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Author Topic: Role's Golden Sun Icon Sprites!  (Read 24445 times)
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Griever
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« Reply #90 on: February 20, 2012, 08:28:17 AM »

Awesomeness ... Cool icons.

Are these the DD ones or are they the DD counterpart of the first two GS?

Nice work.
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Rolina
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« Reply #91 on: February 20, 2012, 08:53:58 AM »

These are Dark Dawn Icons for items and equipment.
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zman9000
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« Reply #92 on: February 20, 2012, 01:21:16 PM »

wow nice. how did you get those? did you rip them from the game?
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Rolina
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« Reply #93 on: February 20, 2012, 01:46:52 PM »

I got them from the internet. I cleaned them up and tried to organize them somewhat decently.  And then posted them.  But the basis?  Five seconds and google, I'm not kidding.
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Rolina
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« Reply #94 on: April 12, 2015, 04:17:05 AM »

- Frost
- Tundra
- Glacier

- Cold Shard
- Frost Spike
- Ice Dagger

Fun note - DD icons seem to exist within a 24x24 grid - or at least, the art part of them do.  In all likelyhood, they're actually 32x32 and layered on top of that background, but for the sake of saving space, my DD icons will be 24x24, adhering to the art limit rather than the likely sprite size.  This will change if we ever get DD editing (ha, fat chance).  Alternatively, if requested, I could provide the full size sprites with background if y'all would prefer that.
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MaxiPower
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« Reply #95 on: April 13, 2015, 10:03:47 PM »

- Frost
- Tundra
- Glacier

- Cold Shard
- Frost Spike
- Ice Dagger

Fun note - DD icons seem to exist within a 24x24 grid - or at least, the art part of them do.  In all likelyhood, they're actually 32x32 and layered on top of that background, but for the sake of saving space, my DD icons will be 24x24, adhering to the art limit rather than the likely sprite size.  This will change if we ever get DD editing (ha, fat chance).  Alternatively, if requested, I could provide the full size sprites with background if y'all would prefer that.

Those Icons are smexy, reminds me of how pretty GS DD was.
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Rolina
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« Reply #96 on: November 14, 2015, 12:10:48 AM »

New spells:

- Tyrfing
- Meltdown

DD Spells:

- Spell Boost (Boost casting for single target by 25% for 4 turns)
- Spell Seeker (Boost casting for single target by 50% for 4 turns)

- Sear (dispel beneficial effects in a large area centered around the target)

- Ignite (Enchant:  Flame on target ally for 4 turns)

- Flame (Mars, Flame Aspect, Advanced Tier 1)
- Flame Arc (Mars, Flame Aspect, Advanced Tier 2)
- Flame Spiral (Mars, Flame Aspect, Advanced Tier 3)
« Last Edit: November 14, 2015, 01:01:14 AM by Rolina » Logged

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MaxiPower
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« Reply #97 on: November 14, 2015, 06:23:52 PM »

more cool icons role. the spiral one is awsome, never fail to impress with these
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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