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Author Topic: Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod)  (Read 391 times)
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Majora
Venus Clan

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« on: September 21, 2017, 08:02:34 AM »



(a mod for minecraft version 1.11.2)


This project has been in progress for quite some time. I think the result will prove to be a great boon for the art of Minecraft world building using assets from Golden Sun. It's quite a beautiful mod so far, I hope you enjoy it!

Posting this preemptively because I honestly can't wait to finish development, compile it, and actually start building with it.
Be sure to screenshot your creations and send them to Hiroyuki Takahashi (or, even better, Nintendo) as a friendly daily reminder to
rev up development for a Golden Sun title for Nintendo Switch.

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "Creating the ability to build a world that faithfully employs the designs and artwork of the Golden Sun series within Minecraft through the use of new tools and advancements in Minecraft modding was the goal for this mod. Memorable set pieces from Sol Sanctum to Mercury Lighthouse, Lemuria, and more have been captured in meticulous detail, from the arched doorways and wall decorations of Mercury Lighthouse to the two microscopic red decorations that adorn the entryways of the castle in Lemuria (did you know this design only appears twice in all of Lemuria?). The use of relatively new 3D modeling tools such as oBeeware's Cubik Studio has greatly improved the ease of implementation for 3D objects in Minecraft, so much so that it is now possible to generate 2D 3D-capable objects directly from a source image or 3D object file via voxelation. This was a huge benefit, as many sprites and textures from the series which demand three dimensions to translate and truly 'look good' in Minecraft are now able to be implemented in-game (circular models are still a pain, don't get me wrong, this is Minecraft we're talking about here -- I put in a good effort with the Boulder object, at least! Perhaps a switch from .JSON to .OBJ is in order?).

Object positioning was taken into consideration in development as well, given the top-down camera angle present in the Golden Sun games -- objects will face south at all times with few exceptions, forcing you to rethink your designs and build with the Golden Sun camera perspective in mind. New 3D objects, new blocks, custom animated water designs straight from the Golden Sun world, and more will be included. Also included are a great selection of sounds from the game. The classic Golden Sun "jump" sound will occur when the user jumps, (I will include a version that omits this as well as I can see some users finding it annoying after extended play) the explosion sound will occur when Sol Sanctum platforms are placed, an eerie wind-in-the-trees sound will play should you happen to right-click on a Cursed Tree, etc. Overall, this mod packs a lot of character, wonderful sprites and textures, and just "looks good".
I hope you like it!"


The mod adds a huge selection of 3D objects, new blocks, and more to Minecraft.

IMAGES

Spoiler for Hidden:
































The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

3D Golden Sun models appearing in Minecraft for the first time.
Archways
Modular planks
Seamless textures with articulations
Operable doors
Sound effects
Animated fluids:
Lemuria Fountain water
Mercury Lighthouse water
Desert oasis water
Sol Sanctum "deep blue"
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

Golden Sun: Vale Essentials (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2871.0

Golden Sun Statues (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2863.0

Golden Sun Decor (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2436.0

Golden Sun Djinn Mod (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2645.0

COMING SOON...
Spoiler for Hidden:
A fix for object names in GUI.

GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
« Last Edit: Today at 01:00:44 AM by Majora » Logged
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Majora
Venus Clan

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« Reply #1 on: September 22, 2017, 11:58:35 PM »

9/22/17: Updated with a download link.
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Majora
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« Reply #2 on: September 24, 2017, 07:00:31 AM »

9/27/2017: Fix one thing, break twenty other things! Updated to version 1.0.2 with the following fixes:

- Fixed some object textures that broke in v.1.0.1.
- Updated certain objects to include rotations based on which way the player is facing when placing the block to provide continuity with Golden Sun Statues.


9/24/2017: Updated to version 1.0.1 with the following fixes:

- Fix for incorrect object names in GUI.
- Moved Venus Lighthouse Pad object to correct Creative tab.


Here are a couple of quick screenshots of a structure built with Venus Lighthouse blocks:









A model for one of the bridges in Vale. This model will be scaled-up slightly and then broken out into three or more separate parts, so that the player can customize the length of the bridge in-game as part of a future Golden Sun mod:

« Last Edit: September 28, 2017, 11:43:35 PM by Majora » Logged
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Cbox
Today at 05:19:46 AM
Majora: Perfect. Thank you!
Today at 04:45:37 AM
Atrius: Also, you can put use [nobbc][/nobbc] to show bbcode without it being parsed.
Today at 04:22:03 AM
Atrius: The bbcode wasn't designed to handle "https://youtu.be/" links.  It should be fixed now.
Today at 01:06:01 AM
Majora: Read that sometimes SMF doesn't like YouTube's https links, seems to have the same issue with http as well
Today at 01:04:59 AM
Majora: Sorry lol, didn't realize it would embed the player into the chat. At least that works! tl;dr: embedded YouTube videos fail to appear in forum posts
Today at 01:04:07 AM
Majora: Just noticed this, not sure if it's already been mentioned but it looks like the forum is breaking embedded YouTube links in posts using BBCode [youtube][/youtube] tags
December 13, 2017, 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.

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