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Author Topic: Alex Sprites  (Read 801 times)
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« on: June 11, 2019, 01:08:04 AM »

Based on the rear sprites from Alex that I got from a guy in this website, but can't really remember his name... anyways...
I drew the front sprites and I want to share with you guys my work. I hope I'm at least on the right track :/


* 2.png (1.31 KB, 64x64 - viewed 58 times.)

* 0.png (1.32 KB, 64x64 - viewed 57 times.)

* 4.png (1.38 KB, 64x64 - viewed 57 times.)
« Last Edit: June 18, 2019, 09:38:28 PM by Foreclosure » Logged
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« Reply #1 on: June 12, 2019, 09:53:37 PM »

Awsome, would love to see him in game. Great work dude.
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« Reply #2 on: June 14, 2019, 03:11:59 AM »

https://www.youtube.com/watch?v=GuhiohbG_8w&t=11s

Here you go a test! :)
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« Reply #3 on: June 15, 2019, 12:39:53 PM »

I can honestly say that is the coolest thing to come out of these forums in many many years. balance changes and other edits are cool but seeing actual sprites and whatnot implemented is awesome. been a long time since Atrius had Kraden sprites in.

Hope you stick at it man. Love to see what other things you do.
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« Reply #4 on: June 15, 2019, 10:06:28 PM »

Thank you kindly, sir.
Whenever I draw new stuff I'm going to post here for help, advice and to let you guys work with it if you want to.
Later!

Edit: So I wanted to use Zylo from shining force as my character. He is a beastman and looks awesome.
I have drawn the standing rear poses. I did not really draw it I just got ripped sprite from TheSpritersResource and started tweaking to try and fit the
Golden Sun battle sprites. I tested it and it seems good up to now. These things take a lot of time, fortunatelly I have got some time to spend on this.

Anyhow, whenever I do anything I will post it here.


* 1.png (1.5 KB, 64x64 - viewed 29 times.)

* 3.png (1.53 KB, 64x64 - viewed 30 times.)

* 5.png (1.55 KB, 64x64 - viewed 28 times.)
« Last Edit: June 18, 2019, 09:37:44 PM by Foreclosure » Logged
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« Reply #5 on: June 18, 2019, 05:27:53 AM »

More beastmen drawings: Casting frames


* 7.png (1.32 KB, 64x64 - viewed 31 times.)

* 9.png (1.46 KB, 64x64 - viewed 29 times.)

* 11.png (1.52 KB, 64x64 - viewed 31 times.)
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« Reply #6 on: June 18, 2019, 05:28:32 AM »

Attacking frames:


* 13.png (1.55 KB, 64x64 - viewed 30 times.)

* 15.png (1.53 KB, 64x64 - viewed 28 times.)
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« Reply #7 on: June 18, 2019, 05:29:44 AM »

Alex Casting all frames:


* alex casting 1.png (1.44 KB, 64x64 - viewed 30 times.)

* alex casting 2.png (1.42 KB, 64x64 - viewed 29 times.)

* alex casting 3.png (1.48 KB, 64x64 - viewed 29 times.)
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« Reply #8 on: June 18, 2019, 05:34:43 AM »

Would anyone be willing to help me fix these sprites? They are somewhat lacking in details.
Plus, any chance people will be coming up with icons/portraits editor? I have tried to edit icons and portraits through Caledor's tutorial but to no avail, it is just too difficult for me to understand :/
I want to make weapons like Claws, Lances and Scythes, and change some portraits so we can have like lizardmen or harpies as party members :D
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Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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