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Author Topic: The Golden Age - Golden Sun in Minecraft  (Read 2842 times)
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« on: September 17, 2018, 08:12:01 PM »


Hi all!

I want to present to you the Golden Sun fan project which I'm currently working on, for now named "The Golden Age" (now TGA).
The basic goal is to combine Golden Sun and Minecraft, while not only rebuilding the world of Weyard,
but also adding gameplay mechanics which are similar to those from the game and also adding other features to make the multiplayer sandbox setting really thrive.

The project is currently set after the events of GS:TLA, meaning all lighthouses are lit and the world is recovering for now.
Furthermore psynergy is now available at large (especially to you, the player). That's

From now on I will hopefully regularly post an introduction to the several already implemented mechanics, planned features etc. etc.
The project is actually in a really advanced state already and some kind of alpha is close. Don't think that just because there are only a few posts here yet, that this is it already Exclamation

By the way: To release our first alpha version, we are looking for both contributors and also people who are simply interested in the project to increase the motivation, get more suggestions and feedback.

Just join the discord via https://discord.gg/mHfNdNp

These are the departments for which your help would be especially helpful:
  • Further developing the mods
  • Building the Weyard landscape and towns
  • Modelling/texturizing new mobs, npcs, weapons, armor and blocks
  • Organizing sounds (so we can enjoy the actual themes at the correct places)
  • Playtesters to make sure mobs and items are properly balanced
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« Reply #1 on: September 17, 2018, 08:15:37 PM »

Character System: Attributes

First things first: One of the cornerstones of TGA is our character system, as seen in the screenshot below. Just like in the original game, you have a level, different attributes, psynergy points and a class (Warrior, I will explain more of that later).
In TGA there are currently seven attributes which you can increase with every level at your own choice. The general formula is currently: 1 level = 2 attribute points

Beyond the basic info you can also have an own portrait, which defaults to your race/ethnicity as of course not every player can have a distinct portrait (unless you make one for yourself).
Your race/ethnicity can be chosen at the start of your journey and offers some additional flavor to give your character a bit of a background.
Each race also has a set of attribute bonuses for differentiation against other races.
The title is part of our nation/town system (more about that later) to have some clout flavor for your character, basically the more powerful you are, the higher your title is.
Hopefully people will look up to you, just like you look up to Lord McCoy (from Bilibin)  Sad.

Screenshot removed  Jupiter Djinni Set

Here is the list of our current attributes:
  • Vitality: determines your HP
  • Strength: determines your base damage
  • Dexterity: determines your chance to dodge an attack (it will probably be renamed to Agility)
  • Precision: determines your chance to strike critically
  • Defense: determines your base armor
  • Intelligence: determines your PP
  • Luck: currently no use; it will probably be used for a chance to get more loot from a treasury chest
« Last Edit: March 03, 2019, 09:06:22 AM by Flaw » Logged
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« Reply #2 on: September 17, 2018, 08:22:29 PM »

Djinns

Djinns are a very neat and distinct feature in the original games and as such adding Djinns to TGA was one of the first things we did to really capture the GS nostalgia. In the middle of the screenshot you can see our Djinn bar and an example djinn with info about the attributes it gives you. Furthermore the Djinns are actually visible on your shoulders Joy. In TGA named Djinns will be very rare and really display a token of prestige.

Later there will be unnamed djinns who will be slightly weaker and not unique. They will just take the default textures  Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set. How you can actually retrieve the Djinns is not yet determined.


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« Reply #3 on: September 18, 2018, 07:23:40 PM »

NPCs and their dialogue

NPC dialogue is a big part of Golden Sun and as such we want to incorporate as much of it as possible in TGA. While we can't really leverage it as a story vehicle (that's not our goal, Minecraft sucks at story), it can still convey some lore about the world you are in and have some actual gameplay use (like stores). In my opinion it really adds another Golden Sun atmosphere level to our world. To achieve that, we are adding many NPCs from the original games, giving them mostly new dialogue and sometimes place them in a new setting.

For example this is Piers, who has been mistaken as Alex and is now in prison (again  Sad) on N Osenia Islet. As you can see you can speak with him and an actual dialogue window opens, just like in the original game. The portrait is currently still missing the border. We've also implemented Yes and No dialogue (no screenshot as of right now unfortunately).



More examples:

Mia (skin was updated after this screenshot to make her look more "feminine")


A blacksmith (courtesy of Majora101)


Pretty generic traders (courtesy of Majora101)
« Last Edit: September 18, 2018, 07:29:04 PM by Flaw » Logged
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« Reply #4 on: April 13, 2019, 09:08:06 PM »

Still working on it. I'm taking it to a slightly different direction by adding other mods as well. I'm especially interested to expand the monster types which can be found.

Example:


A bit bummed about the resonance, but no matter. I don't feel like writing these types of posts, instead I want to put some content on a separate guide page and general info site.


