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Author Topic: Alex Sprites  (Read 1116 times)
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« on: June 11, 2019, 01:08:04 AM »

Based on the rear sprites from Alex that I got from a guy in this website, but can't really remember his name... anyways...
I drew the front sprites and I want to share with you guys my work. I hope I'm at least on the right track :/


* 2.png (1.31 KB, 64x64 - viewed 66 times.)

* 0.png (1.32 KB, 64x64 - viewed 67 times.)

* 4.png (1.38 KB, 64x64 - viewed 66 times.)
« Last Edit: June 18, 2019, 09:38:28 PM by Foreclosure » Logged
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« Reply #1 on: June 12, 2019, 09:53:37 PM »

Awsome, would love to see him in game. Great work dude.
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« Reply #2 on: June 14, 2019, 03:11:59 AM »

https://www.youtube.com/watch?v=GuhiohbG_8w&t=11s

Here you go a test! :)
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« Reply #3 on: June 15, 2019, 12:39:53 PM »

I can honestly say that is the coolest thing to come out of these forums in many many years. balance changes and other edits are cool but seeing actual sprites and whatnot implemented is awesome. been a long time since Atrius had Kraden sprites in.

Hope you stick at it man. Love to see what other things you do.
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« Reply #4 on: June 15, 2019, 10:06:28 PM »

Thank you kindly, sir.
Whenever I draw new stuff I'm going to post here for help, advice and to let you guys work with it if you want to.
Later!

Edit: So I wanted to use Zylo from shining force as my character. He is a beastman and looks awesome.
I have drawn the standing rear poses. I did not really draw it I just got ripped sprite from TheSpritersResource and started tweaking to try and fit the
Golden Sun battle sprites. I tested it and it seems good up to now. These things take a lot of time, fortunatelly I have got some time to spend on this.

Anyhow, whenever I do anything I will post it here.


* 1.png (1.5 KB, 64x64 - viewed 41 times.)

* 3.png (1.53 KB, 64x64 - viewed 45 times.)

* 5.png (1.55 KB, 64x64 - viewed 34 times.)
« Last Edit: June 18, 2019, 09:37:44 PM by Foreclosure » Logged
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« Reply #5 on: June 18, 2019, 05:27:53 AM »

More beastmen drawings: Casting frames


* 7.png (1.32 KB, 64x64 - viewed 43 times.)

* 9.png (1.46 KB, 64x64 - viewed 41 times.)

* 11.png (1.52 KB, 64x64 - viewed 39 times.)
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« Reply #6 on: June 18, 2019, 05:28:32 AM »

Attacking frames:


* 13.png (1.55 KB, 64x64 - viewed 43 times.)

* 15.png (1.53 KB, 64x64 - viewed 44 times.)
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« Reply #7 on: June 18, 2019, 05:29:44 AM »

Alex Casting all frames:


* alex casting 1.png (1.44 KB, 64x64 - viewed 41 times.)

* alex casting 2.png (1.42 KB, 64x64 - viewed 41 times.)

* alex casting 3.png (1.48 KB, 64x64 - viewed 36 times.)
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« Reply #8 on: June 18, 2019, 05:34:43 AM »

Would anyone be willing to help me fix these sprites? They are somewhat lacking in details.
Plus, any chance people will be coming up with icons/portraits editor? I have tried to edit icons and portraits through Caledor's tutorial but to no avail, it is just too difficult for me to understand :/
I want to make weapons like Claws, Lances and Scythes, and change some portraits so we can have like lizardmen or harpies as party members :D
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Cbox
August 22, 2019, 12:53:38 PM
Omx7: A shame that I only recently discovered this website. Hopefully, we see Golden Sun 4 in the near future.
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.

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