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Author Topic: GS HTML 5  (Read 9064 times)
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jjppof
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« on: 23, September, 2018, 02:59:33 PM »

Almost two years ago, I started building an engine in HTML5. I'm sharing here the source of what is done.
These last days, I tried to refactor the code to make it somewhat readable.
The project is on github, feel free to fork and test things. A demo is available.

Repo: https://github.com/jjppof/goldensun_html5
Demo: https://jjppof.github.io/goldensun_html5/index
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Daddy Poi
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« Reply #1 on: 25, September, 2018, 02:50:13 AM »

Oh!! Good job.
One problem I see is that if you press "2" or "3", and then click for full screen... when you exit full screen things look bad.
(I am using Chrome.)

I could probably look at your code and fix that, though.
Not sure how.
By game testing, it looks like it is assuming "1" layout for map resolution and size, but then 2/3 for everything else (Including screen_x/screen_y positions of map.... but readjusted to fit for 1's resolution.)
Maybe setScale again after exiting full screen?



I have one suggestion = That you could add a scale that fills the browser. (Might be more difficult, not sure.)
« Last Edit: 25, September, 2018, 03:52:31 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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Luna_blade
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« Reply #2 on: 25, September, 2018, 12:09:56 PM »

 Happy This is really nice.
And here I was thinking every engine project died.
You were also the person that created the RPGMaker engine back then right?

The demo works well for me and this looks very promising.
Really good that you finished the walking and battle screen first. I hope you start making the overworld interactables (pillars and crates etc)
next. The only concrete feedback I have right now would be about the walking and collision. Walking seems just a bit too slow and the collision is still janky, likely because you started of with non-square collision detection as a start.

I also look forward to contributing on this project. I have very little free time, but I should be able to refactor things here and there.
If you like I can eventually help you make the project very maintainable.
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Daddy Poi
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« Reply #3 on: 25, September, 2018, 07:55:53 PM »

Yeah. Collision map doesn't have to be complicated. = I can see one 32-bit per tile. (Basically four bytes for tile type and the three heights.)
GS does a list of those, and then 8 bits a tile as indexes to the 32-bit data, but I'm saying if you went this way, you can do my suggestion instead, and skip the extra table. We don't need to worry with compressing things down. (Unless you want to.)
I would also like to contribute as well.


I wonder if Luna can make gsmagic "very maintainable?" Hm?
« Last Edit: 25, September, 2018, 08:00:27 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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jjppof
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« Reply #4 on: 25, September, 2018, 11:51:04 PM »

You can contribute to the repository freely. Just give your profiles, then I can add you as collaborators.
I really want to make it public, so anyone can help and give ideas to improve.
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Chatbox
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.
18, March, 2020, 04:05:12 PM
Salanewt: Sounds good; thanks for looking into it!
18, March, 2020, 04:05:11 PM
Salanewt: Sounds good; thanks for looking into it!
17, March, 2020, 01:14:25 PM
Atrius: Hmm... Actually I need a different way to hide them.  Now there are 4 guests spread over 3 pages of users...
17, March, 2020, 01:04:22 PM
Atrius: Yeah, their usernames don't get changed, they're hidden now.
09, March, 2020, 11:37:02 PM
Daddy Poi: So um. When sorting by User, does it treat Guest and Searchbot as being the same name?
09, March, 2020, 11:20:43 PM
Daddy Poi: Most likely. Perhaps we could do a toggle, or a second page that becomes the new default.(Which can have a link to the old original page.) My thoughts.
09, March, 2020, 10:21:11 PM
Salanewt: Hey Atrius; would it be possible to hide the searchbots from the "users online" list?

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