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Author Topic: Early Enemy Data Analysis Conclusions  (Read 554 times)
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Rolina
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« on: July 20, 2017, 11:48:10 PM »

Well... This was rather surprising.  Turns out, I found out why they leveled down so many enemies in TLA.  As it turns out, they may have had a good reason.  Going at TBS's trendline, you hit that stat cap for attack at around level 55 - for the average generic enemy.  This doesn't count special encounters like djinn or bosses or mimics, etc.

To put things into perspective:  If we follow the trendlines to a logical conclusion...

A level 99 enemy using TBS' trendline has 2689 attack.  999 is crossed at level 56.
A level 99 enemy using TLA's trendline has 2083 attack.  999 is crossed at level 64.

This doesn't leave much breathing room for bosses, which reach up to 50 TLA (trendline: 691.  Dullahan: 676).  Keep in mind, the trendline is skewed higher than it should be due to the returning monsters from TBS, which have a clear and distinctly separate trend line despite having a level adjustment.

I kind of... stopped looking at stats and trendlines after that.  My purpose was to create a baseline to go with for creating monsters.  The expectation was that the trendline would be lower for common enemies, so that common enemies wouldn't average higher than 999.  Nope.  So much nope.  Even the changes made in TLA seem to be adjustments made just to fit things in the game.  I've not done the same analysis for DD's stats yet, but the first thing I'm gonna check is that attack power trendline.  If it's as I fear - an adjustment to match the intended pacing of the game - then the data may be completely useless for what I'm wanting to use it for.
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Luna_blade
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« Reply #1 on: July 21, 2017, 07:14:24 AM »

Pretty interesting research.
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Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

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I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6050

« Reply #2 on: July 21, 2017, 11:56:26 AM »

Yeah... I was so hung up with TLA leveling up TBS monsters I never stopped and asked why.  I spent a lot of time trying to figure out a formula for level correction back to TBS standards.  When I finally figured that out, my eyes bulged with the results.  Went back and checked things separately, and... wow.

This has actually lead me to look at character stats and rebalancing them.  I think HP, ATK, DEF, AGL, and equipment stats are going to be getting a 15% nerf for characters to avoid getting super-high level play from hitting the cap (thus keeping the reward for leveling), and anything I do regarding enemies will just flat out toss vanilla enemy stats out the window.  I'm gonna have to completely change the approach to match my design philosophies.  It's quite possible that I adopt an approach of having enemies with lower stats, but stronger moves for instance.  Ideally, we'd want the same action economy and Hit Count to KO rate as the vanilla games, just using lower numbers, so... that'll take some doing.
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December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)
November 25, 2017, 07:59:47 PM
Fox: "and in addition to the bot being banned, I will remove the advertisement and lock the thread."  ... From what I've seen in the last couple years, this should be changed to "delete the thread."
November 24, 2017, 03:46:07 AM
Fox: Happy birthday Salanewt (Since it is mentioned in the Upcoming Caledar.) And Thanksgiving to my fellow GSHCers!

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