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Author Topic: Best Map Editor?  (Read 877 times)
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Fox
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« on: August 20, 2017, 01:13:14 AM »

Reeeally not sure where to put this.

But I want some map editor examples.... so that I can figure out gsmagic, I guess.
Basically something that gives a goal to strive for...


Map Editors I know about (But it's been awhile/so should probably check them again?): (Probably not that good?)

DoubleHelix (Metroid)
Lunar Magic (SMW) (That's why Pg Up/Pg Down changes map)
Hyrule Magic
Lazy Shell (SMRPG)
EliteMap (Pokemon, but Pokemon isn't complex like GS, is it?)
EggVine/whatever (Yoshi's Island)

Hm....Most of those games just use flat maps.... :/
« Last Edit: August 20, 2017, 11:16:30 AM by Fox » Logged

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« Reply #1 on: August 21, 2017, 03:00:06 PM »

I remember using a couple different Pokemon map editors and Toad's Tool for SM64 when I first started hacking, but it's been a while.

Don't forget about Yoshi Magic either! Even though I feel like you might want to update how it works somewhat.
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Fox
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« Reply #2 on: August 21, 2017, 03:34:02 PM »

Alright.

I'm thinking Pokemon is too simple of an example...?
Toad's Tool... maybe... but it is a bit different than the type of example I was looking for.
And Yoshi Magic... is kind of a messed up example... and since I developed it, I kind of /want/ to say it doesn't count. :P (It still counts, though.)

All of those still fit in this topic, but don't really fit well for what my intentions were. = Looking for a map editor that can help me come up with ideas to improve gsmagic. Er....


http://www.romhacking.net/?page=utilities&category=12&platform=&game=&author=&os=&level=&perpage=20&title=&desc=&utilsearch=Go


One example:
http://www.romhacking.net/utilities/screenshots/875screenshot1.png
Look what's in the title bar... I could consider doing something similar, or I could do something else. ... (Just a quick simple example. Though, it's not that helpful. Well, it may be helpful to know that it is a thing, though.)

Skimming through most of the editors, though... it looks like amateurs designed them. So it can be hard to find the masterpieces...

SceneNavi (?) (OoT/MM Editor) could be an example of a "Masterpiece"...
« Last Edit: August 21, 2017, 04:29:42 PM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #3 on: August 22, 2017, 07:01:53 PM »

In Fire Emblem hacking they use Tiled to make maps and then insert those maps in the pointer addresses to replace an existing map.
Well if similar methods can be applied to Golden sun then we can work something out.
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Fox
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« Reply #4 on: August 23, 2017, 03:38:30 AM »

Tiled?

A great majority of GBA games work by using map tiles. GBA's built-in BG Modes even work via 8x8 tiled... ; But in my experence, I feel like it is common to see 4 of those tiles together to make 16x16 tiles.... and then there are games like Banjo Kazooie: Grunty's Revenge (or whatever), that do even more tiles... which I think makes 32x32 tiles...

(Also, let's not forget some of the 3D games.... but those are rare for the GBA. (There were at least a couple, though.))

--
GS does the Tilemap (16x16 tiles) , linking to a tile table (8x8 tiles)... ... I had assumed all the tiles go in the order used in the map... but I still need to verify that after seeing what looked like an unused tile. (Not sure if referenced in the tilemap or not... given how it works and how lazy I am.)

I feel like it might be something like this in some situations... (pattern. but ofcourse the map data header contains info on where each layer is, so...)
02010000
xxxyyy--
xxxyyy--
02018000 (example)
zzz-----
zzz-----

x=layer 1
y=layer 2
z=layer 3
-= out of layer tiles... ; The last two per row usually omitted? ; And sometimes there are times a map can be wide enough layer 2 has to go after.

Even worse = Tiles may look different based on layer because layers can have different char bases assigned to them.
« Last Edit: August 23, 2017, 04:04:05 AM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #5 on: September 19, 2017, 08:17:52 AM »

i found the shining force map editors easy to use. just gotta look for outside info about layers and some such, but yeah..

if possible that ones format i think is honestly the best
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Fox
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« Reply #6 on: September 20, 2017, 01:28:55 AM »

Okay cool.

Layers? Eh? Is there a possibility it works very similar to Golden Sun? - /(like, not just 3 layers for graphics, but also for events, height, etc... and each npc picks which layer to use.)

@that ones: For which?
SF1 = https://forums.shiningforcecentral.com/viewtopic.php?t=15145
Would that be a good example? I haven't even looked at it, yet, though.. (So don't even know if it has a map editor. :P)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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