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Author Topic: Hi, guys, I want to remake part of GS but I need some help  (Read 4674 times)
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« on: 27, September, 2020, 10:53:07 PM »

I has been our member for a long but never actually have a chance to talk about this.
So we have GS editor, based one previous post from author, it was written in GML or C++, so I played around the Editor myself and find out maybe there is more I could do to help.
But I just do not know where to get started.  Venus Djinni

Anyone knows is it possible to program the Psychic power we have in GS? If so, what kind of platform or language could help us achieve that?
Mercury Djinni Jupiter Djinni
( I like GS ever since I was a kid, and now I am currently in college study for computer science, but I really love this Game. I keep thinking about if there is a way I could rebuild it in even preliminary. If there is anyone who have any idea about what am I talking about, please, I need some help. )   Felix Piers
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« Reply #1 on: 27, September, 2020, 11:37:08 PM »

Atrius's Editor was coded in GML, and the DLL it uses was coded in C++, yes. (DLL because GML is slow, and even then I still think GML is inefficient... and so... I made my incomplete/experiment gsmagic program. (Another GS editor... mainly for GS2, but needs a lot of work.)

___ROM hacking?___ (Warning: Text might be confusing for newbies, but I'm trying to give a gist without spending too much time explaining right now.)
If you want to do more with editing the GS ROMs, I'd suggest getting use to VBA's memory viewer and disassembler. (Under Tools.)  Also, maybe get a generic hex editor too. (I consider it optional since you can save dumps of ROM section from memory viewer.) ...  I don't expect anyone to learn it overnight. The disassembler shows thumb/arm (most of the time, you will want to read in thumb; arm is used too, but not a whole lot), which is the assembly language the code is in.
So if you learn that (GBATEK is also pretty necessary), then going a step further, you get to use a breakpoint debugger to help locate and document things a bit easier... I usually use SDL-H, but no$gba is good too.)
Taking all this in mind, this is what led up to me docing the data in my Google Docs. (GS2 is the most studied.)

Have you heard of OpenGoldenSun? -- Nevermind, I'm convinced that's a dead project.

BUT. There is someone else who was working on a project you might be interested in. =
We are active on Discord, so that's also be a good place to contact the GSHC Community. (Including jjppof.)

« Last Edit: 27, September, 2020, 11:51:17 PM by Daddy Poi's Oily Gorillas » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.

The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #2 on: 29, September, 2020, 03:11:09 PM »

It is great to see we actually have a Golden Sun Engine out there.
I will clone the project to see if there is anything I can do to help.

But right now to be total honest, what I want to do most is something like

1. change the existing event in our GS rom

2. add some new event if it is possible

3. add some new map if it is possible

( But I not sure if GS Engine or simply our Editor could help me to do this)
( If there is any thoughts or suggestion, please hit me)
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« Reply #3 on: 29, September, 2020, 10:03:25 PM »

GSHTML5 is an active project, it's written in javascript. If building a gs engine is your goal, you may want to check what we need help with.  Happy

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« Reply #4 on: 01, October, 2020, 01:19:32 PM »

Of course, I will definitely take a look, the engine looks amazing!!!
( not sure how much I can do to help, but I am willing to help use my knowledge)
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01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything:;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out.
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

Temple of Kraden Golden Sunrise
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