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Author Topic: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters  (Read 9075 times)
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Fox
Fox McCloud, the Hacking Doctor
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« on: May 04, 2017, 11:54:03 PM »

Three notable tables have been included that were not editable in Atrius's editor.
(There are other tables, but they have been left out for now.)

To see those three editors, click on Editors in the tool bar. I chose to load it on the second one... The other two have comboboxes... they slow the loading process a little bit. (If they were "virtual"... like what I did with the Text Editor, it probably wouldn't have been a problem, but oh well... maybe some day.)

Also, if you take a look at the code, I have a table manager == Once the data is viewable, it is also editable. :P (Depending on if the table manager supports whatever is being coded in.)



Oh yeah, almost forgot... This only works for GS2. ... (U) version if not any of the others.

@??? in Forge Editor = Not sure if we knew what it was. But if we did, I forgot.... So yeah.
EDIT: It just dawned on me that it might determine what the dialogue displayed is! If that's the case, then it would be forgotten knowledge that has resurfaced.

* gsmagic Forge, Elemental Data, Encounters.7z (105.84 KB - downloaded 94 times.)
« Last Edit: May 05, 2017, 04:16:05 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

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« Reply #1 on: May 06, 2017, 05:27:45 PM »

Nice work! I'm going to check it out later, just working on a new overhaul right now.

I also have a small request though. For certain things like ability formulas, would you mind allowing users to input custom values in some fields? That way people can make use of patches or other hacks that add new formulas or other such things.
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« Reply #2 on: May 06, 2017, 06:39:12 PM »

Okay thanks! I really can't figure out a quick fix for the combobox slowness... :( At least not without a bit of work.... (e.g. Create my own custom control(s)...) ....so not sure what I will do with that, yet.

@Request: Sounds like an idea... But how would that work, though? I mean, I could create a set of numerics, but they wouldn't be that useful if you need checkboxes or something like that, and worse if it is hard to label them what they are based on the patch added/etc. (e.g. Sounds like something where a patch and a program are given in a single download.)


A program and/or asm text file should probably be used anyway, if one can manage a space manager system. (With defaults that the user can change.) -
Possibly easier both for the creator and the user than putting random stuff in the editor?


EDIT:
Imagine a scenario:
1 asm file that references/includes a binary file (representing a table of data) (This asm file tells where to put the included binary file, and what patches to add.)
1 Binary file (table)
1 program to edit that table... and anything else you might want to edit/display/etc.
« Last Edit: May 06, 2017, 07:01:03 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #3 on: May 06, 2017, 07:02:17 PM »

My vote for some of them, like formulas, would be to add extra options in shorter listboxes that read something like "*Patch Only*" without having to bother with text files or other settings systems that need to be modified by users. Longer listboxes should probably have some supplementary file, and checkboxes... not sure for those.
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Fox
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« Reply #4 on: May 06, 2017, 07:23:31 PM »

Oh yeah... Forgot to comment on the formula part... There are 16 available slots, right? So it'd be as easy as making sure the combo box gives you all 16. (Including the originally unused ones.) Other than that, though... there is a reason why my program is open-sourced = You can code in anything or take whatever you want as you please... as long as it remains open-sourced/freely available. (My thoughts are that if I didn't do that, my program wouldn't really be that useful.)


(Not much for including licenses... as I partly think they're over-rated, but yeah.)
« Last Edit: May 06, 2017, 07:26:06 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #5 on: May 06, 2017, 07:36:03 PM »

Lol, that's true!

What's next for this editor version?
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Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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Fox
Fox McCloud, the Hacking Doctor
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« Reply #6 on: May 07, 2017, 01:11:07 AM »

Well, I am not sure yet... What would you like to be next?

Current things I would like to do: (Maybe not for next version... but undecided. ... And sorry if any of those end up being spoilers... Just because I am interested in doing them doesn't mean they'll actually get done.)
-Add Search/Find functionality for main list boxes through Table Manager.
-MAYBE have some sort of hex editor thing? ( Could go next to address labels.) - Sort of for educational purposes, and ROM searching/etc.... - I see it as showing just the entry data... unless you expand to the larger editor (if one is made.) -- Or, it could just be a hex editor with color coding based on where you are at/what you clicked on... where clicking the label brings you to this position in the hex editor.
-Fix the combo box slowness. (Any ideas how? I'm curious about making my own "Controls" somehow.)
-Class Editor with Class Type Chart editor. - Class Type to display those classes that use it first + when one is selected, do some sort of highlighting (Or whatever) in the class type chart for those that are connected.
-Various other things.

However, I might wait later for working on those... and well... there really is no expected date for the next version, either... (As of yet.) ... And may resume on *some* Dark Dawn research for now?
« Last Edit: May 07, 2017, 02:48:31 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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I need saves to test encounters in GS Reloaded!

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« Reply #7 on: May 07, 2017, 09:05:55 AM »

Wow, i didn't know there was one byte for the elemental attack in the table, thanks a lot for this little gem Fox!
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« Reply #8 on: May 08, 2017, 12:44:29 AM »

The top of my list would be a map, tile, and room palette editor, but I also understand how much work would be required for that so I think another good feature would be an expanded "enemy properties" section of an enemy editor that does more than just assign sprites and palette swaps to enemies.

