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Author Topic: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters  (Read 16743 times)
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Fox
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« on: May 04, 2017, 11:54:03 PM »

Three notable tables have been included that were not editable in Atrius's editor.
(There are other tables, but they have been left out for now.)

To see those three editors, click on Editors in the tool bar. I chose to load it on the second one... The other two have comboboxes... they slow the loading process a little bit. (If they were "virtual"... like what I did with the Text Editor, it probably wouldn't have been a problem, but oh well... maybe some day.)

Also, if you take a look at the code, I have a table manager == Once the data is viewable, it is also editable. :P (Depending on if the table manager supports whatever is being coded in.)



Oh yeah, almost forgot... This only works for GS2. ... (U) version if not any of the others.

@??? in Forge Editor = Not sure if we knew what it was. But if we did, I forgot.... So yeah.
EDIT: It just dawned on me that it might determine what the dialogue displayed is! If that's the case, then it would be forgotten knowledge that has resurfaced.

* gsmagic Forge, Elemental Data, Encounters.7z (105.84 KB - downloaded 190 times.)
« Last Edit: May 05, 2017, 04:16:05 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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« Reply #1 on: May 06, 2017, 05:27:45 PM »

Nice work! I'm going to check it out later, just working on a new overhaul right now.

I also have a small request though. For certain things like ability formulas, would you mind allowing users to input custom values in some fields? That way people can make use of patches or other hacks that add new formulas or other such things.
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« Reply #2 on: May 06, 2017, 06:39:12 PM »

Okay thanks! I really can't figure out a quick fix for the combobox slowness... :( At least not without a bit of work.... (e.g. Create my own custom control(s)...) ....so not sure what I will do with that, yet.

@Request: Sounds like an idea... But how would that work, though? I mean, I could create a set of numerics, but they wouldn't be that useful if you need checkboxes or something like that, and worse if it is hard to label them what they are based on the patch added/etc. (e.g. Sounds like something where a patch and a program are given in a single download.)


A program and/or asm text file should probably be used anyway, if one can manage a space manager system. (With defaults that the user can change.) -
Possibly easier both for the creator and the user than putting random stuff in the editor?


EDIT:
Imagine a scenario:
1 asm file that references/includes a binary file (representing a table of data) (This asm file tells where to put the included binary file, and what patches to add.)
1 Binary file (table)
1 program to edit that table... and anything else you might want to edit/display/etc.
« Last Edit: May 06, 2017, 07:01:03 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #3 on: May 06, 2017, 07:02:17 PM »

My vote for some of them, like formulas, would be to add extra options in shorter listboxes that read something like "*Patch Only*" without having to bother with text files or other settings systems that need to be modified by users. Longer listboxes should probably have some supplementary file, and checkboxes... not sure for those.
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« Reply #4 on: May 06, 2017, 07:23:31 PM »

Oh yeah... Forgot to comment on the formula part... There are 16 available slots, right? So it'd be as easy as making sure the combo box gives you all 16. (Including the originally unused ones.) Other than that, though... there is a reason why my program is open-sourced = You can code in anything or take whatever you want as you please... as long as it remains open-sourced/freely available. (My thoughts are that if I didn't do that, my program wouldn't really be that useful.)


(Not much for including licenses... as I partly think they're over-rated, but yeah.)
« Last Edit: May 06, 2017, 07:26:06 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #5 on: May 06, 2017, 07:36:03 PM »

Lol, that's true!

What's next for this editor version?
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« Reply #6 on: May 07, 2017, 01:11:07 AM »

Well, I am not sure yet... What would you like to be next?

