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Author Topic: The Golden Sun fangame to end all fangames (hopefully)  (Read 837 times)
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Eon713
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« on: June 06, 2017, 04:40:07 AM »

So I've been thinking of the Golden Sun series for quite a while, and I think it's high time we had some new material.
Camelot looks like they've given up on the offer to make a new one for enough request, and I don't think they'd be up to it anymore.
Nintendo also hasn't even mentioned the games in six years besides virtual consoles.

So with the development of Open Golden Sun, I think we should take matters into our own hands, and make a game that makes the six year wait worth it.

I propose:

Golden Sun: The Convert Dusk

Setting-

Golden Sun: The Convert Dusk (or GSCD or TCD) is an episodic adventure taking place hundreds of years after the end of Golden Sun: Dark Dawn. The world is in a new golden age, but the dangers of alchemy begin to resurface, and the heroes learn why alchemy was sealed in the first place as they journey to return the world to a balanced state.

Concepts-

The fundaments from Dark Dawn return, but not they way you'd think. Instead of being true "elements" they are two sides of a whole, and can be wielded by anyone.
 Luna"Luna", the fundament of shadow, represents: cold, solitude, calm, healing through recuperation, and damage through deterioration
 Sol"Sol", the fundament of light, represents: heat, company, excitement, healing through invigoration, and damage through overwhelming
Neither has an alignment towards morality, only approaches to the world.
In addition there are no luna or sol spells, nor are there any luna or sol adepts. Instead, elemental psynergy spells, djinn, and summons may be aligned towards one fundament, giving radically different effects than usual for the element.

Due to the events in Dark Dawn, a new game mechanic will be introduced, the eclipse event.

What is an eclipse event?
An eclipse event is a mechanic that benefits the player in battle through careful planning, although you may just get lucky.

When does an eclipse happen?
An eclipse event can occur at random, but is very rare, only happening about ten times through the entire game.
Alternatively, there is a meter that shows up during battle. This meter looks something like this:
 Unknown Unknown Unknown Neutral Unknown Unknown Unknown
When you cast any fundament-aligned ability, the meter fills up.

For example:
Isaac (not a party member) casts vertigo (venus-luna)
 Unknown Unknown Unknown Neutral Luna Unknown Unknown
Garet (not a party member) unleashes blind!  Mars Djinni (mars-sol)
 Unknown Unknown Sol Neutral Luna Unknown Unknown
And so on

When the meter increases, so do your chances of activating an eclipse event! In fact, when the meter is completely full your next turn is guaranteed to be an eclipse event. But be careful, filling up one side of the meter much more than the other can lead to consequences.

What does an eclipse do?
Glad you asked! It's not like I wasn't going to answer it whether you like it or not.
During an eclipse event, two of your party members will be able to combine attacks for one turn. This can range from super-buffing someone for one powerful attack, to combining a spell with a summon. Hopefully, this will greatly increase the strategy in battle and make for some amazing memories.

Story, party members, and more mechanics soon.
« Last Edit: June 12, 2017, 06:34:51 PM by Eon713 » Logged

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« Reply #1 on: June 06, 2017, 08:01:51 PM »

Some of this kinda sounds like Rolina's ideas around light/dark stuff; I wonder what she thinks about a lot of this?
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Eon713
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« Reply #2 on: June 07, 2017, 12:01:20 AM »

The concepts are similar, but I did come up with this before I found this forum, besides it's better to have all the ideas in one location
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Eon713
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« Reply #3 on: June 07, 2017, 03:16:02 AM »

Part 2:

Characters-

Note: None of these characters are fleshed out, if you have any suggestions, please leave them below.

