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Author Topic: Is Djinn Storm Overpowered?  (Read 2879 times)
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« on: November 07, 2018, 12:45:38 AM »

Before I say anything; I would like to say that while this post does present a negative opinion on Djinn Storm, I am in no way trying to force my way of thinking onto others, these opinions are just mine and if you think differently, please feel free to leave your thoughts in the replies.
I've been playing this amazing game for years and while I love it, there has always been 1 thing that I've always felt was a big mistake on Camelot's Part; The creation of Djinn Storm.
See, the thing that I hate the most about this move is from a development standpoint; Djinn Storm comes off as extremely unfair and frankly is something I feel no player can properly deal with.
This broken move literally drains away all your Djinns in 1 fell swoop which not only means you have no access to using Djinns and Summons, but since Set Djinns actually boost your stats and grants you Psynergy, this move undoes all that in only 1-turn.
Now normally, I would be fine if Dullahan was only an enemy in the main game, but since he can appear in the Battle Mode, that to me is overkill. At least with the Doom Dragon they actually did make it so you cannot encounter the creature in the Battle Arena but Dullahan? That is ridiculous.
Whenever I am playing the Battle Mode and I see Dullahan show up, I instantly know I am done, especially if I am very far into the challenge.
For this reason, I have actually considered hacking my Rom of Golden Sun The Last Age and straight up removing Djinn Storm from Dullahan because I genuinely do feel like this move is extremely unfair and kills the enjoyment of Battle Mode.

What do you guys think? Is Djinn Storm truly overpowered and extremely unfair or doesn't it bother you as much as it does me? Let me know as I would love to hear people's thoughts on this. Take care and all the best.
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« Reply #1 on: November 07, 2018, 04:45:01 AM »

Lol, it absolutely is; it's a pretty bad ability overall. It's a lazy move that was made because Camelot was running out of time and needed to create a move that would create artificial difficulty for the end of the game, rather than balancing late-game bosses to have some natural challenge to them.

Doesn't stop me from joking about making that Dullahan's counterattack move though. :P
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« Reply #2 on: November 07, 2018, 09:04:15 PM »

If there's no way to defend against it, then yes... it does sound overpowered.
Either remove the ability, or remove Dullahan from battle arena.

I wouldn't mind having a set up where Dullahan can call any enemy you've already defeated into battle. (Until all the enemy slots are used... so if you defeat one, it gets filled with some random enemy next time Dullahan's turn comes.... etc.)
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« Reply #3 on: November 10, 2018, 12:05:29 AM »

I very much remember hating Djinn Storm more than any other attack, and knowing that if it was used at the wrong time I was pretty much guaranteed to lose the fight.
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August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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