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Author Topic: Atrius' Artwork  (Read 16559 times)
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Atrius
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« Reply #15 on: March 28, 2010, 09:51:24 PM »

This is exactly why the community hack boards are closed off to the general public.
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JamietheFlameUser
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« Reply #16 on: March 28, 2010, 09:54:05 PM »

We actually never did that in the old community hack boards. Everything was more-or-less on topic, but Role got pissed off about all the cameo ideas out of Salanewt and I, though Salanewt continued them even when I stopped.
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Atrius
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« Reply #17 on: March 28, 2010, 09:59:48 PM »

Let me rephrase that then, I'm trying to work on something, and you're posting distracting useless messages.  It's rather rude.
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« Reply #18 on: March 28, 2010, 10:30:18 PM »

There. I got rid of it as much as I could.

And you're right. If I'm gonna spam anywhere, I should do it in the Cbox, since we don't really have a spam board.
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Rolina
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« Reply #19 on: March 29, 2010, 04:03:48 AM »

Let me rephrase that then, I'm trying to work on something, and you're posting distracting useless messages.  It's rather rude.
*puts hand on shoulder* Welcome to the club, man... welcome to the club.  Ask for a serious discussion and actual help, and all you get is the nonsensical mumblings of a couple kids...  I feel your pain.

Another thing that'll probably get cleared up when you get color is the stripes - they make me think bones or something.  Weird, huh?

As for some sketch-period advice, the upper half seems proportionally large compared to the lower half.  From the waist down, it starts to look a little off.  The facial hair looks a little weird, too, but it could just be his expression.   Finally... Draw a line down the middle of the sword.  Er, up the middle of the sword.   It misses the hilt.  May wanna fix that!
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Atrius
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« Reply #20 on: March 29, 2010, 06:07:38 AM »

The stripes down the lower arm are just recessed & raised parts in the leather of his gloves, the band over the thick part of his lower arm is also part of them.  The recessed sections would be a different shade of brown from the rest of the glove.

Hmm... Checking it again the legs were supposed to start roughly where the bottom of his belt currently is, how I managed to miss my own guide lines that badly without noticing is beyond me...

His beard is pulled up on the left side of his face because he's half-smiling/smirking.  It may be a bit exaggerated though.

The hilt is only a little crooked compared to the scabbard, maybe he bent it and is too poor to get it repaired :P  Nah, It'll get fixed.
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« Reply #21 on: March 29, 2010, 06:30:42 AM »

I know.  Like I said, that'd probably be fixed with colors.

Anywho, can't wait to see your tweaks.  Not used to bearded characters, so that's probably why it seemed off.  I'd love to see a full team come out of your drawings, though.  Would be kinda cool. ^-^
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Atrius
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« Reply #22 on: April 02, 2010, 10:19:58 AM »

Alright, here's take two.  Slightly different pose, more interesting (and common for Golden Sun character art) angle, and new technique for the clothing folds.

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« Reply #23 on: April 02, 2010, 01:06:18 PM »

Looks good Atrius. His mouth looks a bit small now... But other than that, he looks pretty good.

As for the mouth, you can fix it if the corner of his mouth was aligned vertically with the centre of his eye (but you do not have to do anything to the other side of the mouth). This character looks pretty neat too (and the folds on his clothes look a bit better now).

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« Reply #24 on: April 02, 2010, 05:24:35 PM »

Okay, that facial expression is just.. weird.  It's not the beard this time, either.  It looks like his cheek is swollen and he was raised with his head in a box.  You need to make the face more round and... well, do a much better job with the mouth.

Next:  He looks like he's dragging that leg behind him...

...

He didn't just get his arse kicked, did he?
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« Reply #25 on: April 02, 2010, 05:50:52 PM »

his head reminds me of a dood from lost
 
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« Reply #26 on: April 02, 2010, 08:19:14 PM »

Oh, I see that someone else has noticed that. OMG ATRIUS'S DRAWING HAS COME TO LIFE!!!!!!
Will everyone please calmly evacuate the universe because we're all gonna die.


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Atrius
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« Reply #27 on: April 02, 2010, 08:52:35 PM »

He does have a lot of similarities to what I had in mind, just needs thicker eyebrows, to shave the edges of his beard, and a couple other fairly minor changes.

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« Reply #28 on: April 04, 2010, 04:49:01 AM »

Ah, his face looks significantly less beaten up in that pic.  Good improvement.  Belt buckle seems a bit odd, and he still looks like his left(?)/rear leg is crippled.
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Atrius
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« Reply #29 on: April 13, 2010, 08:12:19 AM »



Hey look another character for the community hack.  She is a spell fighter, mercury adept named Ania.  Full bio will be posted later.

My scanner seemed rather convinced that the part of the paper where her feet are drawn doesn't actually exist, sorry about that.
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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