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Author Topic: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions  (Read 1949 times)
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« Reply #15 on: September 06, 2017, 07:00:02 PM »

I've completed Colosso, Lunpa, Suhalla Desert, and all the Crossbone Island stuff except for Deadbeard (who is a very well designed challenge, I'd like to add  Happy ).  Still working out a strat for him.  But anyway...

You are implying that said player is almost always in a class setup that doesn't have it.

That was generally the case for me, as I went through the game.  I found the classes that didn't have it more helpful than those that did.

I agree that it should be easier to reach that and in fact it's been in Ivan's default class alone (which is an unprecedented exception) since forever, until i lacked the space for it. I would have immediately made it innate through the editor if i were able to do so, and I will probably invest some time in a future release to do it via hex editing since that's the only way.

I have an idea; what if the Shaman's Rod gave it to him?  I mean, it's the ancient relic of a clan of Jupiter adepts, and Sheba ends up having to use Whirlwind to pass Moapa's test...so what if the Shaman's Rod granted it just like a psynergy item would?  Would that be a good solution?

That said, I refuse to accept that this inconvenient can halt a player's progress for more than a couple of minutes and i'll instantly dismiss any "i got stuck, this is bad"-like comments with a "you're not trying hard enough"-like response.

I personally never got stuck by it.  I knew Whirlwind was in Ivan's Seer class the moment I experimented with class set-ups for the Bandit fight.  But I don't think it's unreasonable to expect that someone else might've gotten tripped up by it, just because they might've been so used to how the original game was.

For all you know, they might've seen that this was a difficulty patch, decided "oh, that means I have to do some grinding!", and then... I dunno, grinned to LVL 7 or something, thinking that that's what you were expecting of them.  That sounds odd, even to me, but...I've seen players make crazier assumptions :P .

Quote
The point is they are supposed to know them, cause they have all the documentation available in the first post. It's like a big FAQ section; if you're having problems of any kind, you should go there and look for hints/answers. If you lose even more time for trying solutions at random, well i can't do anything about it.

The outside documentation does work; because this is a fan made hack that's aimed towards experts.  I am curious though; are you planning to become a game designer, by any chance?  If so, I would argue that this is a bad habit to get in to.  For games aimed at your average consumer, the outside documentation needs to be a really cool and helpful thing that the player can read through if they wish; not mandatory.
« Last Edit: September 06, 2017, 07:05:20 PM by Fionordequester » Logged
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« Reply #16 on: September 06, 2017, 07:13:12 PM »

By the way...no matter what nitpicks I have, I'd like to emphasize that I'm STILL greatly enjoying the hack!  A lot of the ideas behind this stuff is really cool, and it's great to FINALLY meet challenges great enough to stretch me to the edges of my creativity!  The only fights to ever do that to me in the base games were Poseidon and Dullahan.  But even then, Poseidon was only due to me being VASTLY under leveled due to regularly using Retreat Warpping and skipping Djinn; and Dullahan was only due to be banning resets for myself!

This hack isn't perfect, and I'll still be pointing stuff out in future videos...but on the whole, I enjoyed my time with this Happy !
« Last Edit: September 06, 2017, 07:15:40 PM by Fionordequester » Logged
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« Reply #17 on: September 06, 2017, 11:58:40 PM »

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A game shouldn't need outside documentation. It's never bad to provide it, but unless it's something you have absolutely no control over, the player shouldn't need it. That doesn't change when it's a hack.

Quote
The outside documentation does work; because this is a fan made hack that's aimed towards experts.
Different opinions but in this case the documentation doesn't really help if you can't figure out the trick by yourself. I mean, i keep mentioning the "class chart" but why would you check that if you don't think "wait, maybe it's in another class"?

Quote
I have an idea; what if the Shaman's Rod gave it to him?  I mean, it's the ancient relic of a clan of Jupiter adepts, and Sheba ends up having to use Whirlwind to pass Moapa's test...so what if the Shaman's Rod granted it just like a psynergy item would?  Would that be a good solution?
The main issue it that the fastest way to gain whirlwind if you don't have it is annoying. You need to mass standby your djinn, move one, set that, use WW and revert. I don't know how much moving it to a weapon helps that. Also it is counterintuitive, cause equipping a weapon was never used for gaining utility psy, changing your class has always been the method. Fun concept nonetheless and fits with the lore.

