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Author Topic: Golden Sun Battle Engine  (Read 2669 times)
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« on: October 23, 2018, 11:01:04 PM »

Hey guys,

I am currently working on recreating the Golden Sun Battle engine in C++/SFML here is how it looks for now : https://www.youtube.com/watch?v=WZrWpCrNWII

Update : https://www.youtube.com/watch?v=xlu4kosL5EQ&fbclid=IwAR0CMvpzc0_fTeAQ8T-YejG6m_hXXyyzZ-GNkBlJu6d9Q8LXZ4OYxffF9DI

What do you think about it ?
Do you have some suggestions for improvement ?
« Last Edit: November 10, 2018, 07:13:19 PM by Infitek » Logged
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« Reply #1 on: October 24, 2018, 12:22:32 AM »

Good job. It's nice to see people working on Golden Sun projects!

As long as it's been, my mindset is that OpenGS, a never released project that I'm not a dev for, has been discontinued. (It probably hasn't been, but might as well have this mindset.... since it makes more sense than otherwise. So people should probably start doing more projects to replace it completely... as I am not expecting OpenGS to ever be a thing anymore. Hah! Even if it does, that'd be a nice surprise worth having!)
« Last Edit: October 24, 2018, 12:28:28 AM by Fox » Logged

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« Reply #2 on: October 26, 2018, 07:41:25 AM »

42 view and only one reply.
Wow thank you GS community, such a pleasure to put hard work in that Golden Sun project.

I really need motivation to make this, so if you want to see what a C++ golden sun engine would look like please tell me so.

Btw thank you Fox :)
« Last Edit: October 26, 2018, 07:47:15 AM by Infitek » Logged
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« Reply #3 on: October 26, 2018, 11:06:13 AM »

Apologies! I watched the video earlier and forgot to write here how good it looks!
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« Reply #4 on: October 26, 2018, 11:10:27 AM »

Thanks Luna_Blade ! 
But the quality is kinda crappy, in game the render is pixel perfect, I'll probablly post another better footage next week  Happy
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« Reply #5 on: November 02, 2018, 10:08:04 PM »

Yeah, I've found that doubling the resolution of the video before uploading it to YouTube helps with the quality a LOT.

This looks very impressive, if it weren't for the difference of how some of the text is displayed I wouldn't be able to tell the difference from the actual game.  SFML, huh... I'd never heard of that before, I'll have to look into it.
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« Reply #6 on: November 10, 2018, 07:10:13 PM »

Thanks Atrius !
Yeah SFML is a library (like SDL) to help coding videogames and graphical stuff
I did an update, you can now move on the map and fight bosses with the mystics crew

Update : https://www.youtube.com/watch?v=xlu4kosL5EQ&fbclid=IwAR0CMvpzc0_fTeAQ8T-YejG6m_hXXyyzZ-GNkBlJu6d9Q8LXZ4OYxffF9DI
« Last Edit: November 10, 2018, 08:15:32 PM by Infitek » Logged
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« Reply #7 on: November 13, 2018, 03:35:22 AM »

Thanks Atrius !
Yeah SFML is a library (like SDL) to help coding videogames and graphical stuff
I did an update, you can now move on the map and fight bosses with the mystics crew

Update : https://www.youtube.com/watch?v=xlu4kosL5EQ&fbclid=IwAR0CMvpzc0_fTeAQ8T-YejG6m_hXXyyzZ-GNkBlJu6d9Q8LXZ4OYxffF9DI
That is a very good recreating ! It looks awesome. I do not know how describe it, sorry, but if there is a actually remake like this, I will definitely willing to play it!
Thanks for bring this amazing stuff here!
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Today at 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
Today at 07:55:01 AM
Fox: (High enough being based on the area you are in.)
Today at 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
Today at 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
Today at 01:54:16 AM
ryancaesar12345: where's that link?
Today at 01:53:56 AM
ryancaesar12345: i have no account in discord.*
Yesterday at 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
Yesterday at 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
Yesterday at 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?
June 21, 2019, 05:14:41 AM
ryancaesar12345: how to convert in hex editor a address in little endian like this? 00FA0080?

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