Golden Sun Hacking Community
July 23, 2019, 10:06:47 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: E3 2010 Press Kit  (Read 8309 times)
0 Members and 1 Guest are viewing this topic.
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 0
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1763

« on: June 15, 2010, 11:27:43 PM »


It’s Always Darkest Before the Dawn

A classic role-playing game branches out with a new look, countless adventures and heroic battles. The game picks up 30 years after the first two games in the series left off. At the end of Golden Sun: The Lost Age, the heroes succeeded in bringing the world-healing power of the Golden Sun back to the world of Weyard. In the years since, the immense power of the Golden Sun has changed nearly everything. Continents have shifted. New countries have emerged. New species have appeared. But the world is now imperiled by a new threat. Psynergy Vortexes, which suck the elemental Psynergy from both the land and power-wielding Adepts alike, are spreading across the world. The new generation of heroes – the children of those from the previous games – are drawn into the mystery behind the vortexes, as they cross a chaotic world that is succumbing to a new evil.

FEATURES

• Amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens let players experience the game like never before.
• The story takes place 30 years after the final events of the second game, when the Golden Sun Effect occurred. The main characters are the descendents of the previous game’s heroes.
• Intuitive touch-screen control has been implemented throughout the game, controlling character movements and the release of Psynergy – magical abilities with powerful effects over people and the environment. Touch control also streamlines battle commands and gives players a stronger tactile connection to the action on the screen.
• Players will explore a vast and beautifully rendered world where they will find many treasures, encounter dangerous creatures and manipulate objects blocking their path. Players will also hunt for and collect Djinn, mysterious elemental creatures used to summon powerful spirits in battle.

  






  

Additional Screen Shots
Spoiler for Screenshots:



Character Artwork - (Warning, it's huge)
Spoiler for Matthew:
Spoiler for Karis:
Spoiler for Terrel:

Trailer
NTR_GoldenSun_01mov01_E3.zip (High Quality, 101MB)
« Last Edit: June 20, 2010, 06:28:14 AM by Atrius » Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
Menaus
Sol Clan

Regular Member
*

Coins: 0
Offline Offline

Gender: Male
Posts: 187

« Reply #1 on: June 15, 2010, 11:28:55 PM »

I think my mind just imploded
Logged

"You state that I have misinterpreted my results, and it looks as though you believe my views to be unsound. Your arguments are those of an eminent scholar. I was myself a fair scholar. For years I pondered, so to speak, day and night over books, and filled my head with sound views–very sound ones, indeed—those of others. But I could no[t] get to practical results. I then began to work and think independently. Gradually my views became unsound, but they conducted me to some sound results." - Nikola Tesla
View Profile
Charon
On Probation
Veteran Member
*

Coins: 0
Offline Offline

Emblems: GBA Music Expert
Clan Position: Trickster Goddess of Luna
Posts: 1758

« Reply #2 on: June 15, 2010, 11:32:13 PM »

Great! I'll copy this stuff into the announcement.
Logged
View Profile
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 0
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1763

« Reply #3 on: June 15, 2010, 11:33:58 PM »

I realize most of this was posted already, but this is straight from the official press kit so it's the highest quality version of the images & video you'll find.  There's also an extremely high-res (5950 x 3150) version of the logo if anyone wants it.
Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
MaxiPower
Feed Me Coins!!
Venus Clan

Great Member
*

Coins: 1
Offline Offline

Gender: Male
Posts: 698

« Reply #4 on: June 15, 2010, 11:38:09 PM »

Logo would be nice lol
Logged
View Profile
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 0
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1763

« Reply #5 on: June 15, 2010, 11:44:49 PM »

Here you go
Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.101 seconds with 23 queries.