Anyway, glad you're liking the mod and... man, you're fast! I've never been a speedrunned but i would've never expected deadbeard in 3 days! Please take your time in describing in details everything you liked and didn't like so i can use it for future reference.

PS. I'm not really planning to be a game designer, it's just an hobby of mine ATM. One i invested a lot of time into, but still an hobby nonetheless.
« Last Edit: September 07, 2017, 12:05:09 AM by Caledor » Logged
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« Reply #18 on: September 07, 2017, 01:41:24 AM »

Different opinions but in this case the documentation doesn't really help if you can't figure out the trick by yourself. I mean, i keep mentioning the "class chart" but why would you check that if you don't think "wait, maybe it's in another class"?

That's very true, as well.  Good point!

Fun concept nonetheless and fits with the lore.

Thanks.  And yeah, it isn't a perfect solution either, for all the reasons you said.  I was just thinking that, if hex editing Whirlwind in was going to be too complicated or time consuming, then my suggestion might work as a "temporary fix" in the meantime; something you could easily hammer out before doing the serious work.  

Anyway, glad you're liking the mod and... man, you're fast! I've never been a speedrunned but i would've never expected deadbeard in 3 days! Please take your time in describing in details everything you liked and didn't like so i can use it for future reference.

Will do; and yeah, I've gotten to be pretty good at the game.  I'm not a speedrunner MYSELF...but I regularly correspond with runners like TL_Plexa, Fretzi, CriticalCyd, and the others on their Discord channel.  In fact, I was part of the reason Plexa discovered the "Bronze Password Glitch" (described here), and I also recently discovered that Dullahan can only use three patterns worth of opening moves (the 1st being "Break/Attack -> True Collide -> Element Swap", the 2nd being "Attack -> True Collide -> Formina Sage", and the 3rd being "Charon -> Curse -> Djinn Storm").

So I do have a fair amount of skill at this game, though it's still nothing compared to what the actual speed runners can do.  Regardless, I'll do my absolute best to give you fantastic commentary!

PS. I'm not really planning to be a game designer, it's just an hobby of mine ATM. One i invested a lot of time into, but still an hobby nonetheless.

Ah, gotcha!  Oky doke then.
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« Reply #19 on: September 07, 2017, 09:35:20 AM »

Well, that's that!  Finally beat Deadbeard AND Fusion Dragon today, so that's that done.  I have to say though; I enjoyed the Deadbeard fight...but the Fusion Dragon took a preposterously long time to kill.  I don't know if I was too underleveled or not, but...well, here's where I was at at both bosses...

Deadbeard: Ivan at LVL 22, everyone else at LVL 23

Fusion Dragon: Mia & Ivan & Garet at LVL 25, Isaac at LVL 26

But yeah, I think that blasted +50 HP regen was excessive.  Made that fight take about twice as long as it should've taken, IMO.  Deadbeard took a while too, but he was a much more exciting fight.  Fusion Dragon, on the other hand, was just kind of a slog Sad ...

But oh well!  Expect some videos soon, and God bless you!

EDIT: Actually, one more thing.  Is a single Planet Diver SUPPOSED to be an AoE that can do 350+ Damage to someone?  I mean, USUALLY it only hit for about 180-200 to whoever it hit hardest; but OTHER times, it seemed like it would randomly do double what it normally did.  It might be my imagination, but the damage numbers seemed to fluctuate an unusual amount.

Regardless, the Dragon's ability to do two of those in a single round is probably part of the reason my strat took so long.  I had to use a strat that was safe enough to accomodate for that Sad .
« Last Edit: September 07, 2017, 10:06:21 AM by Fionordequester » Logged
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« Reply #20 on: September 07, 2017, 11:03:31 AM »

EDIT: Actually, one more thing.  Is a single Planet Diver SUPPOSED to be an AoE that can do 350+ Damage to someone?  I mean, USUALLY it only hit for about 180-200 to whoever it hit hardest; but OTHER times, it seemed like it would randomly do double what it normally did.  It might be my imagination, but the damage numbers seemed to fluctuate an unusual amount.

Regardless, the Dragon's ability to do two of those in a single round is probably part of the reason my strat took so long.  I had to use a strat that was safe enough to accomodate for that Sad .
You mean Dragon Driver? That skill is basically the same as vanilla barring +10 power, so numbers shouldn't fluctuate that much. If you've recorded a video of the fight i'd love to see it.
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« Reply #21 on: September 11, 2017, 08:27:02 PM »

Alright, and here's Part 2!  Imil Cave to Saturos!  Note that there are some audio mixing issues in the first 20 seconds, with my voice being WAY too silent.  That gets better after that point.

