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Author Topic: Alex Sprites  (Read 3143 times)
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« on: June 11, 2019, 01:08:04 AM »

Based on the rear sprites from Alex that I got from a guy in this website, but can't really remember his name... anyways...
I drew the front sprites and I want to share with you guys my work. I hope I'm at least on the right track :/


* 2.png (1.31 KB, 64x64 - viewed 127 times.)

* 0.png (1.32 KB, 64x64 - viewed 138 times.)

* 4.png (1.38 KB, 64x64 - viewed 125 times.)
« Last Edit: June 18, 2019, 09:38:28 PM by Foreclosure » Logged
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« Reply #1 on: June 12, 2019, 09:53:37 PM »

Awsome, would love to see him in game. Great work dude.
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« Reply #2 on: June 14, 2019, 03:11:59 AM »

https://www.youtube.com/watch?v=GuhiohbG_8w&t=11s

Here you go a test! :)
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« Reply #3 on: June 15, 2019, 12:39:53 PM »

I can honestly say that is the coolest thing to come out of these forums in many many years. balance changes and other edits are cool but seeing actual sprites and whatnot implemented is awesome. been a long time since Atrius had Kraden sprites in.

Hope you stick at it man. Love to see what other things you do.
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« Reply #4 on: June 15, 2019, 10:06:28 PM »

Thank you kindly, sir.
Whenever I draw new stuff I'm going to post here for help, advice and to let you guys work with it if you want to.
Later!

Edit: So I wanted to use Zylo from shining force as my character. He is a beastman and looks awesome.
I have drawn the standing rear poses. I did not really draw it I just got ripped sprite from TheSpritersResource and started tweaking to try and fit the
Golden Sun battle sprites. I tested it and it seems good up to now. These things take a lot of time, fortunatelly I have got some time to spend on this.

Anyhow, whenever I do anything I will post it here.


* 1.png (1.5 KB, 64x64 - viewed 99 times.)

* 3.png (1.53 KB, 64x64 - viewed 108 times.)

* 5.png (1.55 KB, 64x64 - viewed 92 times.)
« Last Edit: June 18, 2019, 09:37:44 PM by Foreclosure » Logged
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« Reply #5 on: June 18, 2019, 05:27:53 AM »

More beastmen drawings: Casting frames


* 7.png (1.32 KB, 64x64 - viewed 103 times.)

* 9.png (1.46 KB, 64x64 - viewed 112 times.)

* 11.png (1.52 KB, 64x64 - viewed 97 times.)
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« Reply #6 on: June 18, 2019, 05:28:32 AM »

Attacking frames:


* 13.png (1.55 KB, 64x64 - viewed 105 times.)

* 15.png (1.53 KB, 64x64 - viewed 115 times.)
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« Reply #7 on: June 18, 2019, 05:29:44 AM »

Alex Casting all frames:


* alex casting 1.png (1.44 KB, 64x64 - viewed 104 times.)

* alex casting 2.png (1.42 KB, 64x64 - viewed 103 times.)

* alex casting 3.png (1.48 KB, 64x64 - viewed 98 times.)
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« Reply #8 on: June 18, 2019, 05:34:43 AM »

Would anyone be willing to help me fix these sprites? They are somewhat lacking in details.
Plus, any chance people will be coming up with icons/portraits editor? I have tried to edit icons and portraits through Caledor's tutorial but to no avail, it is just too difficult for me to understand :/
I want to make weapons like Claws, Lances and Scythes, and change some portraits so we can have like lizardmen or harpies as party members :D
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December 04, 2019, 11:48:57 AM
Fox: (Uh... Ignore "Love" at the beginning... I think I started to say it in a different way, then changed my mind.)
December 04, 2019, 11:47:50 AM
Fox: Love gsiconcompressor has been updated... Mainly an attempt to make icon editing a bit more straight-forward than ever before. Although, the coding wasn't exactly that straight-forward.
November 14, 2019, 01:50:02 PM
Fox: So like... a layers offset might normally be located at +0xC, but in Tennis, it is at +0x10)
November 14, 2019, 01:48:51 PM
Fox: (Talking about the data in map header thingy.)
November 14, 2019, 01:48:10 PM
Fox: So took a look at Tennis.... Seems Atrius's editor displays all maps incorrectly because he forgot that some stuff was offsetted by 4 (You know with everything from layer offsets and files/etc.)  Fix that, and it seems to display properly. Hm.
November 14, 2019, 06:18:29 AM
Fox: That is a quote I found somewhere. How amusing. xD
November 14, 2019, 06:18:06 AM
Fox: only canadians give up dont be a canadian
November 11, 2019, 03:27:02 AM
Salanewt: Especially since there might be a v0.5.1.1 in the near future, if any bugs are found by people playing the demo.
November 11, 2019, 03:26:38 AM
Salanewt: Oh yeah, so for people who aren't aware; v0.5.1 of the AI Overhaul is available on the Discord, but I'm delaying the creation of a downloads page + topic until I finish the demo.
November 02, 2019, 12:05:31 PM
Fox: And yeah, there's a topic for the Discord. in News & Announcements (http://forum.goldensunhacking.net/index.php?topic=2831.0)
November 02, 2019, 11:55:00 AM
Fox: Went to go study some German a little earlier. (Using duolingo to give it a try.) ... And. Huh. German capitalizes all nouns? (Not necessarily pronouns, though.)
November 01, 2019, 07:49:25 AM
thenightsshadow: Didn't realize there was a Discord at all.
October 31, 2019, 07:22:02 AM
Fox: (Which I guess not having Special badges in inventory was by purpose.... So I'll ifnore that bit. Just whats with the dup Halloween badge in inv?)
October 31, 2019, 07:18:26 AM
Fox: Question about badges = Why do I have two of the same Halloween badge in my inventory... but not on my profile? And by two, I mean the Honk badge is not there.
October 31, 2019, 06:56:26 AM
Fox: Does tns want to join the most active part of GSHC? - Its Discord? :D  And welcome back!
October 31, 2019, 06:52:17 AM
Fox: (Ofcourse it would be capitalized if it were the name of a system, and anytime that system would be referenced... but I'm more going with why we *never* see Psynergy and Djinni not capitalized.)
October 31, 2019, 06:49:58 AM
thenightsshadow: Yeah, just kinda got an email out of nowhere and it reminded me.
October 31, 2019, 06:42:40 AM
Fox: and main reason I said "not intended to become part of English" ... was because I thought of words like "animals"... and they can technically still be lowercase at times.
October 31, 2019, 06:41:17 AM
Fox: group/type/thing/whatever
October 31, 2019, 06:38:54 AM
Fox: Not saying it is exacly that... but it is a thought, at least.

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