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Author Topic: Golden Moon  (Read 4097 times)
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Drake baku
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« on: April 23, 2017, 11:47:00 AM »

hey everyone,
good new's
I FINALLY SUCCEEDED

currently I am playing the game to explore oversights and such, had to make a few fixes already (removed 2 weapon powerups, one resulted in always unlease (which was odd with a total of 45 rate (2 items granted 5 critical) so i removed the one i had on the weapon itself), the other was xPP recovery, which did not worked the way i hoped it would
plus oversights on psynergy levels and class stat growth)

but during my tests I noticed something off
I made the rat drop an item for a item set
as such I figured to use the RNG trick (ending on 31RN)
but no matter what I try, it does not seem to work

I am trying to play on my phone using the app Johnemulators My Boy
does anyone know why I cant seem to get the RNG to work, or otherwise know of a cheat to enforce drops?

once I tested it all, incl drops, then I will make/ finish the change log and share it
afterwards I will start on the lost age version as follow up (already took notice of data transfer for items ^^)

for those curious, I can list a few undetailed changes I made ;)

EDIT: almost forgot, after testing I likely will do one final round of editing, text to fit the changes and perhaps even character build up XD
(on that note, does anyone know how i can make it so that even the player character can speak?)
« Last Edit: April 23, 2017, 11:49:41 AM by Drake baku » Logged
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Drake baku
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« Reply #1 on: May 05, 2017, 09:37:29 PM »

considering no remarks
lets give a little insight into changes

-pretty much overwritten all classes, the only 2 truly remained but altered (not counting the dragoon which remained by name mostly but as you rank up it becomes something completely new)
-changed some items here and there, mostly equiptabilitie based on the character new roles
-added more items
-replaced some psynergy and added many more
-changed monsters to make them more variable in combat abilities
-limited the class stats to make the game harder when your deep in
-relocated character base stats based on the new character roles:
--Isaac has be renamed to Blade, element is changed to Jupiter and has gotten a spellsword build (attack and PP are strong points but low luck)
--Garet is renamed Michael, remained fire and warrior build, through the extend of strength and defense has been slightly altered, they are still his strong points, agility has been dropped but others have been changed accordingly
--Ivan is renamed Damian and changed to Venus with a explorer build (forgotten the name i used officially so i will role with this at the moment) having high hp, agility and luck (but is weaker in PP and defense)
--Mia is now called Runa with a mage build of HP and PP strong points, but also good defense, through the weakest attack possible
(mostly took the original stat points and reordered them, as for the not original ones, calculated a base value from all original ones and at most added a small amount of points that it would be below the original stats strongest points (basically lightly above base value and still below highest value))

also added a few new things, mostly by name only through
-class series (a group of classes for 1 character that are directly connected to each other)
-shapeshifting weapons
-multiple mono elemental for a single char
-Class pair (both symbiotic pairs have access to the same or similar class with some changes based on elemental issues and otherwise different growths when ranking up)
-if i get it to work, natural quatro-elemental classes for 2 characters
-item sets
-split ending or even 2e stage of psynergies

so if anyone wants to hear more details matters, feel free to ask ^^
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Misery
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« Reply #2 on: May 06, 2017, 10:49:03 AM »

does anyone know why I cant seem to get the RNG to work, or otherwise know of a cheat to enforce drops?
There are many reasons the RNG exploit might fail, but if you just want to test getting the drop you could set the drop rate to 1/1 temporarily

Quote
(on that note, does anyone know how i can make it so that even the player character can speak?)
I believe you could do it by editing the script, but if you don't already know specifically what to do it would probably be a disproportionate amount of work just to make this change.

Quote
-if i get it to work, natural quatro-elemental classes for 2 characters
This should be pretty simple. If you set djinn of the 3 non-innate elements for a character, you'll see which of the class lines get priority. Use the class type value for that class line for the new classes, put them after all other classes that use that value in the class list, and set the elemental level requirements to 5/1/1/1 and 5/2/2/2 with 5 in the character's innate element, if you want to make sure they're character specific (though other characters will be able to access the first class if you can set 8 djinn or more).

In general I'm not really sure what to comment on, the changes listed don't seem like they would have any major effect on the game. I guess you could release a patch when you feel it's ready, and hopefully people will play it and give some feedback.
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Drake baku
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« Reply #3 on: May 06, 2017, 01:43:21 PM »

wait, location in the class list has influence in its functionality???
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Misery
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« Reply #4 on: May 06, 2017, 02:57:43 PM »

Yes, the game looks at all classes with the type value resulting from the highest two elemental levels in order, starting from the highest index and counting down. It then assigns the first class that fulfills the elemental level requirements. So if for example the Ninja class line started at a lower index than the Apprentice class line, nobody would be able to access the Ninja class line since the resulting class in the Apprentice line would be assigned before Ninja is even checked for.
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Salanewt
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« Reply #5 on: May 06, 2017, 05:41:47 PM »

Yeah, it can be pretty confusing sometimes. I think the elemental level values in the character editor tab might do something with class priority as well but I'm not entirely sure how that works.



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« Reply #6 on: May 06, 2017, 08:24:34 PM »

@Character/Party Editor = Yep! Those are part of the elemental levels,  but are also combined with the djinn levels...