Quote
08130D0C = Individual Enemy Table (8 bytes/entry)
 025F Sprite value
 A2   Sound effect on defeat + palette swap
 00   Attack type - from x00 to x15, PCs have to be in the NPC class to use these attack types (attacks include Star Magician's magic attacks, punches, jabs, uppercuts, claw attacks, and other standard slashes and swings); attacks are coded in red, PC attacks are coded elsewhere (unless NPC class); add x20 for certain attack types to add hopping, multiply the x20 to increase jump height (x80 is standard attack jump height)
 00   Cast/impact height
 00  
 00
 00

That stuff! At least the things that the original editor can't change if you feel like it.


Also, a huge bonus if you can include the icon compressor in some capacity; that way we can have it all in one tool!  Happy

« Last Edit: May 08, 2017, 01:05:56 AM by Lord Squirtle » Logged

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« Reply #9 on: June 07, 2017, 01:23:57 PM »

Thanks a bunch Fox this new editor got me back into looking at my mods and the ones I had planned. Is there any chance of this working with GS1 in the future?
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Fox
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« Reply #10 on: June 07, 2017, 07:23:10 PM »

You are welcome.
And yes, there is chance.  It is mostly just a simple address change. (And number of entries change.) ... But some tables may have slight differences(?).... GS1 doesn't even have a Forge, if I recall correctly.
In any case, GS1 compatibility is needed for various things in order to fully replace Atrius's Editor, so I can't see why I would not eventually do it. (Except for laziness, maybe.)
That, and I also plan for Dark Dawn compatibility as well. At some point. (That would include the maps too, if I'm lucky.)

I think it is pretty clear that I'm not rushing.... and that I may be taking my merrily time. Heheh.
« Last Edit: June 07, 2017, 07:25:12 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #11 on: June 08, 2017, 07:09:02 PM »

Looking forward to when that happens especially Dark Dawn as I wanted to make a difficulty mod for it for a long time now.
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« Reply #12 on: June 15, 2017, 06:25:15 AM »

As a small note, I believe that this topic should be pinned in the future!


Now to you: How goes progress on this new editor?
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Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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Fox
Fox McCloud, the Hacking Doctor
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« Reply #13 on: June 15, 2017, 07:18:45 AM »

Well... Progress? I did get the Editor to talk! Who likes a silent editor? They're as bad as Isaac/Felix/Matthew!

One problem though, I couldn't figure out how to properly get it to say bye. (In the same place.)


And ideas for good lines?


* editorsayshello.png (260.83 KB, 1729x1040 - viewed 101 times.)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #14 on: September 19, 2017, 07:57:10 AM »

How goes progress now? i would also love a dawn dawn editor... i really want to make a very game changing hard mode hack.
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Cbox
May 09, 2018, 12:35:37 AM
KyleRunner: The "Start In" field is not editable... I'll try making new shortcuts
May 08, 2018, 09:51:08 PM
Fox: If all else fails, you canmake new Shortcuts to do the same thing.
May 08, 2018, 09:49:53 PM
Fox: Export Properties > Shortcut (Tab) > Target / Start In ; Target (for Export) should be: (filename) 0 , and for Import: (filename) 1
May 08, 2018, 08:52:00 PM
KyleRunner: I can't change the path in properties menu...
May 08, 2018, 01:27:19 AM
Fox: You may need to edit something in properties, though... so it uses the exe file in the same directory.
May 08, 2018, 01:24:59 AM
Fox: It is suppose to be a shortcut, yes.
May 03, 2018, 11:48:05 PM
KyleRunner: Fox, the "export" function in your text editor is just a shortcut... Could you please fix it?
May 02, 2018, 09:53:45 PM
KyleRunner: I come here everyday. I'm working on a Portuguese translation, and the people here help me a lot.
May 02, 2018, 08:56:07 AM
Drake baku: My feel as well, I posted a little as well since my return, but silence was all that followed... At least the forum is a great source for data when hacking GS/ GS2, currently looking for something I have read a long time ago cause my PP recovery psy is not working
May 01, 2018, 09:58:04 AM
Fox: I am thinking a lot of this might be because of Discord?
May 01, 2018, 09:56:08 AM
Fox: Yeah, this forum is more dead than ever before.  February and April have 0 new topics. (All other months prior have more.) And March has lowest number of new posts. (It'd be dumb to count the very first month this site was created.)
April 25, 2018, 09:02:13 PM
Fox: Yes. The best tool is a hex editor. Well.... VBA, VBA-SDL-H, no$gba Debugger, GBATEK, and my documentation.... to use these to learn how the code/data works. Best method because it maximizes your editing ability... and then there is my program gsmagic that I was working on. Still in its early stages, though. (Even after year(s).)
April 25, 2018, 04:21:58 PM
Xendrox D: *exept tla editor.
April 25, 2018, 04:21:29 PM
Xendrox D: is there any other tool for hacking gs?
April 23, 2018, 09:26:27 PM
Atrius: Rarely, but not never.
April 23, 2018, 08:01:48 AM
Drake baku: Can it be, the god who created the editor, atrius. I heard you never came back online here anymore
April 20, 2018, 02:46:36 PM
KyleRunner: Atrius!!
April 19, 2018, 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...

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