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Author Topic: Forum Error/Glitch Reports  (Read 24422 times)
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Atrius
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« Reply #15 on: November 05, 2009, 11:07:06 PM »

I upped the max to 200x200, but it seems the code for showing that one is somewhere else.

Role's should be it's actual size now, but Salanewt...  Well, your Javascript isn't working, and I'm still trying to find where the code for that one is.
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Lord Squirtle
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« Reply #16 on: November 05, 2009, 11:27:56 PM »

Okay, thanks for searching Atrius. You are doing a terrific job.

Have a nice day.
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« Reply #17 on: November 06, 2009, 05:34:45 PM »

Something I've noticed - sometimes the 'new posts' picture works, other times it doesn't.  Dunno if this is just a hiccup, or what...

Edit: Figured it out.  The new posts pic works fine... but not the 'new posts in the subforum' pic.  We fixed this in Invisionfree by assigning the 'new posts' pic going sideways if there was a post in the subforum, but not the main forum (iirc).
When testing skins, the Mars skin needs this applied to it as well.  If someone chooses to use it, they currently get some weird non-djinn pic when there's a post a subforum.  Since I lack the ability to go in and do it myself, I leave this to y'all, Charon and Atrius.
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Rolina
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« Reply #18 on: November 11, 2009, 05:22:38 AM »

Got the following error:


Warning: require_once(/home/content/a/t/r/atriusv/html/forum/Sources/Subs.php) [function.require-once]: failed to open stream: No such file or directory in /home/content/a/t/r/atriusv/html/forum/index.php on line 55

Fatal error: require_once() [function.require]: Failed opening required '/home/content/a/t/r/atriusv/html/forum/Sources/Subs.php' (include_path='.:/usr/local/php5/lib/php') in /home/content/a/t/r/atriusv/html/forum/index.php on line 55
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Atrius
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« Reply #19 on: November 11, 2009, 05:38:38 AM »

I was editing the subs.php file experimenting with the [size] tag issue in firefox.  Turns out it has to do with how Firefox handles certain fonts, it's not capable of shrinking them.
« Last Edit: November 16, 2009, 11:46:10 PM by Atrius » Logged

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« Reply #20 on: November 11, 2009, 05:42:26 AM »

Ah, I see.  Bad timing on my part then, I guess.
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Atrius
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« Reply #21 on: November 11, 2009, 05:43:35 AM »

I should warn people before I do stuff like that.
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Drick
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« Reply #22 on: November 16, 2009, 04:59:57 PM »

Excuse me, I don't know if anyone else if having this problem, but the "Show unread posts since last visit." button is not working for me. It never shows any new posts even though it is OBVIOUS that there are.
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Atrius
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« Reply #23 on: November 21, 2009, 01:21:58 AM »

I'm not sure why you're having that problem...  Anyone getting that?
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« Reply #24 on: November 21, 2009, 03:27:59 AM »

Well, it used to bring me to an error page, but that ended a few days after you fixed my avatar problem. Perhaps Drick is experiencing simmilar issues?

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« Reply #25 on: November 21, 2009, 04:19:51 AM »

I'm not getting an error, it just never finds any new posts.

No unread topics found since your last visit.
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Atrius
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« Reply #26 on: November 21, 2009, 04:24:01 AM »

Do you have cookies enabled?
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Drick
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« Reply #27 on: November 21, 2009, 02:48:20 PM »

I'm pretty sure, also I go to 2 other forums where I do not get this problem :/
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Atrius
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« Reply #28 on: November 21, 2009, 05:38:00 PM »

Hmm... Strange...

What are the other 2 forums?  Do you know if they're running off SMF or not?
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« Reply #29 on: November 22, 2009, 08:16:40 PM »

They run on phpBB, like the old GSHC. That's probably the problem then.
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Yesterday at 04:52:18 PM
Fox: Easier in the idea that I can reduce required external stuff where the source code isn't available/modifyable (Well, there is overrides in some cases, but still.) ; So it's possible the only "Events" I would require are those of the Form.... (Mouse Events, Keyboard Events, Paint Events, Etc. when needed.)
Yesterday at 04:42:14 PM
Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
Yesterday at 04:33:28 PM
Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)
Yesterday at 04:17:59 PM
Fox: XML/JSON are simple = They are just a way to store data outside the application... ... The complexity is comparable to learning about data trees, I'd say... XML = Looks like HTML  ; JSON = Think Lists and Dictionaries, and nested ones.
Yesterday at 03:51:19 PM
Luna_blade: @the whole static thing: I recently came across the problem that if you use design patterns, objects of the same class might get duplicate info. Sometimes this is very little information, so it seems better to use something class-wide than making a file
Yesterday at 03:47:41 PM
Luna_blade: another thought I had is that I already made some code better...
Yesterday at 03:45:59 PM
Luna_blade: Sure I will open-source it on github once I rewrite it to be more maintainainable. Now that I think about it, I should put some other stuff there as well
Yesterday at 03:44:54 PM
Luna_blade: Yeah I made some code and screens for it in Java. The last thing I was busy working on was the grid for the values and the selection shape.
Yesterday at 03:41:22 PM
Luna_blade: I will learn a bit of JSON and XML soon. I guess those are pretty good replacements for what I meant with static
Yesterday at 03:40:42 PM
Luna_blade: It's an okay article. I prefer reading the java implementations on tutorialpoint
Yesterday at 12:07:19 PM
Fox: article*
Yesterday at 12:07:06 PM
Fox: Oh yes, there's a whole artice on design patterns at wikipedia? https://en.wikipedia.org/wiki/Software_design_pattern
Yesterday at 07:20:37 AM
Fox: Oh yes.... Just checked.... Program.cs has "Application.Run(new Form1());" ... AND.... Program.cs is a STATIC class, so my hunch is confirmed. (In a way.)
Yesterday at 07:12:43 AM
Fox: So... I'm assuming that it is like a tree, and your top level file should be the static class, with all the other object classes linked from it? (Like a tree?) - Wonder how the Dessigner treats Forms. (How are Form objects linked to a static class, if at all?)
Yesterday at 07:00:51 AM
Fox: (Since I can have incredibly bad wording sometimes :P)
Yesterday at 06:59:50 AM
Fox: (Well, started "?" was more implying whether you made any public releases yet....
Yesterday at 06:59:02 AM
Fox: Wait? You started a Hed Editor? Curious if you were going to open-source it....
Yesterday at 06:55:16 AM
Fox: Using xml or json has also come to mind as a method to replace language.ini file and to store table addresses.... but I haven't thought much about that, so....
Yesterday at 06:54:24 AM
Fox: @static object = Huh? Well, I do know that it's useful for global stuff... at least. But I'm curious about when to know if a function should be down globally or through another object....  For example, I could make me rom buffer be put in a global file, since we're likely to only have one opened at a time, for almost the duration of the app, but then when we consider possible advances in the application like having two opened at one time (Such as GS1 and GS2 to transfer pieces of data), then...?
Yesterday at 06:30:49 AM
Luna_blade: And then every strategy should have some 'static' object that tells how the specific strategy should generally look.

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