Both are still unfinished though, so don't expect anything good. I'm working on it, slowly.

https://thegoldenage.gitlab.io/guide

https://thegoldenage.gitlab.io/landingpage
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« Reply #5 on: June 01, 2019, 12:20:39 PM »

Very interesting, Flaw. How many different monster types is your goal?
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Fox: In my opinion, even with the old system where it was set up so you could only coin people once per hour... I think it would have been far more fair if we could have also coined ourselves hourly.... since people have favoritism for certain people.... I feel like that could mitigate it some. At least to get badges that people care about the most. - Unlimited coining sounds like a step further than that, which is interesting... :)
Today at 01:12:00 AM
Fox: Do note, that people can't coin themselves... but I feel if you got someone who's willing to transfer the coins you give them back to you... it is as though you have that coin option on yourself anyway....
Today at 01:07:29 AM
Fox: Go to any of my forum posts, look for where it says Coins... under that, you'll see [increase] , clicking that will give me coins. You won't lose anything for doing so. Click it as much as you like... Under that, you should see Send Money (a faster option if you got the coins). Use that link to transfer your coins to me of any amount you want. (e.g. Put in 2000, means I get 2000, you lose 2000... but if I've already given you 2000+, you don't really have to see it as actually losing anything.)
Yesterday at 03:42:39 PM
Foreclosure: How do I return favor, sir?
Yesterday at 03:12:25 PM
Fox: After review of the affiliate sites, and not seeing where they link back to us, I nominate removing both of them? Hm.
Yesterday at 01:33:03 PM
Fox: If you don't feel like clicking, you can probably just use the Send option, and I can give you more.
Yesterday at 01:21:21 PM
Fox: Alright. Mind returning the favor?
Yesterday at 01:11:26 PM
Foreclosure: Gimme! >D
Yesterday at 08:51:30 AM
Fox: Obviously, those who more active may get more.
Yesterday at 08:42:35 AM
Fox: Santa has came by to give a bunch of you at least 20 coins. :)
December 04, 2019, 11:48:57 AM
Fox: (Uh... Ignore "Love" at the beginning... I think I started to say it in a different way, then changed my mind.)
December 04, 2019, 11:47:50 AM
Fox: Love gsiconcompressor has been updated... Mainly an attempt to make icon editing a bit more straight-forward than ever before. Although, the coding wasn't exactly that straight-forward.
November 14, 2019, 01:50:02 PM
Fox: So like... a layers offset might normally be located at +0xC, but in Tennis, it is at +0x10)
November 14, 2019, 01:48:51 PM
Fox: (Talking about the data in map header thingy.)
November 14, 2019, 01:48:10 PM
Fox: So took a look at Tennis.... Seems Atrius's editor displays all maps incorrectly because he forgot that some stuff was offsetted by 4 (You know with everything from layer offsets and files/etc.)  Fix that, and it seems to display properly. Hm.
November 14, 2019, 06:18:29 AM
Fox: That is a quote I found somewhere. How amusing. xD
November 14, 2019, 06:18:06 AM
Fox: only canadians give up dont be a canadian
November 11, 2019, 03:27:02 AM
Salanewt: Especially since there might be a v0.5.1.1 in the near future, if any bugs are found by people playing the demo.
November 11, 2019, 03:26:38 AM
Salanewt: Oh yeah, so for people who aren't aware; v0.5.1 of the AI Overhaul is available on the Discord, but I'm delaying the creation of a downloads page + topic until I finish the demo.
November 02, 2019, 12:05:31 PM
Fox: And yeah, there's a topic for the Discord. in News & Announcements (http://forum.goldensunhacking.net/index.php?topic=2831.0)
November 02, 2019, 11:55:00 AM
Fox: Went to go study some German a little earlier. (Using duolingo to give it a try.) ... And. Huh. German capitalizes all nouns? (Not necessarily pronouns, though.)
November 01, 2019, 07:49:25 AM
thenightsshadow: Didn't realize there was a Discord at all.
October 31, 2019, 07:22:02 AM
Fox: (Which I guess not having Special badges in inventory was by purpose.... So I'll ifnore that bit. Just whats with the dup Halloween badge in inv?)
October 31, 2019, 07:18:26 AM
Fox: Question about badges = Why do I have two of the same Halloween badge in my inventory... but not on my profile? And by two, I mean the Honk badge is not there.
October 31, 2019, 06:56:26 AM
Fox: Does tns want to join the most active part of GSHC? - Its Discord? :D  And welcome back!
October 31, 2019, 06:52:17 AM
Fox: (Ofcourse it would be capitalized if it were the name of a system, and anytime that system would be referenced... but I'm more going with why we *never* see Psynergy and Djinni not capitalized.)
October 31, 2019, 06:49:58 AM
thenightsshadow: Yeah, just kinda got an email out of nowhere and it reminded me.
October 31, 2019, 06:42:40 AM
Fox: and main reason I said "not intended to become part of English" ... was because I thought of words like "animals"... and they can technically still be lowercase at times.
October 31, 2019, 06:41:17 AM
Fox: group/type/thing/whatever
October 31, 2019, 06:38:54 AM
Fox: Not saying it is exacly that... but it is a thought, at least.

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