809C610 = Battle Encounters
>0809D100 = Venus Djinn battles
0168 0168 0168 0169 0169 0169 016A = Venus Djinn Battles
016D 016D 016D 016E 016F 016F 0170
0173 0173 0174 0174 0174 0175 0175
0178 0178 0179 0179 0179 017A 017B <<< Jupiter Djinn battles, but is also the LAST entry in Battle Encounters.

016A is 362, but may be 361 in Atrius's editor because he forgets the first "nothing" entry.....

^ So yes, the tables look fine... I thinking it is all up to the code... Whether it works or not depends on if anything needs messing with.
« Last Edit: April 23, 2017, 05:27:48 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.047 seconds with 23 queries.