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 Best Map Editor?
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July 19, 2018, 11:03:18 PM *
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Fox
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« on: August 20, 2017, 01:13:14 AM »

Reeeally not sure where to put this.

But I want some map editor examples.... so that I can figure out gsmagic, I guess.
Basically something that gives a goal to strive for...


Map Editors I know about (But it's been awhile/so should probably check them again?): (Probably not that good?)

DoubleHelix (Metroid)
Lunar Magic (SMW) (That's why Pg Up/Pg Down changes map)
Hyrule Magic
Lazy Shell (SMRPG)
EliteMap (Pokemon, but Pokemon isn't complex like GS, is it?)
EggVine/whatever (Yoshi's Island)

Hm....Most of those games just use flat maps.... :/
« Last Edit: August 20, 2017, 11:16:30 AM by Fox » Logged

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« Reply #1 on: August 21, 2017, 03:00:06 PM »

I remember using a couple different Pokemon map editors and Toad's Tool for SM64 when I first started hacking, but it's been a while.

Don't forget about Yoshi Magic either! Even though I feel like you might want to update how it works somewhat.
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« Reply #2 on: August 21, 2017, 03:34:02 PM »

Alright.

I'm thinking Pokemon is too simple of an example...?
Toad's Tool... maybe... but it is a bit different than the type of example I was looking for.
And Yoshi Magic... is kind of a messed up example... and since I developed it, I kind of /want/ to say it doesn't count. :P (It still counts, though.)

All of those still fit in this topic, but don't really fit well for what my intentions were. = Looking for a map editor that can help me come up with ideas to improve gsmagic. Er....


http://www.romhacking.net/?page=utilities&category=12&platform=&game=&author=&os=&level=&perpage=20&title=&desc=&utilsearch=Go


One example:
http://www.romhacking.net/utilities/screenshots/875screenshot1.png
Look what's in the title bar... I could consider doing something similar, or I could do something else. ... (Just a quick simple example. Though, it's not that helpful. Well, it may be helpful to know that it is a thing, though.)

Skimming through most of the editors, though... it looks like amateurs designed them. So it can be hard to find the masterpieces...

SceneNavi (?) (OoT/MM Editor) could be an example of a "Masterpiece"...
« Last Edit: August 21, 2017, 04:29:42 PM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #3 on: August 22, 2017, 07:01:53 PM »

In Fire Emblem hacking they use Tiled to make maps and then insert those maps in the pointer addresses to replace an existing map.
Well if similar methods can be applied to Golden sun then we can work something out.
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Fox
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« Reply #4 on: August 23, 2017, 03:38:30 AM »

Tiled?

A great majority of GBA games work by using map tiles. GBA's built-in BG Modes even work via 8x8 tiled... ; But in my experence, I feel like it is common to see 4 of those tiles together to make 16x16 tiles.... and then there are games like Banjo Kazooie: Grunty's Revenge (or whatever), that do even more tiles... which I think makes 32x32 tiles...

(Also, let's not forget some of the 3D games.... but those are rare for the GBA. (There were at least a couple, though.))

--
GS does the Tilemap (16x16 tiles) , linking to a tile table (8x8 tiles)... ... I had assumed all the tiles go in the order used in the map... but I still need to verify that after seeing what looked like an unused tile. (Not sure if referenced in the tilemap or not... given how it works and how lazy I am.)

I feel like it might be something like this in some situations... (pattern. but ofcourse the map data header contains info on where each layer is, so...)
02010000
xxxyyy--
xxxyyy--
02018000 (example)
zzz-----
zzz-----

x=layer 1
y=layer 2
z=layer 3
-= out of layer tiles... ; The last two per row usually omitted? ; And sometimes there are times a map can be wide enough layer 2 has to go after.

Even worse = Tiles may look different based on layer because layers can have different char bases assigned to them.
« Last Edit: August 23, 2017, 04:04:05 AM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #5 on: September 19, 2017, 08:17:52 AM »

i found the shining force map editors easy to use. just gotta look for outside info about layers and some such, but yeah..

if possible that ones format i think is honestly the best
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Fox
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« Reply #6 on: September 20, 2017, 01:28:55 AM »

Okay cool.

Layers? Eh? Is there a possibility it works very similar to Golden Sun? - /(like, not just 3 layers for graphics, but also for events, height, etc... and each npc picks which layer to use.)

@that ones: For which?
SF1 = https://forums.shiningforcecentral.com/viewtopic.php?t=15145
Would that be a good example? I haven't even looked at it, yet, though.. (So don't even know if it has a map editor. :P)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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Cbox
Yesterday at 10:49:52 PM
roger: I can post but it goes to an error page when I submit.
Yesterday at 05:24:12 PM
zman9000: Site is back WOO!
May 09, 2018, 12:35:37 AM
KyleRunner: The "Start In" field is not editable... I'll try making new shortcuts
May 08, 2018, 09:51:08 PM
Fox: If all else fails, you canmake new Shortcuts to do the same thing.
May 08, 2018, 09:49:53 PM
Fox: Export Properties > Shortcut (Tab) > Target / Start In ; Target (for Export) should be: (filename) 0 , and for Import: (filename) 1
May 08, 2018, 08:52:00 PM
KyleRunner: I can't change the path in properties menu...
May 08, 2018, 01:27:19 AM
Fox: You may need to edit something in properties, though... so it uses the exe file in the same directory.
May 08, 2018, 01:24:59 AM
Fox: It is suppose to be a shortcut, yes.
May 03, 2018, 11:48:05 PM
KyleRunner: Fox, the "export" function in your text editor is just a shortcut... Could you please fix it?
May 02, 2018, 09:53:45 PM
KyleRunner: I come here everyday. I'm working on a Portuguese translation, and the people here help me a lot.
May 02, 2018, 08:56:07 AM
Drake baku: My feel as well, I posted a little as well since my return, but silence was all that followed... At least the forum is a great source for data when hacking GS/ GS2, currently looking for something I have read a long time ago cause my PP recovery psy is not working
May 01, 2018, 09:58:04 AM
Fox: I am thinking a lot of this might be because of Discord?
May 01, 2018, 09:56:08 AM
Fox: Yeah, this forum is more dead than ever before.  February and April have 0 new topics. (All other months prior have more.) And March has lowest number of new posts. (It'd be dumb to count the very first month this site was created.)
April 25, 2018, 09:02:13 PM
Fox: Yes. The best tool is a hex editor. Well.... VBA, VBA-SDL-H, no$gba Debugger, GBATEK, and my documentation.... to use these to learn how the code/data works. Best method because it maximizes your editing ability... and then there is my program gsmagic that I was working on. Still in its early stages, though. (Even after year(s).)
April 25, 2018, 04:21:58 PM
Xendrox D: *exept tla editor.
April 25, 2018, 04:21:29 PM
Xendrox D: is there any other tool for hacking gs?
April 23, 2018, 09:26:27 PM
Atrius: Rarely, but not never.
April 23, 2018, 08:01:48 AM
Drake baku: Can it be, the god who created the editor, atrius. I heard you never came back online here anymore
April 20, 2018, 02:46:36 PM
KyleRunner: Atrius!!
April 19, 2018, 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.

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