Golden Sun Hacking Community
February 16, 2019, 10:10:15 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Vanilla's skill/strat viability tiers  (Read 495 times)
0 Members and 1 Guest are viewing this topic.
blanky-blank
Guest
« on: October 15, 2018, 06:49:53 AM »

Yes, obviously summons and Megiddo rule the game. But where does everything ELSE rank?

This topic can be deleted if it's already been done somewhere. In the interest of rebalancing the game I think it would be useful to have a list of viability tiers based on the vanilla effects. Feel free to argue that a skill is in the wrong tier because that's the point of posting it.

And yes I know there's already a dedicated rebalance patch. But there are multiple approaches to balance and it's fun to explore them.

(S) The skills that can arguably comprise the optimal loop.
- Summons
- Megiddo
- Lull
- Barriers (Flash etc)

(A) Powerful skills that are not necessary for the optimal loop.
- Pure Wish
- High multiplier EPAs (Legend, Call Dullahan, etc)

(B) Endgame viable, but not needed at higher levels.
- Atk/Res buffing
- Revive
- Break
- Kite
- Status restoration

(C) Endgame viable, but not standard-setting.
- Rime
- Other Multiplier EPAs (Geode, Quick Slash, etc)
- Def buffing
- Eddy
- Petra/Ground
- Pure Ply

(D) Not endgame viable but usable in earlier stages.
- Base damage skills
- Additive EPAs
- Stat debuffing (other than agility)
- Non-Mercury healing
- Bind

(E) Occasionally helpful but VERY situational.
- Venom
- Agility buffing/debuffing

(F) Literally never helps with a single boss.
- Every status not listed above
- Drain/Psy Drain
« Last Edit: October 16, 2018, 01:35:08 AM by blanky-blank » Logged

I need saves to test encounters in GS Reloaded!

Excellent Member
****

Coins: 0
Offline Offline

Gender: Male
Posts: 813

« Reply #1 on: October 15, 2018, 01:56:55 PM »

IMHO:

Vanilla Pure Wish is S-. Needs a tier on its own, maybe with Legend and Vengeance. Multiplier EPAs (quick strike) have numbers too low to be that high: they are C+ at best. I'd split buffing in Atk Res and Def, with the former 2 being much more useful than the latter.

Kite, Revive and Break move up to B tier. Petra, Ground Rime are B-.

As for additive EPAs, Ghost Soldier is seriously good in vanilla IIRC for the endgame.
Logged
View Profile
Luna_blade
The last member of the Luna clan
Luna Clan

Great Member
*

Coins: 0
Offline Offline

I am: Timeless. As in, i don't have much free time.
Posts: 543

« Reply #2 on: October 15, 2018, 07:14:17 PM »

No I do not think this has been done before!
Pretty interesting actually. A shame I played so many RPGS in between and kinda forgot what was viable and what was not.
A few things I remember though:
-Deadly Poison is a really good status effect and I remember that it works on some Lizard boss in GS1.
-Specific classes had access to strong single target Psynergy, which can be usefull for bosses. C i guess.
-Salt is a good Djinni.
-Eddy is one of the best Djinni. Many of my Dullahan setups abused that thing

I think the list would also be better if you specified 'buffing' some more.
Agility buffs are amazing with some bosses and utterly useless with others.
If you want to get really specific I would say put all damage Djinnis in D.

That is all I have.
Logged

"Hear the sounds and melodies
Of rilets flowing down
They're the verlasting songs
Whispering all the time
As a warning that behind some rocks
There's a rigid grap even
Oreads fear the tread"
View Profile
blanky-blank
Guest
« Reply #3 on: October 16, 2018, 01:46:35 AM »

Shifted the tiers a bit. Multiplier EPAs have been split into two groups. The first group is (loosely) EPAs that have a multiplier of 2x or more like Call Dullahan and Legend. The second group is essentially Geode and lower. Buffing and debuffing have also been split up since, as pointed out, Def buffing is really just not as good.

Wish and the high EPAs get their own tier, as Caledor suggested. They're clearly better than buffing. Agility buffing and Venom are useful on a few bosses...but do nothing against 90% of the bosses in the series. I bumped them up to a "not quite useless" tier for now.

As for Ghost Soldier it is undeniably the best additive EPA in the game...but that's not saying much tbh. I don't think Atk+170 demands a tier shift compared to Atk multiplied by...well anything greater than 1. Multipliers just straight up ruin the math lol. If Ghost Soldier gets another upvote I'll definitely reconsider it.

One odd one out for me is Kite. In the right strategies it's crazy strong. But in standard usage it's actually pretty middling. Hard to tell where that one should go imo.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 22 queries.