Note that I did NOT do Tret before doing this part.  In addition, I sold the Water of Life so that I could buy EVERY piece of armor I could from Bilibin, as well as a Broad Sword for Garet.  In addition, I gave the Mint and 20x Herbs to Ivan so he would outspeed Saturos; and also gave 10x Herbs to Mia just in case (wasn't needed, as it turns out).



So, once again, I'll provide the cliff notes version of my thoughts, and the long version!

Short Version: This part of the game is almost perfectly balanced!  The summons are just as useful as they should be; strong enough to kill or almost kill most of the encounters around here while still allowing enemies to do a lot of damage to you.  But I would tweak the Ooze enemies if you're going to have a 4x Ooze encounter.  These guys are far too durable, and split up far too often as they are now.  They don't fit into the difficulty curve of the rest of this area, so I'd highly suggest some nerfs to them.

I would also tweak either Sleet or Poison so that Poison is almost guaranteed to land on Sleet.  The fight only lasts 2-3 turns, so Poison is only worth it if it gets at least two turns worth of use.  Otherwise it's worthless to me.

Long Version: The 4x Ooze encounter...dang.  Those guys take off about a 1/3rd of your HP with every hit, and split up often enough that I'll end up having to kill seven of them before I finally finish things.  By that time, I'll generally lose about 2/3rds of my party, if I even win at all. 

NONE OF THE OTHER ENCOUNTERS ARE THAT HARD!  So for the sake of having a consistent difficulty curve, I would choose one of the following options...

----------------------------------------------------------------------------
1) Cut the 4x Ooze encounter down to 3x.

2) Reduce the chances of them duplicating

3) Nerf their starting HP to where I can kill them much more easily
----------------------------------------------------------------------------

As for Sleet, that fight only lasts for 3 turns at the most; and the Poison status ailment only does 30 HP worth of damage per turn.  So the only way it's damage would surpass that of Starburst and Spire is if it lands on the very 1st turn; and that does not seem to happen anywhere near often enough to be worth the opportunity cost.  You said you wanted debuffs to be more useful, and that you wanted to have many different sorts of strategies be effective.  Well, I'd say the Sleet fight is another good opportunity to follow through on that  Happy .

For Saturos...I'm not sure if I'd tweak that fight or not.  Saturos has 1700 HP compared to the 1200 HP he used to have; and I'm not sure that's entirely necessary given how badly summons have been nerfed.  I don't know what exact tweaks you made to the damage formulas, but it seems like LVL 2 summons only do around 50% of the damage they used to do (despite the HP% modifier only going down from 3% to 2%...right?), and LVL 3-4 summons do even less than that.  So I'm not sure the HP boost was entirely necessary for Saturos.  I mean...I spent most of the fight doing the exact same sequence of moves, so nothing would've changed for me if Saturos had 1200 HP instead of 1700.

That said, the fight only lasts about 9 minutes as-is; and that's a pretty reasonable length, IMO.  So, you can use your best judgment as to whether or not that deserves tweaking  Happy !

And that's it!  Any other questions any of you have? 
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« Reply #22 on: September 11, 2017, 09:09:56 PM »

I don't know what cal did, but even if summon HP damage was 1%, those damage numbers shouldn't be possible. 2% of 1700 is 34, and nereid's base damage is 60. At 1% per djinni, it would be doing at minimum 94 base damage, before elemental modifiers. At 2% per djinni, nereid should be hitting 128 base damage, before elemental modifiers. Even if saturos's HP were unchanged, it would still be 108 base damage. Meanwhile, mia, who has >100 mercury power against saturos's 72 mercury resist, only did 93 damage with her first nereid summon. Something is *very* wrong with these numbers.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #23 on: September 11, 2017, 10:12:03 PM »

I don't know what cal did, but even if summon HP damage was 1%, those damage numbers shouldn't be possible. 2% of 1700 is 34, and nereid's base damage is 60. At 1% per djinni, it would be doing at minimum 94 base damage, before elemental modifiers. At 2% per djinni, nereid should be hitting 128 base damage, before elemental modifiers. Even if saturos's HP were unchanged, it would still be 108 base damage. Meanwhile, mia, who has >100 mercury power against saturos's 72 mercury resist, only did 93 damage with her first nereid summon. Something is *very* wrong with these numbers.

