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Author Topic: Best Map Editor?  (Read 1332 times)
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Fox
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« on: August 20, 2017, 01:13:14 AM »

Reeeally not sure where to put this.

But I want some map editor examples.... so that I can figure out gsmagic, I guess.
Basically something that gives a goal to strive for...


Map Editors I know about (But it's been awhile/so should probably check them again?): (Probably not that good?)

DoubleHelix (Metroid)
Lunar Magic (SMW) (That's why Pg Up/Pg Down changes map)
Hyrule Magic
Lazy Shell (SMRPG)
EliteMap (Pokemon, but Pokemon isn't complex like GS, is it?)
EggVine/whatever (Yoshi's Island)

Hm....Most of those games just use flat maps.... :/
« Last Edit: August 20, 2017, 11:16:30 AM by Fox » Logged

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« Reply #1 on: August 21, 2017, 03:00:06 PM »

I remember using a couple different Pokemon map editors and Toad's Tool for SM64 when I first started hacking, but it's been a while.

Don't forget about Yoshi Magic either! Even though I feel like you might want to update how it works somewhat.
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Fox
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« Reply #2 on: August 21, 2017, 03:34:02 PM »

Alright.

I'm thinking Pokemon is too simple of an example...?
Toad's Tool... maybe... but it is a bit different than the type of example I was looking for.
And Yoshi Magic... is kind of a messed up example... and since I developed it, I kind of /want/ to say it doesn't count. :P (It still counts, though.)

All of those still fit in this topic, but don't really fit well for what my intentions were. = Looking for a map editor that can help me come up with ideas to improve gsmagic. Er....


http://www.romhacking.net/?page=utilities&category=12&platform=&game=&author=&os=&level=&perpage=20&title=&desc=&utilsearch=Go


One example:
http://www.romhacking.net/utilities/screenshots/875screenshot1.png
Look what's in the title bar... I could consider doing something similar, or I could do something else. ... (Just a quick simple example. Though, it's not that helpful. Well, it may be helpful to know that it is a thing, though.)

Skimming through most of the editors, though... it looks like amateurs designed them. So it can be hard to find the masterpieces...

SceneNavi (?) (OoT/MM Editor) could be an example of a "Masterpiece"...
« Last Edit: August 21, 2017, 04:29:42 PM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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« Reply #3 on: August 22, 2017, 07:01:53 PM »

In Fire Emblem hacking they use Tiled to make maps and then insert those maps in the pointer addresses to replace an existing map.
Well if similar methods can be applied to Golden sun then we can work something out.
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Fox
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« Reply #4 on: August 23, 2017, 03:38:30 AM »

Tiled?

A great majority of GBA games work by using map tiles. GBA's built-in BG Modes even work via 8x8 tiled... ; But in my experence, I feel like it is common to see 4 of those tiles together to make 16x16 tiles.... and then there are games like Banjo Kazooie: Grunty's Revenge (or whatever), that do even more tiles... which I think makes 32x32 tiles...

(Also, let's not forget some of the 3D games.... but those are rare for the GBA. (There were at least a couple, though.))

--
GS does the Tilemap (16x16 tiles) , linking to a tile table (8x8 tiles)... ... I had assumed all the tiles go in the order used in the map... but I still need to verify that after seeing what looked like an unused tile. (Not sure if referenced in the tilemap or not... given how it works and how lazy I am.)

I feel like it might be something like this in some situations... (pattern. but ofcourse the map data header contains info on where each layer is, so...)
02010000
xxxyyy--
xxxyyy--
02018000 (example)
zzz-----
zzz-----

x=layer 1
y=layer 2
z=layer 3
-= out of layer tiles... ; The last two per row usually omitted? ; And sometimes there are times a map can be wide enough layer 2 has to go after.

Even worse = Tiles may look different based on layer because layers can have different char bases assigned to them.
« Last Edit: August 23, 2017, 04:04:05 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #5 on: September 19, 2017, 08:17:52 AM »

i found the shining force map editors easy to use. just gotta look for outside info about layers and some such, but yeah..

if possible that ones format i think is honestly the best
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Fox
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« Reply #6 on: September 20, 2017, 01:28:55 AM »

Okay cool.

Layers? Eh? Is there a possibility it works very similar to Golden Sun? - /(like, not just 3 layers for graphics, but also for events, height, etc... and each npc picks which layer to use.)

@that ones: For which?
SF1 = https://forums.shiningforcecentral.com/viewtopic.php?t=15145
Would that be a good example? I haven't even looked at it, yet, though.. (So don't even know if it has a map editor. :P)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Today at 02:46:36 PM
KyleRunner: Atrius!!
Yesterday at 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...
April 14, 2018, 01:04:37 PM
Fox: @Mario Golf/text editing = Nope... And it may be awhile yet. I think I looked into it before... (at least for GS1)... but usually is the case when I come across a particular problem, that it can delay a solution for an extremely long time.
April 12, 2018, 04:27:14 PM
KyleRunner: Gee... never used discord...
April 12, 2018, 06:03:23 AM
Drake baku: I take it back, found it
April 12, 2018, 06:02:01 AM
Drake baku: But there is no discord link to be found
April 12, 2018, 06:01:44 AM
Drake baku: Everyone is on discord
April 11, 2018, 09:44:06 PM
KyleRunner: Fox, what about that tool for editing text in Mario Golf? Didi you finish it? If not, can you make a version of gstoolkit compatible with it?
April 11, 2018, 07:41:25 AM
Drake baku: Mauw
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Fox: say*
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Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
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