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Author Topic: Atrius' Artwork  (Read 16557 times)
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Rolina
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« Reply #90 on: May 10, 2010, 05:39:02 AM »

That's exactly why I said we'd finish it when we do, and why the 8 we eventually choose in the CH will take priority.  I mean, it's not like I'm setting deadlines, y'know?
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Atrius
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« Reply #91 on: May 10, 2010, 05:40:23 AM »

I'm talking about even getting 64 character submissions as much as everything else.
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Rolina
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« Reply #92 on: May 10, 2010, 05:58:11 AM »

If nothing else, I'll come up with everything myself.  It may take much longer that way, but it can be done I figure.  There's also the art you and RTS have been coming out with.  I'm surprised that there's not been more art of y'alls posted up there with the appropriate characters...
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RTGreece21
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« Reply #93 on: May 10, 2010, 06:33:25 AM »

rose and the others have been busy with homework and such. im not sure myself as to what the appropriate characters are, but thats an explination as to why you dont see too much for artwork from any of the personalities.
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« Reply #94 on: May 10, 2010, 02:26:20 PM »

Convert my characters into the submission thread please... the completed ones at least

http://forum.goldensunhacking.net/index.php?topic=493.0
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Rolina
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« Reply #95 on: May 10, 2010, 05:35:46 PM »

Done.  This brings us to:

Venus Fighters: 0
Venus    Mages: 1
Mars Fighters: 1
Mars    Mages: 1
Jupiter Fighters: 3
Jupiter    Mages: 0
Mercury Fighters: 0
Mercury    Mages: 0
« Last Edit: June 23, 2010, 01:32:36 AM by Role » Logged

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« Reply #96 on: May 11, 2010, 12:04:45 AM »

thanks :) hopefully the third one will be done before the weeks up
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« Reply #97 on: May 11, 2010, 04:02:53 AM »

They'd be up already if you'd finish the info for them.  I can just update it when the full color pic is done.
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« Reply #98 on: May 11, 2010, 08:41:21 AM »


Daryl the mars pure mage wandering scholar, take two.
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« Reply #99 on: May 11, 2010, 08:49:10 AM »

Significantly better.  However, the proportions are still a little off... look at that torso, it's like... XBOX HUEG.  If you meant for the shirt to go down past the waist, then I think you messed up with the pants.  if not, then you messed up with the torso itself.

If the pants are the problem, make sure they close at about the crotch area, like normal pants do.  You know... about where that vest-like thingy ends.
If the problem is the torso... yeah, you see that Vest-like thingy?  That's where he ran out of torso, and where his pants should be beginning.

Other that the weirdness with that, I still think the staff looks kinda weird, but it's easy to tell you spent less time on it than everything else, so it may just need a bit more attention.
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« Reply #100 on: May 11, 2010, 09:22:59 AM »

At his vest?  His legs would be double the size of his torso!  As it is, they'd begin at the bottom of the fold in his tunic.  His body is tilted slightly to face the right, so the beginning of the leg on the left will overlap the right one a bit.
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« Reply #101 on: May 11, 2010, 09:28:43 AM »

Actually, double checking, I was a bit off, should be in the middle of the tunic area below it where the crotch area would be.  Also, perspective alone cannot be used to explain why it looks proportionally off.  Remember - unless tucked in, tunics hang over be pant area.  The waist =/= the torso, and should be about where the vest ends... unless you meant for the vest to end at the ribs or something (it looks like it goes down to the waist).

I mean, it looks like he's got a really long crotch.

...er, let me rephrase that...

His waist looks twice as long as it should be.  His height is about right, but right now he looks like he's got kinda stumpy legs compared to the rest of his body.
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RTGreece21
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« Reply #102 on: May 11, 2010, 01:50:39 PM »

He looks really good though, but Role's right about the legs looking a little short compared to the torso. Maybe I could try drawing the character and give you the sketch so you have something to look off of.
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Atrius
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« Reply #103 on: May 12, 2010, 05:15:41 AM »

Or, I could just shorten his tunic, and make more of his existing legs visible.

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« Reply #104 on: May 12, 2010, 11:40:22 AM »

I don't think you even need to do that Atrius. It just looks like the leggings of his pants are too close together when you get past that part of the tunic. The most that really needs to be done, in my opinion, is to just make the edge of his right legging more vertical near the top than diagonal, but still apparent that there is an angle. However, I also see what you mean by how the legs might look too long...

Also, your drawings are pretty good Atrius. When shall we see more of them?

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Cbox
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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