Current things I would like to do: (Maybe not for next version... but undecided. ... And sorry if any of those end up being spoilers... Just because I am interested in doing them doesn't mean they'll actually get done.)
-Add Search/Find functionality for main list boxes through Table Manager.
-MAYBE have some sort of hex editor thing? ( Could go next to address labels.) - Sort of for educational purposes, and ROM searching/etc.... - I see it as showing just the entry data... unless you expand to the larger editor (if one is made.) -- Or, it could just be a hex editor with color coding based on where you are at/what you clicked on... where clicking the label brings you to this position in the hex editor.
-Fix the combo box slowness. (Any ideas how? I'm curious about making my own "Controls" somehow.)
-Class Editor with Class Type Chart editor. - Class Type to display those classes that use it first + when one is selected, do some sort of highlighting (Or whatever) in the class type chart for those that are connected.
-Various other things.

However, I might wait later for working on those... and well... there really is no expected date for the next version, either... (As of yet.) ... And may resume on *some* Dark Dawn research for now?
« Last Edit: May 07, 2017, 02:48:31 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #7 on: May 07, 2017, 09:05:55 AM »

Wow, i didn't know there was one byte for the elemental attack in the table, thanks a lot for this little gem Fox!
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« Reply #8 on: May 08, 2017, 12:44:29 AM »

The top of my list would be a map, tile, and room palette editor, but I also understand how much work would be required for that so I think another good feature would be an expanded "enemy properties" section of an enemy editor that does more than just assign sprites and palette swaps to enemies.

Quote
08130D0C = Individual Enemy Table (8 bytes/entry)
 025F Sprite value
 A2   Sound effect on defeat + palette swap
 00   Attack type - from x00 to x15, PCs have to be in the NPC class to use these attack types (attacks include Star Magician's magic attacks, punches, jabs, uppercuts, claw attacks, and other standard slashes and swings); attacks are coded in red, PC attacks are coded elsewhere (unless NPC class); add x20 for certain attack types to add hopping, multiply the x20 to increase jump height (x80 is standard attack jump height)
 00   Cast/impact height
 00  
 00
 00

That stuff! At least the things that the original editor can't change if you feel like it.


Also, a huge bonus if you can include the icon compressor in some capacity; that way we can have it all in one tool!  Happy

« Last Edit: May 08, 2017, 01:05:56 AM by Lord Squirtle » Logged

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« Reply #9 on: June 07, 2017, 01:23:57 PM »

Thanks a bunch Fox this new editor got me back into looking at my mods and the ones I had planned. Is there any chance of this working with GS1 in the future?
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« Reply #10 on: June 07, 2017, 07:23:10 PM »

You are welcome.
And yes, there is chance.  It is mostly just a simple address change. (And number of entries change.) ... But some tables may have slight differences(?).... GS1 doesn't even have a Forge, if I recall correctly.
In any case, GS1 compatibility is needed for various things in order to fully replace Atrius's Editor, so I can't see why I would not eventually do it. (Except for laziness, maybe.)
That, and I also plan for Dark Dawn compatibility as well. At some point. (That would include the maps too, if I'm lucky.)

I think it is pretty clear that I'm not rushing.... and that I may be taking my merrily time. Heheh.
« Last Edit: June 07, 2017, 07:25:12 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #11 on: June 08, 2017, 07:09:02 PM »

Looking forward to when that happens especially Dark Dawn as I wanted to make a difficulty mod for it for a long time now.
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« Reply #12 on: June 15, 2017, 06:25:15 AM »

As a small note, I believe that this topic should be pinned in the future!


Now to you: How goes progress on this new editor?
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Fox
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« Reply #13 on: June 15, 2017, 07:18:45 AM »

Well... Progress? I did get the Editor to talk! Who likes a silent editor? They're as bad as Isaac/Felix/Matthew!

One problem though, I couldn't figure out how to properly get it to say bye. (In the same place.)


And ideas for good lines?


* editorsayshello.png (260.83 KB, 1729x1040 - viewed 314 times.)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #14 on: September 19, 2017, 07:57:10 AM »

How goes progress now? i would also love a dawn dawn editor... i really want to make a very game changing hard mode hack.
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Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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