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Author Topic: AI Overhaul - Progress  (Read 5198 times)
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Salanewt
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« on: 13, August, 2019, 02:48:05 AM »

Hey everyone! Just giving a quick status update about the state of the AI Overhaul. Most people who follow it in the Discord will know already, so I'm doing this for the two or three of you who aren't active in there.


The goal is as follows: I am finishing these recoil effects I want to add (mostly functional now, just need to finish coding the actual ability effects + PP recoil). When that is done, I'll be working really hard on a v0.5 gameplay demo and partially releasing the overhaul itself for testing. However, I don't plan to put the base overhaul on the forum because I want to minimize any confusion in the future about people installing the wrong thing. The demo will likely be put up on here for ease of access.

Some of the big ticket inclusions we have so far are Reflect, a reformed Reflux/counterattack, Psy-Poison, reworked enemy behaviours (a little so far, including smarter item use), move priority brackets, and an expanded "ability properties" table that controls for things like effect success rates, summon damage modifiers, and assigned text strings for select moves. There are a number of other things too, but these are some of the things that come up the most in discussions.

Plans for the future include charm and confuse, a reworked djinni manipulation system, enemy summon and djinni use, an enemy behaviour table, and new attack patterns that check for things like current level, level differences, and hard mode. A lot of that is up in the air still.


The demo is a gameplay demo with other, non-overhaul inclusions and changes. The main goal is to test some of the big ticket and other inclusions in a way that is guided so that players aren't exposed to everything all at once. The plan is to have it end with Aqua Hydra, while featuring Valukar as a bonus boss. Should be fun!

I'll likely update this topic when both things are ready.



Edit:

« Last Edit: 13, August, 2019, 02:51:34 AM by Salanewt » Logged

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Salanewt
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« Reply #1 on: 06, March, 2020, 06:19:19 AM »

Oh, right this topic exists.

Hey everyone, v1.4.1 of the AI Demo is in the Downloads section. This demo only covers the official release of v0.5.2 of the AI Overhaul... which I haven't put on the forum because the project itself is still in active development, and I don't want to make things confusing if we have multiple versions of the AI Overhaul floating around down the road (as is the case with the three or so Editor v0.5 versions floating around). I shared it in the Discord server a while back, and can share it again if someone wants to take a look at that. It will likely stay out of the Downloads section until it is completed and has been thoroughly tested for bugs.

There have also been a couple small developments since I made the demo. Some are pictured below, others are not:




Edit: Oh, right I forgot to finish this post. My next goals are as follows:
- Finish reforming how status battle sprites are assigned, allowing for more status sprites for fewer slots. We could technically combine them all into one or two IDs at this point, but I don't feel like it.
- Finish implementing/designing some of the new effects that I have been adding; Reflect needs some new visuals, for example, and I want to add default sprites for Charm & Confuse. Among others.
- Begin researching Djinni reforms. I have big plans here but it could take a while.
- And more.


So uh, yeah. I hope people enjoy the demo!
« Last Edit: 06, March, 2020, 06:34:39 AM by Salanewt » Logged

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13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
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Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
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Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
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JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
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Daddy Poi's Oily Gorillas: The news box is back? :D
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Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi's Oily Gorillas: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi's Oily Gorillas: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
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19, March, 2020, 05:20:25 AM
Daddy Poi's Oily Gorillas: So like. Replace the "e" with another "e"? Alright. Gotcha.

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