...Huh.  That IS weird now that you mention it.  And looking at the changes from the Reloaded thread, the LVL 1-3 summons are supposed to be STRONGER than they used to be, too!  Take a look!

Spoiler for Summons:
Summons' HP% Damage nerfed from 3% per Djinn to 2% per Djinn (Daedalus: 5% the first attack and 10% the missile instead).

Summons Base power is 35-70-130-220 for the standard 4, Zagan 60, Megaera 65, Flora 120, Moloch 125, Ulysses 210, Eclipse 310, Haures 320, Coatlicue 400, Dedalus 140+340, Azul 500, Catastrophe 520, Charon 580, Iris 750.

Summons that require more than 2 djinn won't appear right at the start of a battle. After the first turn, 3-djinn summons become available; after the second, 4-djinn summons become available and so on, with Iris available after the 7th turn has passed (6 and 7 djinn summons are unlocked in the same turn).

Catastrophe requires 7 djinn to be summoned (5 Ju, 2 Me), Charon 8 (6 Ve, 2 Ju) and Iris 10 (6 Ma, 4 Me).

HP gained from Djinn more or less halved.

Reflux is multi-target. Shade and Flash reduce damage respectively by 50% and 66% instead of 60% and 90%. Vine, Mud, Gasp and Fury deal base damage. Ember restores 10% of PP, Ether 35% and Aroma 12,5%. Balm and Spark revive to 50% HP instead of 60%. Crystal heals 60% of HP.

LVL 1 summons used to be 30, LVL 2 used to be 60, LVL 3 used to be 120, and LVL 4 used to be 240.  So the ONLY ones that should be weaker are the LVL 4 ones.
« Last Edit: September 11, 2017, 10:17:43 PM by Fionordequester » Logged
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« Reply #24 on: September 12, 2017, 12:03:40 AM »

There seems to be something screwy happening with epow in general here.

Mia's Nereid damage with no mercury boosts: 93 damage
Mia's Nereid damage with +30 mercury power: 99 damage
Garet's Nereid damage with no mercury boosts: 78 damage
Garet's Nereid damage with +30 mercury power: 83 damage
Garet's Nereid damage with +60 mercury power: 82 damage (??????)
Garet's Nereid damage with +90 mercury power: 85 damage (??????)

Garet's Venus damage: 32, 38
Mia's Venus damage: 37
Isaac's Venus damage: 38, 40
Ivan's Venus damage: 35

Now, it's entirely possible I missed a "X's mercury power returns to normal" text, since I was watching the video at 2x speed specifically so I could look for summon damage, but something about these numbers feels very off. Garet's Venus damage should not be able to vary that much.

The 30/60/90 buff amounts were all within 3 damage of each other, so maybe epow buffs don't stack like I thought they did, but that still doesn't explain how +30 mercury power is only increasing damage by 6 or 7. At 70 base damage, 30 epow should give a minimum of +10 or +11 damage. Even if we assume that 78 was a high roll for Garet, that would imply that +30 mercury power only increased his damage by 7.
« Last Edit: September 12, 2017, 12:07:22 AM by leaf » Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #25 on: September 12, 2017, 12:10:32 AM »

Summon boosts don't stack on top of one another; and from what I remember, it was like that in the vanilla game, too.  Not sure how LVL 3 summon boosts would interact with LVL 4 summon boosts and all that, but, that might answer that question.
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« Reply #26 on: September 12, 2017, 12:25:10 AM »

Okay, that's what I figured when I saw those numbers. I guess I never noticed since when you're spamming lv4 summons, +100 epow probably caps you out anyway. It still doesn't explain why the damage increase from +0 -> +30 is so small, though, or why Nereid is only doing damage in the 90s from Mia.
« Last Edit: September 12, 2017, 12:28:32 AM by leaf » Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #27 on: September 12, 2017, 12:30:25 AM »

ePow in this hack might be /250 instead of /200 in the damage formula since the cap for ePow and eRes was boosted to 250. Not sure that's enough to explain the weird numbers, though.
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« Reply #28 on: September 12, 2017, 04:29:45 AM »

And here's the Tret Boss Fight to right before Killer Ape!  My commentary is still a little silent compared to the game; but it's at least properly synced now.  So if I can get the game audio and commentary audio balanced out, that should be all the technical issues worked out!  Anywhere, here you go!



