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Vanilla's skill/strat viability tiers

Started by blanky-blank, 15, October, 2018, 02:49:53 AM

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blanky-blank

Yes, obviously summons and Megiddo rule the game. But where does everything ELSE rank?

This topic can be deleted if it's already been done somewhere. In the interest of rebalancing the game I think it would be useful to have a list of viability tiers based on the vanilla effects. Feel free to argue that a skill is in the wrong tier because that's the point of posting it.

And yes I know there's already a dedicated rebalance patch. But there are multiple approaches to balance and it's fun to explore them.

(S) The skills that can arguably comprise the optimal loop.
- Summons
- Megiddo
- Lull
- Barriers (Flash etc)

(A) Powerful skills that are not necessary for the optimal loop.
- Pure Wish
- High multiplier EPAs (Legend, Call Dullahan, etc)

(B) Endgame viable, but not needed at higher levels.
- Atk/Res buffing
- Revive
- Break
- Kite
- Status restoration

(C) Endgame viable, but not standard-setting.
- Rime
- Other Multiplier EPAs (Geode, Quick Slash, etc)
- Def buffing
- Eddy
- Petra/Ground
- Pure Ply

(D) Not endgame viable but usable in earlier stages.
- Base damage skills
- Additive EPAs
- Stat debuffing (other than agility)
- Non-Mercury healing
- Bind

(E) Occasionally helpful but VERY situational.
- Venom
- Agility buffing/debuffing

(F) Literally never helps with a single boss.
- Every status not listed above
- Drain/Psy Drain

Caledor

IMHO:

Vanilla Pure Wish is S-. Needs a tier on its own, maybe with Legend and Vengeance. Multiplier EPAs (quick strike) have numbers too low to be that high: they are C+ at best. I'd split buffing in Atk Res and Def, with the former 2 being much more useful than the latter.

Kite, Revive and Break move up to B tier. Petra, Ground Rime are B-.

As for additive EPAs, Ghost Soldier is seriously good in vanilla IIRC for the endgame.

Luna_blade

No I do not think this has been done before!
Pretty interesting actually. A shame I played so many RPGS in between and kinda forgot what was viable and what was not.
A few things I remember though:
-Deadly Poison is a really good status effect and I remember that it works on some Lizard boss in GS1.
-Specific classes had access to strong single target Psynergy, which can be usefull for bosses. C i guess.
-Salt is a good Djinni.
-Eddy is one of the best Djinni. Many of my Dullahan setups abused that thing

I think the list would also be better if you specified 'buffing' some more.
Agility buffs are amazing with some bosses and utterly useless with others.
If you want to get really specific I would say put all damage Djinnis in D.

That is all I have.
"Hear the sounds and melodies
Of rilets flowing down
They're the verlasting songs
Whispering all the time
As a warning that behind some rocks
There's a rigid grap even
Oreads fear the tread"