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Author Topic: Golden Sun BYOND  (Read 53218 times)
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Thunder-squall
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« Reply #135 on: January 12, 2014, 09:08:21 AM »

Came across the 'Liberated Pixel Cup' in my searches. (lpc.opengameart.org)

It seems that over time, people are likely to add more and more stuff that follow a consistent style.  Don't know if it fits the style you want, but it's a relatively cheap (free) and conervative way to go.
(i.e. http://opengameart.org/art-search-advanced?field_art_tags_tid=liberated%20pixel%20cup)

See their style guide and assets: http://lpc.opengameart.org/static/lpc-style-guide/index.html

And since I'm posting, here's a thread related to artists and how much it might cost to get some animation frames done.
http://opengameart.org/forumtopic/how-long-does-it-take-to-create-the-lpc-character-art-0


2.  The way to help is mostly in the form of making sure work gets done...  Either by pestering me into it or doing it.  Right now, I really need to start with the character creation system, and the best way to get that to happen is to get some pixel work done on building a character icon base and customizable parts.

Edit:  And to be clear, they have character bases and I think customizable parts.



« Last Edit: January 12, 2014, 09:12:46 AM by Thunder-squall » Logged
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Thunder-squall
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« Reply #136 on: January 14, 2014, 02:12:30 AM »

Alternately, rather than spriting, it may actually be easier to work from 3D models.  I suggested Sketch-Up Make in the thread:  Golden sun base sprite?

I haven't tried it myself, but someone's gotta to test it.  You going to volunteer?
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Kioll
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« Reply #137 on: January 15, 2014, 03:49:24 PM »

Sounds like someone didn't read the first post.  BYOND is the "medium" I plan to make the game in.  But in order to really get anywhere with it, I need my icons.
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« Reply #138 on: January 16, 2014, 08:01:41 AM »

List of icons you need?
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« Reply #139 on: October 07, 2014, 01:30:50 PM »

Is this still in the works...? If not, is there still a copy of it somewhere? Lol
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« Reply #140 on: October 07, 2014, 02:22:49 PM »

It should be still active. Or at least not abandoned. Um...
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Kioll
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« Reply #141 on: October 08, 2014, 03:55:56 AM »

Define in the works...?  This is still on the backburner.  I still need base sprite icons with interchangeable pieces....  Which I can technically do, technically, with a little thing I like to call pixel editing...  but it's not easy, and it's a LOT of work.  If I had someone to definitively help with one job or the other, (coding or iconning), I could likely pick up the other and at least get started.  But the job is daunting for a single person, and I hate working alone, which was part of the point of making this thread originally: to get people to help.
But no, it's not abandoned.  In fact, it's just waiting for the right moment...  Trust me.  One day, this WILL be a reality.  And it'll be epic.  I hope...
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« Reply #142 on: April 17, 2016, 02:31:21 PM »

Sounds good what about ships?
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Cbox
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)
January 28, 2018, 03:46:22 PM
shenlong: Hi, Im following up on @Raijinken's question about the sprite change... How do I access that to change it? and can you tell me what the values are for the characters? newbie here
January 26, 2018, 10:12:00 PM
roger: h a p p y  b i r t h d a y  z m a n
January 26, 2018, 01:38:04 AM
Fox: (Assuming you're going for "E")
January 26, 2018, 01:37:06 AM
Fox: So like... https://i.imgur.com/cI4Bgoy.png = Does not explain how it works, but follows this type of thinking.
January 25, 2018, 09:57:44 PM
Fox: Hm... Actually, this gives me an idea! What if the lighthouse becons on each lighthouse were actually portals?
January 25, 2018, 09:56:19 PM
Fox: Hard to explain without a diagram or something... but I could decide on that later. Right now, it turned out I dreamed of something! Something to do with going into the dark dimension... and to go between light and dark, required some energy (energy sphere/warp portal?) to be on... I forget most of the details of the dream now, but it's like you could get trapped in the dark world. Er...
January 25, 2018, 04:56:04 PM
KyleRunner: Can't understand... but... nice!
January 24, 2018, 06:20:33 AM
Fox: Third approach idea = Scan char tables and set up an array that helps to quickly jump over bits that are scanned in the char tables.... to kind of mimic an actual tree a bit better/ and reduce unnecessary scans.).... (untested, but what to know what it's speed is like.)

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