So... the gist is:
Step 1: Calculate a class type. (GS1: By Primary/Secondary elements ; GS2: By Primary/Secondary elements, item classes, and Jenna/Piers have different base classes.)
Step 2: Scan all classes from end to beginning for matching class type.  If there's a match, the elemental levels are checked. If you have those, then that's your class! Otherwise the scan continues.
« Last Edit: May 06, 2017, 08:41:29 PM by Fox » Logged

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Maybe it is over-analyzing, but it doesn't mean the information is useless.
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Drake baku
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« Reply #7 on: May 07, 2017, 11:23:07 AM »

feels kinda confused XD

but yeah then instead of type this might mean that they dont work cause they are placed in the wrong order...
explains why the tri-stages I added for the mars and venus dont work at all, placed those at the first open location I could find

guess I need to check the heights of the similar class builds that were based of already existing ones then nd then relocate them all
damn and here I thought it was just types that were the issue XD

wonder if its an idea to make a pinned topic explaining class creations, like what types are needed for the djinn builds (especially when making a class that uses odd numbers of djinns (like 3 jupiter and 2 mars for a mercury adept, or quatro in GS1)) and what order would be best to place them for the game to read them correctly
would make it easier for new hackers and even more experienced ones to work from
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Rolina
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« Reply #8 on: August 29, 2017, 10:46:00 PM »

@Character/Party Editor = Yep! Those are part of the elemental levels,  but are also combined with the djinn levels...

So... the gist is:
Step 1: Calculate a class type. (GS1: By Primary/Secondary elements ; GS2: By Primary/Secondary elements, item classes, and Jenna/Piers have different base classes.)
Step 2: Scan all classes from end to beginning for matching class type.  If there's a match, the elemental levels are checked. If you have those, then that's your class! Otherwise the scan continues.
I think he means the ones digit in those values.  When you try to change it so that opposing elements are the lowest values instead of symbiotic, it throws the whole class system out of whack.

Edit:  Oops, thought this was on front page.  My bad.
« Last Edit: August 29, 2017, 10:52:08 PM by Rolina » Logged

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Drake baku
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« Reply #9 on: April 10, 2018, 10:35:26 AM »

Hey everyone, im back

Due to many factors i ended up taking a break feom GM
But i started working on its sequel and with that fixing up some flaws and soon will continue testing GM as well
I got a few small things i need to clean amd test before i can share it


And on that note i wanted to ask cause i cant seem to find it (i think it was pisted somewhere but i just cant find it)
Forr GM2 i wanted to see if its possible to make 2 new boss scripts in order to make those 2 unused boss sprites appear
I got some more experience with game edits and while hex is still a bunch of unreadable code for me, i got some understanding and with some help and or tutorial i am confident i can use that now
I would also love it if i could make like a new dungeon for the lion boss but i am assuming that to be impossible..
Still adding 2 new boss scripts should be possible right?
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Drake baku
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« Reply #10 on: November 04, 2018, 07:43:53 PM »

hey all, so the post before could be ignored on the matter that while working on the sequel.. well my old lap started to get bugged out big time, various data files i made were deleted, my entire music folder ive been building since i was 16 gone (odly enough that one returned on its own 2 months later)
but with the files that did disappear and never returned, included all my data on GMA and all important ones of GM
figured ill look for the paper written work, it was beta type with various bits redone on the files i had, but figured it was better then nothing and i could likely remake what i got from the GM file i had left and memory
but those two were hidden from me somehow (typically my luck...)

as such i ended up with a bigger break to mourn the loss and get myself a new laptop
once i got that i startedit up again, remaking some char classes but before i could get past Jermain (aka Felix), my youngst put a remote control car on a headrest of the couch and my eldest could see the fun of it, driving it across till it had nowhere to go but fall, which was exactly where i had stored my new lap, so that needed a screen replacement
then came some personal issues i do not wish to indulge in followed by a move to my new home

so yeah lot happened, did not leave here cause i wanted to
but i am taking my chances to return now
however I have been thinking on GM and decided to reboot it, the general idea likely remain the same, but some bits will be tweaked and rebalanced
as ive still got nothing of my old data so ill be redesigning that and more

so yeah... back to the drawing board but this time start more on a GMA level first so i know the limits before i get to GM itself
(feels like in the vanila they also first designed it too GS:TLA and then went from, lets see how far we get with GS alone...)
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December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)
December 15, 2019, 03:18:08 AM
Fox: Now I can buy up the whole shop. :3
December 14, 2019, 08:58:08 PM
Foreclosure: Guys, I really want to see the AI overhaul demo... please fast! :D hehehe
December 14, 2019, 08:57:33 PM
Foreclosure: I sent 2 thousand coins for ya bro
December 14, 2019, 01:31:38 AM
Fox: In my opinion, even with the old system where it was set up so you could only coin people once per hour... I think it would have been far more fair if we could have also coined ourselves hourly.... since people have favoritism for certain people.... I feel like that could mitigate it some. At least to get badges that people care about the most. - Unlimited coining sounds like a step further than that, which is interesting... :)
December 14, 2019, 01:12:00 AM
Fox: Do note, that people can't coin themselves... but I feel if you got someone who's willing to transfer the coins you give them back to you... it is as though you have that coin option on yourself anyway....
December 14, 2019, 01:07:29 AM
Fox: Go to any of my forum posts, look for where it says Coins... under that, you'll see [increase] , clicking that will give me coins. You won't lose anything for doing so. Click it as much as you like... Under that, you should see Send Money (a faster option if you got the coins). Use that link to transfer your coins to me of any amount you want. (e.g. Put in 2000, means I get 2000, you lose 2000... but if I've already given you 2000+, you don't really have to see it as actually losing anything.)
December 13, 2019, 03:42:39 PM
Foreclosure: How do I return favor, sir?

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