Venus:

- A girl who recieved a message from an ancient hero. She is tasked by the long-dead holder of the Golden Sun to deactivate the lighthouses to save the world from a war over alchemy. Type: Mage

Mars:

- A half-proxian who wants to clear his race's name by making up for the evil that Saturos, Menardi, Karst, and Agatio did. Has access to monster skills in addition to psynergy. Type: Warrior

Mercury:

- An inept, has no access to psynergy. However, through use of martial arts and chi, he can emulate typeless psynergy. Can also change his attack's elements using djinn. Type: Warrior

Jupiter:

- Sveta 2.0, probs male, I dunno. Type: Mage/Hybrid

Other:

- A venus adept, his significant other died many years ago. Due to his access to the revive spell, and due to her being a jupiter adept (mind element), she fights alongside him from beyond the grave. Type: Warrior

- A descendant of Kraden, like him, he has no psynergy. But he makes up for it by having access to alchemy, being able to cast completely unique spells. Type: Mage

- An inept, he makes use of items such as Weasel's claw and Oil drop. To make up for his lack of psynergy, he is very practiced in combat. Type: Warrior

Again, if you have any ideas, please put them below.
« Last Edit: June 10, 2017, 02:33:20 AM by Eon713 » Logged

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Eon713
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« Reply #4 on: June 12, 2017, 03:53:30 AM »

Part 3: Elements

Venus-
Venus is the element of earth and man. Sub-elements are:
- Rock (spire, quake, gaia, etc.)
- Crystal (inspiration from Rolina)
- Nature (thorn, bramble, punji)
- Spirit (revive, call spirit, haunt)

Mars-
Mars is the element of fire and dragons. Sub-elements are:
- Flame (flare, fire)
- Explosions (blast)
- Energy (beam)
- Mystic (fume, dragon cloud)

Jupiter-
Jupiter is the element of wind and birds. Sub-elements are:
- Wind (whirlwind, gale)
- Electricity (ray, plasma)
- Astral (astral blast)
- Mind (mind read, reveal)

Mercury-
Mercury is the element of water and fish. Sub-elements are:
- Water (douse)
- Ice (ice, cool)
- Acid (my concept)
- Divinity (ply, wish)

Fundaments:

No elements or adepts are fundamentally-alligned. Instead, a small list of unleashes, psynergy, djinn, and summons are fundamentally-alligned.

Sol-
Sol is the offensive fundament, relying on direct attacks, attack buffs, and enemy defence de-buffs. Theoretically, a true sol "element" would be the most extreme glass-cannon possible.

Luna-
Luna is the defensive fundament, relying on indirect attacks, defence buffs, and enemy attack de-buffs. Theoretically, a true luna "element" would be the most extreme tank possible.

Note: I think taking inspiration from the list of pokemon moves would be beneficial for new psynergy moves and powers.
« Last Edit: June 12, 2017, 06:35:37 PM by Eon713 » Logged

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« Reply #5 on: June 12, 2017, 01:29:27 PM »

Figure I could get this out of the way:

Why Umbra?  Would not Luna make more sense, considering the names of literally every other element and fundament?
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Eon713
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« Reply #6 on: June 12, 2017, 06:33:29 PM »

Hey Rolina! Nice to see you here, as for why, it was midnight when I wrote this. Sweat Drop

EDIT: And there, fixed
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« Reply #7 on: June 15, 2017, 07:16:27 AM »

Nice to see me here?  Uh... thanks I guess?  (I think I was the sixth member to sign up here or something super early like that...)

Noticed you assign Acid to mercury.  You gonna change the elements of Acid Bath and Acid Bite then?  Acid's Mars in vanilla.
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« Reply #8 on: June 15, 2017, 07:50:00 AM »

As a quick reminder, I believe that GSHC (Classics) generally existed ~1~2 year (rounding figures are okay, right?) before the SMF version came. (It was InvisionFree>omgforum>SMF)
At this point, anyone who had arrived to see the GSHC Classic days of who is still here deserves a gold medal. (And maybe even a Legacy rank or something?)


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Luna works..
Good point about Acid stuff..


Quote
Note: I think taking inspiration from the list of pokemon moves would be beneficial for new psynergy moves and powers.
Pokemon graphics on the way? (Only assuming if there are no other alternative better-looking graphics.)
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Eon713
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« Reply #9 on: June 16, 2017, 12:21:56 AM »

Haha, sorry if that came off weird. I was saying that it was nice to see you critiquing my thread, I was especially surprised due to your aforementioned earliness to this forum.

Acid is mercury because I wanted mercury to have anything cool (pun unintended)
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Rolina
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« Reply #10 on: June 19, 2017, 01:34:50 AM »

And steam explosions are geysers aren't?  Seemed like the obvious way to go to me.  I trust you've already re-assigned the various acid abilities to be Mercury instead of Mars then?