Short Version: Once again, almost no complaints here.  Tret is now dangerous enough to be a threat, while still tame enough to ease players in to the difficulty curve.  Plus, he serves as an effective wake-up call to anyone who isn't using Elixirs.  However, I would tweak the Djinn fights so that they can't run away anymore.  They get two actions per round, so their chances of fleeing just becomes that much more obnoxious.  As for the random encounters, they are an appropriate upgrade from what came before them.  Strong enough to be dangerous without Kolima's armor, but still easy enough WITH Kolima's armor. 

However, I am not looking forward to the Killer Ape.  That's a definite low point in this hack, IMO.

Long Version: The boss fights are, in my opinion, the weakest part of this hack; however, even those aren't generally too bad.  Tret, for example, is actually very well designed for where he's at in the game.  His offensive capabilities are decent without being overkill, Djinn summons are still strong enough to take off a good amount of his HP, and Sleep Star is a good wake-up call for anyone who's not using Elixirs.  Plus, he's slow enough to where I'm always able to outspeed him.

I'm not sure Caledor properly play-tested the early game bosses that now get 2 actions per round instead of 1 (Killer Ape and Hydros Statue); but this guy, at least, turned out pretty well.

The random encounters work out similarly well, partially due to a neat trick I learned a long time ago.  By spreading out Djinn of different elements, instead of going mono-elemental on all characters, I can significantly increase the rate at which I recover them.  This, as you can see, is very powerful; and it's one of the reasons why the vanilla games are so broken.

Speaking of Djinn, I don't think it's necessary for them to run away anymore.  Each Djinn after Sleet gets 2 Actions per round instead of the usual 1; so that chance to Run Away becomes all that much more obnoxious.  And besides; the Djinn are now strong enough that they can easily wipe your party if you're not careful with Granite, Zephyrs, and other Djinn.  That makes them challenge enough as is, IMO.

Mogall Forest is a sharp difficulty spike, if you haven't bought all the armor upgrades possible in Kolima.  I don't know why the Dirge's Flying Attack did so little damage to me here, but I remember it doing 75-90 Damage (don't remember the exact amount) to some of my characters back in my first playthrough, when I tried to make do without buying anything at Kolima.  The Skeleton's Undead Sword was also pretty strong, at something like 55 Damage to a single character without upgrades.  

That, and the upcoming Killer Ape fight, are why I was so desperate to get all the armor upgrades at Kolima.  The Killer Ape fight is still absolutely stupid, even WITH those upgrades; but I can at least nullify the random encounters before it.

I also like the fact that the Turtle Boots now give a flat AGL penalty instead of giving a multiplicative one.  I'm undecided about doing the same to the Elven Shirt; but it does change things up a little at least.  

Anyways, everything was all pretty good in this update.  NEXT UPDATE though?  Thaaaat's when things are going to get...not-so-good.  The Killer Ape is a beast all-it's-own; I'm gonna need a WHOLE separate video to do justice to that one!

So then, have a nice night, and God bless you all!
« Last Edit: September 12, 2017, 05:35:40 AM by Fionordequester » Logged
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I need saves to test encounters in GS Reloaded!

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« Reply #29 on: September 12, 2017, 02:15:05 PM »

Short answer cause i'm really busy these days:

Dirge's Flying Attack deals either 0.8 or 1.6 damage.
Djinn that act twice per turn have half the chance to use the "Flee" command so there's no difference in the overall chance to run away.
I'll check the summons damage formula.
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Today at 05:19:46 AM
Majora: Perfect. Thank you!
Today at 04:45:37 AM
Atrius: Also, you can put use [nobbc][/nobbc] to show bbcode without it being parsed.
Today at 04:22:03 AM
Atrius: The bbcode wasn't designed to handle "https://youtu.be/" links.  It should be fixed now.
Today at 01:06:01 AM
Majora: Read that sometimes SMF doesn't like YouTube's https links, seems to have the same issue with http as well
Today at 01:04:59 AM
Majora: Sorry lol, didn't realize it would embed the player into the chat. At least that works! tl;dr: embedded YouTube videos fail to appear in forum posts
Today at 01:04:07 AM
Majora: Just noticed this, not sure if it's already been mentioned but it looks like the forum is breaking embedded YouTube links in posts using BBCode [youtube][/youtube] tags
December 13, 2017, 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.

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