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Author Topic: Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod)  (Read 3234 times)
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Majora
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« on: September 21, 2017, 08:02:34 AM »





(a Golden Sun Minecraft mod for version 1.11.2)


This project has been in progress for quite some time. I think the result will prove to be a great boon for the art of Minecraft world building using assets from Golden Sun. It's quite a beautiful mod so far, I hope you enjoy it!

Posting this preemptively because I honestly can't wait to finish development, compile it, and actually start building with it.
Be sure to screenshot your creations and send them to Hiroyuki Takahashi (or, even better, Nintendo) as a friendly daily reminder to
rev up development for a Golden Sun title for Nintendo Switch.

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "Creating the ability to build a world that faithfully employs the designs and artwork of the Golden Sun series within Minecraft through the use of new tools and advancements in Minecraft modding was the goal for this mod. Memorable set pieces from Sol Sanctum to Mercury Lighthouse, Lemuria, and more have been captured in meticulous detail, from the arched doorways and wall decorations of Mercury Lighthouse to the two microscopic red decorations that adorn the entryways of the castle in Lemuria (did you know this design only appears twice in all of Lemuria?). The use of relatively new 3D modeling tools such as oBeeware's Cubik Studio has greatly improved the ease of implementation for 3D objects in Minecraft, so much so that it is now possible to generate 2D 3D-capable objects directly from a source image or 3D object file via voxelation. This was a huge benefit, as many sprites and textures from the series which demand three dimensions to translate and truly 'look good' in Minecraft are now able to be implemented in-game (circular models are still a pain, don't get me wrong, this is Minecraft we're talking about here -- I put in a good effort with the Boulder object, at least! Perhaps a switch from .JSON to .OBJ is in order?).

Object positioning was taken into consideration in development as well, given the top-down camera angle present in the Golden Sun games -- objects will face south at all times with few exceptions, forcing you to rethink your designs and build with the Golden Sun camera perspective in mind. New 3D objects, new blocks, custom animated water designs straight from the Golden Sun world, and more will be included. Also included are a great selection of sounds from the game. The classic Golden Sun "jump" sound will occur when the user jumps, (I will include a version that omits this as well as I can see some users finding it annoying after extended play) the explosion sound will occur when Sol Sanctum platforms are placed, an eerie wind-in-the-trees sound will play should you happen to right-click on a Cursed Tree, etc. Overall, this mod packs a lot of character, wonderful sprites and textures, and just "looks good".
I hope you like it!"


The mod adds a huge selection of 3D objects, new blocks, and more to Minecraft.

SCREENSHOTS

Spoiler for Hidden:
































The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

3D Golden Sun models appearing in Minecraft for the first time.
Archways
Modular planks
Seamless textures with articulations
Operable doors
Sound effects
Animated fluids:
Lemuria Fountain water
Mercury Lighthouse water
Desert oasis water
Sol Sanctum "deep blue"
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

Golden Sun: Vale Essentials (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2871.0

Golden Sun Statues (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2863.0

Golden Sun Decor (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2436.0

Golden Sun Djinn Mod (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2645.0

COMING SOON...
Spoiler for Hidden:
A fix for object names in GUI.

GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
« Last Edit: September 14, 2018, 02:00:36 AM by Majora » Logged
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Majora
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« Reply #1 on: September 22, 2017, 11:58:35 PM »

9/22/17: Updated with a download link.
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Majora
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« Reply #2 on: September 24, 2017, 07:00:31 AM »

9/27/2017: Fix one thing, break twenty other things! Updated to version 1.0.2 with the following fixes:

- Fixed some object textures that broke in v.1.0.1.
- Updated certain objects to include rotations based on which way the player is facing when placing the block to provide continuity with Golden Sun Statues.


9/24/2017: Updated to version 1.0.1 with the following fixes:

- Fix for incorrect object names in GUI.
- Moved Venus Lighthouse Pad object to correct Creative tab.


Here are a couple of quick screenshots of a structure built with Venus Lighthouse blocks:









A model for one of the bridges in Vale. This model will be scaled-up slightly and then broken out into three or more separate parts, so that the player can customize the length of the bridge in-game as part of a future Golden Sun mod:

« Last Edit: September 28, 2017, 11:43:35 PM by Majora » Logged
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« Reply #3 on: September 07, 2018, 03:48:10 AM »

UPDATE 9/13:

Some bad news on the Golden Sun Minecraft update recently posted on the forum for anyone interested. The developer I was working with, Flaw, decided to have a tantrum over a minor project design disagreement and restricted access to the code repository for the project. Unfortunately this means I have withdrawn my contributions to the project and will no longer be assisting with development for this project, for which I was the design lead with roles in marketing, audio design, texturing, CTM resource pack design, 3D modeling, and building, among other tasks. This is a real shame, as this was a dually ambitious but feasible project that I was more than happy to devote my spare time towards for the majority of a year, and development of this project came along farther and was of a higher quality than any Golden Sun Minecraft project I had seen -- we were fast approaching a testable state where we planned to advertise the in-progress project to interested Golden Sun fans who may have been interested in joining the team to supplement our two-man band developer and designer team. It is unfortunate Flaw has decided to take the project in this direction. I apologize on his and my behalf to anyone who may have been looking forward to following the progress of this project. Wishing Flaw all the best in his future endeavors.

Original Post:

Updated with a quick project update:

Golden Sun is expanding! The 2.0 mod series has merged with a unique and exciting project currently in development for Minecraft version 1.12.2! The beautiful objects and textures from the 2.0 series of Minecraft mods will feature as part of this expansive in-development Golden Sun project, which will bring in-depth classic Golden Sun gameplay to the Minecraft experience. We will provide an official reveal in the near future.

If you would like to volunteer your development or pixel art skills, (or simply want to follow the project's development, no shame!) check out the Discord: bit.ly/DevelopGoldenSun

If any of these are your thing, we want to hear from you. Click here: bit.ly/DevelopGoldenSun
  • JVM development
  • Web development
  • Typescript on node.js, React, or Vue
  • Cubik Studio texturing and modeling
  • Minecraft world building
  • Playtesting

We will provide an official reveal in the near future. Check back later for details!
« Last Edit: September 14, 2018, 01:59:28 AM by Majora » Logged
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July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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