Oh... also ice lasers, because ice can make prisms, so you can straight up have ice-based light attacks.
Oh, also powerful waves, because water and stuff.
Oh, also the unfathomable depths of the abyss, because oceans be scary yo.
Oh, also cursed mists and haunted fogs.
Oh, also those mists that aren't actually vapor but are totally ice and you wind up breathing in ice and it destroys your lungs... that's a real thing too.
Oh, and water lasers, because that's also a real life thing.

Plenty of cool stuff you can do with Mercury, and with all elements.  Just need to think creatively.  Also, seriously - check some real world stuff out about Ice, Water, Steam, and related weather phenomenon.  There's some crazy stuff out there.  Here, I'll get you started:  Look up "Pycrete".

Hell, if anything acid's gonna cause more problems here.  Stuff's tough to work with in comparison.
« Last Edit: June 19, 2017, 01:40:20 AM by Rolina » Logged

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Eon713
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« Reply #11 on: June 19, 2017, 03:35:50 AM »

You bring up good points, but my problem is that I wanted each element to have four sub-elements to its name
Abyss could work though, shadow to the venus/crystal's light.
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« Reply #12 on: June 19, 2017, 08:24:30 AM »

Okay... what about the redundant subelements then?  How is flames different than dragons made of flame?  And the subelements that consist purely of healing for one, but healing falling into other subelements for other elements (ex:  Cure, Aura, Boon, etc)?
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Eon713
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« Reply #13 on: June 19, 2017, 02:35:22 PM »

For the mystic element, I was trying to give each element a spiritual type subelement, I admit it isn't the best of categorizations. To be fair, as far as I know, mars is the only element that uses it's patron animal in standard psynergy.

And as for healing, I gave it divinity because mercury healing is by far the best and deserves its own category. Also I thought I could give it themed psynergy, like a prayer to call down a smiting on your enemies.
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« Reply #14 on: June 19, 2017, 02:38:05 PM »

I just felt like mentioning this, there's a risk that the Nintendo will come and shut down this project, such things have happened before. :(
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Yesterday at 10:52:35 PM
Fox: romhacking changed their appearance? A little bit.  Interesting...
June 25, 2017, 08:29:25 PM
Fox: Not as bad as a "HP to 1" hit... unless it kills you in one hit... but yeah, basically.....
June 25, 2017, 07:34:34 PM
Eon713: Toxic works similarly, first turn= 1/16 damage, 2nd 2/16, 3/16, etc. After a while you literally cannot survive the damage even at full health
June 25, 2017, 05:28:05 PM
Fox: With stacking support. ... So might be different numbers.
June 25, 2017, 04:58:36 PM
Fox: *Looks up* ... I suppose that could work. I had in mind that the damage would be greater than that max HP possible after like....  10? turns. So....random numbers:  5 10 20 40 80 160 320 640 1280 BOOM! (>2000)
June 25, 2017, 03:02:53 PM
Eon713: like toxic from pokemon?
June 25, 2017, 02:14:33 AM
Fox: @early stages = Small... or even no damage at all
June 25, 2017, 02:08:11 AM
Fox: Hm. Random thought of a mechanic like a poisonous snake bite. = Starts out with small damage... and if not treated, does big damage... In real life, waiting a long time makes the *poisonous* snake bite look really nasty, I believe. Or maybe that was some reality(?) tv I was watching once a long time ago....
June 24, 2017, 10:52:03 PM
Fox: Ooh... Salanewt's name is back! Hi Salanewt's name! And hello to you as well Salanewt! ; And yeah, SMF (and name) has been amazing.
June 24, 2017, 07:36:19 PM
Salanewt: Aw, RIP one of the best names this site has ever seen. It was time though!
June 24, 2017, 01:47:25 PM
Fox: 1pt text is great, yeah.... Meanwhile, I start feeling like I want to document GS2's MFT stuff. - Especially listing which file uses which compression format... to kind of get a sense of how gsmagic _could_ work.... Er....
June 23, 2017, 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
June 23, 2017, 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
June 23, 2017, 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
June 23, 2017, 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
June 23, 2017, 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
June 23, 2017, 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
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