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Author Topic: Role's Golden Sun Icon Sprites!  (Read 24443 times)
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Salanewt
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« Reply #15 on: October 14, 2009, 11:46:00 PM »

Thanks. For the cherries, I shrunk the Bramble Seeds. It is probably not your eyes, that sword is blue, but I am sort of basing it on the glow from Twilight Princess, and sort of the fact that they make the hilt look more navy than blue. The Master Sword is based on the same blade from each game though. Anyway, thanks for the compliments. I think I spent the most time on the sword actually.

Have a nice day.
 
Edit: Oh, I forgot that I can delete posts myself... Silly me.
 
Anyway, here are some new icons (not many, but there are some Zelda based ones).
 
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« Reply #16 on: October 15, 2009, 05:17:00 AM »

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« Last Edit: October 09, 2010, 08:09:00 AM by Role » Logged

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Salanewt
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« Reply #17 on: October 15, 2009, 08:33:00 PM »

Okay, I think it is time for me to update again. I only have one more Zelda item to include this time. I also have one or two Mario related items, as well as "The Hidden Stars" to go with the normal ones, and a few more psynergy icons.


As you can probably see, I have some space in the image between these words and the actual icons. Also, that is a third version of the Dragon shield underneath the Candle. There are three more books this time. One is supposdly "Fire" based, the other "Water" based. However, the third one is the Book of Mudora from Link to the Past!
 
Actually, I only have four psynergy icons this time. I have a a bluish "Aura Revive", which might be interesting. I also have one that goes to the Master Sword, I have one that summons a golden Bird to attack (more like an actual summon, but uses psynergy). Last but not least of the psynergy icons, I have a cure for Curses! This psynergy should be capable of removing cursed items for you.
 
Have a nice day.
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Rolina
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« Reply #18 on: October 15, 2009, 09:57:00 PM »

What are your thunder and water psynergy icons?  Are they any different?
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Salanewt
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« Reply #19 on: October 15, 2009, 10:00:00 PM »

The first three Plasma and the first two Douse psynergy icons are already in the game. I put them there so they can be compared to the upgraded/combines versions. I did this with the Apple and the elemental Stars too.
 
I might upload more icons soon.
 
I am actually surprised at how well the dresses turned out.
 
Have a nice day.
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Rolina
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« Reply #20 on: October 15, 2009, 10:05:00 PM »

Here's an idea... see my first post?  Separate all your sprites and then do what I did there - update it with all your current sprites and include the name for each of the sprites.
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Salanewt
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« Reply #21 on: October 15, 2009, 10:13:00 PM »

Okay, I like that Idea. Anyway, I will work on that very shortly.
 
Have a nice day.
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Rolina
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« Reply #22 on: October 16, 2009, 07:55:00 PM »

Hmm... I need some ideas.  I spent all day yesterday blowing this off and playing Disgaea 3 instead, so... the question is what to make now.  Unfortunately, I'm drawing a blank.
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Fox
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« Reply #23 on: October 17, 2009, 12:39:00 AM »

Well, you can try googling just anythng and filter it down so it searches only icons and customizing those.

Edit: Should you also filter it down to clipart may be your choice.

But here are some general ideas, but you probably won't like them:

-household items
-gardening equipment
-school supplies
-clothing (wigs, shirts, etc.)
-drinks/food (like that chicken leg Salanewt made for example)
-etc.
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Salanewt
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« Reply #24 on: October 18, 2009, 04:54:00 AM »

Well, I will not be making any more icons until tomorrow. However, this will give me enough time to think of what else to make.

I am starting to think of a ball and chain, or a flail type of weapon.

Have a nice day.
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Rolina
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« Reply #25 on: October 18, 2009, 11:05:00 PM »

Quote from: charleysdrpepper
Well, you can try googling just anythng and filter it down so it searches only icons and customizing those.

Edit: Should you also filter it down to clipart may be your choice.

But here are some general ideas, but you probably won't like them:

-household items
-gardening equipment
-school supplies
-clothing (wigs, shirts, etc.)
-drinks/food (like that chicken leg Salanewt made for example)
-etc.
Actually, that was me asking if anyone had any requests... C>
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JamietheFlameUser
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« Reply #26 on: October 18, 2009, 11:16:00 PM »

lulz

Anywho, maybe an icon for the item Ruin Shard that I created would be good? It would probably end up being something along the lines of a brown Cyclone Chip.
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Salanewt
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« Reply #27 on: October 18, 2009, 11:52:00 PM »

Hm... I suppose I could make one sometime. However, it will probably be a little while, considering my computer restarted on me yet again while I was away. I still (should) have all of the icons that I made before I left, but I do not want to have to find it again tonight.
 
Have a nice day.
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Kain
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« Reply #28 on: October 28, 2009, 05:57:00 PM »

Okay, here's my attempt with an already existing image.
 
 Gungnir
 
I took the Venin Lance from Fire Emblem and recolored it.  I tried to rotate it, but the blade and head no longer matched up and it looked wrong, so I left it as is.
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Salanewt
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« Reply #29 on: October 28, 2009, 11:35:00 PM »

Looks good. However, I would add a few lighter pixels near the left side of the sprite, and fewer darker ones on the handle.
 
Have a nice day.
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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