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Author Topic: Element Levels in enemies  (Read 4954 times)
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jjppof
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« on: May 24, 2014, 02:22:58 AM »

I dont know whether I'm right, but for each elemental level, a char obtains +5 pow and res of the especific element.
Taking this in account I'd like to know a thing... If a enemy has these parameters:

            power         resist        lvl
earth       100           100          3
mercury    85            72            2
mars        85             72           2
jupiter      85             48           2

In battle, these e-lvl parameters could change the pow and res like below?

            power         resist        
earth       115           115          
mercury    95            82            
mars        95             82          
jupiter      95             58      

Ooor... these parameters would remain the same?


And taking advantage of the lulling... Do e-levels serve only to do this icrease and make the class determination? E-levels just change with djinns?
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Salanewt
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« Reply #1 on: May 24, 2014, 02:40:41 AM »

That's about right for the +5 per level bit, but not so much for the rest.

PCs have a base of 75 for each ePow and 85 for each eRes before levels are applied (with some slight variation to help decide on class priority/access). A Venus adept with 5 levels would then get about 100 Venus ePow and 110 Venus eRes with 75 in the other powers and 85 in their resistances. These are actually decided by a table that accounts for elemental levels 0-15 (I think 15), but the table seems to be incremented in a way that grants +5 for each level without having it done in assembly. One could totally change the table so elemental levels lower these stats if one wanted to.

Enemy stats, on the other hand, are more or less arbitrary and are given a table from a selection. As long as you keep the 0-200 range in mind for powers/resistances (I think), you can pretty much have them be whatever you want. A Mercury level of 20 would be possible with a Mercury ePow of 144 and a Mercury eRes of 27, for example. Of course, non-elemental enemies (like Briggs and such) seem to follow a trend of having 100 in every stat but their elemental levels. In other words, they completely independent of one another.


To answer your other two questions:
1. Not really. So far, we also know that they have a major influence in the status ailment success rate formula. They may do even more than this, but we don't fully know yet.
2. Pretty much, yeah. The games haven't yet been modified to let things like items affect them.

Hope this helps!
« Last Edit: May 24, 2014, 04:15:06 AM by Salanewt » Logged

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jjppof
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« Reply #2 on: May 24, 2014, 02:54:50 PM »

PCs have a base of 75 for each ePow and 85 for each eRes before levels are applied (with some slight variation to help decide on class priority/access). A Venus adept with 5 levels would then get about 100 Venus ePow and 110 Venus eRes with 75 in the other powers and 85 in their resistances. These are actually decided by a table that accounts for elemental levels 0-15 (I think 15), but the table seems to be incremented in a way that grants +5 for each level without having it done in assembly. One could totally change the table so elemental levels lower these stats if one wanted to.

Enemy stats, on the other hand, are more or less arbitrary and are given a table from a selection. As long as you keep the 0-200 range in mind for powers/resistances (I think), you can pretty much have them be whatever you want. A Mercury level of 20 would be possible with a Mercury ePow of 144 and a Mercury eRes of 27, for example. Of course, non-elemental enemies (like Briggs and such) seem to follow a trend of having 100 in every stat but their elemental levels. In other words, they completely independent of one another.

Sorry, I didn't understand whether the stats will change or not.  Sad
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« Reply #3 on: May 24, 2014, 03:06:35 PM »

To basically grab the bare bones of the answer: yes for PCs/player characters, and no for enemies. Djinn/eLevels will move player stats along the table I mentioned, and you can set enemy stats to whatever you want because eLevels have nothing to do with them.
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« Reply #4 on: May 24, 2014, 03:26:38 PM »

So e-level for enemies is related only with ailments (if e-levels have to do with it)?
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« Reply #5 on: May 24, 2014, 03:43:42 PM »

Yep, that's exactly it! Even with the levels being related to ailments.
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« Reply #6 on: May 25, 2014, 11:44:03 AM »

In fact, I'd imagine that's the only reason enemies have element levels at all.  For the PCs, it's what determines the character class as well, so it has a bit more importance, at least in the base code.  However, I think that basing it on equipped djinn rather than actual element level is a better idea.  That would also allow for one of us to follow up and create Element Level buffs, which could be used to increase ailment success rate.
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« Reply #7 on: May 25, 2014, 02:00:07 PM »

dahell is PC? hahahahhaa
and thank you, salanewt, for the help!
« Last Edit: May 25, 2014, 02:04:24 PM by jjppof » Logged

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« Reply #8 on: May 25, 2014, 02:07:00 PM »

I think PC means Player Characters.
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« Reply #9 on: May 25, 2014, 02:38:30 PM »

Kain's right.

To prove the point... if you open GS1 in the Editor, Picard/Piers is named PC07,
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Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
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Foreclosure: gsmagic is fine
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Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
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Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
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Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
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December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
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Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
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Fox: categories and/or forums
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Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
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Fox: (I still think The Community section fits best at the bottom. =P)
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Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
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Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
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Fox: There we go. That should be all of them.
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Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
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Fox: (Well, one of each badge, at least.)
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Foreclosure: Guys, I really want to see the AI overhaul demo... please fast! :D hehehe
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Foreclosure: I sent 2 thousand coins for ya bro
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Fox: In my opinion, even with the old system where it was set up so you could only coin people once per hour... I think it would have been far more fair if we could have also coined ourselves hourly.... since people have favoritism for certain people.... I feel like that could mitigate it some. At least to get badges that people care about the most. - Unlimited coining sounds like a step further than that, which is interesting... :)
December 14, 2019, 01:12:00 AM
Fox: Do note, that people can't coin themselves... but I feel if you got someone who's willing to transfer the coins you give them back to you... it is as though you have that coin option on yourself anyway....
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