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Author Topic: Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod)  (Read 7191 times)
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Majora
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« on: 04, December, 2017, 06:47:54 PM »






(a Golden Sun Minecraft mod for version 1.11.2)

Adds a wide assortment of 3D models and world-building blocks and set dressing from the town of Vale from the Golden Sun series to Minecraft!

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply extract the contents of the .RAR archive and place the resulting .JAR files in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.2: "This mod is part of the Golden Sun Decor 2.0 family of Golden Sun mods for Minecraft 1.11.2. This is a dual entry in the 2.0 series, containing the sub-mods Golden Sun: Vale Essentials and Golden Sun: Fauna. These two mods were lumped together for several reasons, mainly due to a degree of cross-over in the content they add to Minecraft (you can't have Vale without the trees!). The Vale Essentials sub-mod adds a variety of 3D models, blocks, and set dressing from the town of Vale, allowing for near 1:1 Minecraft recreations of the town as it appears in-game. Some structures are included, such as the Vale Sanctum. The Vale bridge objects are modular in that they are broken out into a front piece, middle piece, and end piece, one set for each compass direction, allowing the user to customize the length of their bridges if they wish. Special blocks such as corner pieces are included as well, with a variety of grass and wall block articulations, allowing for decent transitions from walls to corners to grassy tops.

The Golden Sun: Fauna sub-mod includes a utilitarian variety of trees and plants found in the game with additional plant life planned for a future, more content-dense Fauna mod. Included so far are trees commonly found in Vale and several other GS1 cities such as Bilibin. Garet's sister's garden is included, of course! Between these two mods, users should have roughly all of the tools they need to recreate Vale as it appears in the Golden Sun series, or their own completely new Golden Sun towns! Have fun!"


SCREENSHOTS

Spoiler for Hidden:






































The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Golden Sun: Vale Essentials and Golden Sun: Fauna
add a huge selection of 3D models, structures, and blocks to Minecraft, including:

The Vale Sanctum
Modular Bridges
Vale Grass, Wall, Shade, and Dirt Paths with corner blocks and articulations for all block types
Foliage including flowers, ivy, bushes
Trees, large and small
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.



CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

COMING SOON...
Spoiler for Hidden:
Fauna, fauna, fauna...




GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
« Last Edit: 14, September, 2018, 01:58:43 AM by Majora » Logged
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Majora
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« Reply #1 on: 08, December, 2017, 02:38:22 AM »

12/10/2017: Updated download link with the following additions:

- Added Vale Essentials Misc creative tab with several new 3D objects and blocks

The update is available as a separate JAR file deliverable. Simply extract the two files from the zip file in the download link and place them in your minecraft/mods folder to install.

Working on a small update to add a couple of nice-to-have 3D objects and scenery found in the Vale plaza. The update itself is just about done, just adding a couple of things here and there before uploading it.

Some quick screenshots, one is vanilla and the others have HD Minecraft shaders enabled (it's crazy seeing Vale in HD!):
Spoiler for Hidden:



« Last Edit: 11, December, 2017, 09:20:27 PM by Majora » Logged
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MaxiPower
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« Reply #2 on: 11, December, 2017, 04:36:19 PM »

beautiful work, really looks great. 
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Majora
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« Reply #3 on: 11, December, 2017, 07:44:40 PM »

Awesome, I'm glad you like it!
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Majora
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« Reply #4 on: 08, April, 2018, 05:48:17 AM »

4/8/2018: Updated to version 1.0.2 with the following fixes:

- Re-scaled block and model textures for compatibility with Optifine. This fixes an issue where certain textures looked blurry if Optifine was active
- Disabled vanilla Minecraft shading on all custom models. This prevents Minecraft from adding artificial shading to the models, allowing the vibrant colors of Golden Sun to shine
- Disabled ambient occlusion on all models to resolve a bug where Minecraft would add black shadows to model block faces if Smooth Lighting was enabled


Below are a few quick screenshots showing how vibrant, sharp, and awesome the textures are in version 1.0.2:



MORE SCREENSHOTS:
Spoiler for Hidden:




« Last Edit: 09, April, 2018, 12:43:39 AM by Majora » Logged
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Majora
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« Reply #5 on: 07, September, 2018, 03:49:00 AM »

UPDATE 9/13:

Some bad news on the Golden Sun Minecraft update recently posted on the forum for anyone interested. The developer I was working with, Flaw, decided to have a tantrum over a minor project design disagreement and restricted access to the code repository for the project. Unfortunately this means I have withdrawn my contributions to the project and will no longer be assisting with development for this project, for which I was the design lead with roles in marketing, audio design, texturing, CTM resource pack design, 3D modeling, and building, among other tasks. This is a real shame, as this was a dually ambitious but feasible project that I was more than happy to devote my spare time towards for the majority of a year, and development of this project came along farther and was of a higher quality than any Golden Sun Minecraft project I had seen -- we were fast approaching a testable state where we planned to advertise the in-progress project to interested Golden Sun fans who may have been interested in joining the team to supplement our two-man band developer and designer team. It is unfortunate Flaw has decided to take the project in this direction. I apologize on his and my behalf to anyone who may have been looking forward to following the progress of this project. Wishing Flaw all the best in his future endeavors.

Original Post:
Updated with a quick project update:

Golden Sun is expanding! The 2.0 mod series has merged with a unique and exciting project currently in development for Minecraft version 1.12.2! The beautiful objects and textures from the 2.0 series of Minecraft mods will feature as part of this expansive in-development Golden Sun project, which will bring in-depth classic Golden Sun gameplay to the Minecraft experience. We will provide an official reveal in the near future.

If you would like to volunteer your development or pixel art skills, (or simply want to follow the project's development, no shame!) check out the Discord: bit.ly/DevelopGoldenSun

If any of these are your thing, we want to hear from you. Click here: bit.ly/DevelopGoldenSun
  • JVM development
  • Web development
  • Typescript on node.js, React, or Vue
  • Cubik Studio texturing and modeling
  • Minecraft world building
  • Playtesting

We will provide an official reveal in the near future. Check back later for details!
« Last Edit: 14, September, 2018, 01:57:42 AM by Majora » Logged
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27, April, 2020, 07:54:10 PM
Daddy Poi: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
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Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.

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