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Author Topic: Golden Sun 1.5  (Read 7103 times)
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Ninja Steve
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« Reply #15 on: January 14, 2010, 07:01:38 PM »

Nothing wrong with it, there's just remarkably little variety there. It would get incredibly boring after awhile.
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Rolina
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« Reply #16 on: January 14, 2010, 10:53:10 PM »

There's nothing wrong with mars, but there IS something wrong with a mono-elemental team.
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Salanewt
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« Reply #17 on: January 15, 2010, 07:25:05 PM »

How about they start with full team of Proxians, but most of them die because of the reaction at Mt. Aleph? That way, Saturos and Menardi are left. You can always throw in Felix, Alex, and Sheba. In fact, Felix and Sheba could be made into strong characters, but they lose their strength when they fall off of Venus Lighthouse and hit the water (SOMETHING bad has to happen to them for falling from that distance).

Still need an extra Mercury, an extra Venus, and Jupiter... How about introducing new playable characters? Near the end, they can end up leaving or getting lost, so they do not stay in the team. This way, at Venus Lighthouse, a script can be activated that only allows Saturos and Menardi to fight, which fits in nicely with the first Golden Sun.

Or, instead of the fillers getting lost or dying, they are on their way down the lighthouse to go to the ship when the Tolbi soldies take them. Simple. yet plausible.

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« Reply #18 on: January 15, 2010, 07:46:01 PM »

No, that sounds like crap.

Just don't make it playable, period.

God, what was I smoking back then?

That sounds somewhat decent, but the problem seems to be that it sounds like it'd be a hassle to actually pull off.  So long as you can actually tell the story well, it shouldn't be too much of an issue.  I do worry about the guest characters, though - they may wind up suffering in the same way Eoleo and Himi did, with little time to develop them at all.
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« Reply #19 on: December 09, 2011, 10:53:36 AM »

If we could play Isaac to guide him to jupiter lighthouse, i wonder how we get to the jupiter lighthouse aerie. They don't have a Hover Jade
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« Reply #20 on: December 09, 2011, 02:44:52 PM »

Oh, I have a new idea that might work. Allow the player to choose a gender at the beginning, and that becomes the character they control. This way, only one party would be needed for the whole game.

Some code to bring up a new interface, some more code to select from one of two strings of text (for default names), and so on. Seems plausible enough to me, if this isn't too complex.
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« Reply #21 on: December 09, 2011, 04:41:12 PM »

Oh, I have a new idea that might work. Allow the player to choose a gender at the beginning, and that becomes the character they control. This way, only one party would be needed for the whole game.


If Golden Sun like this exists, I'll play it all day long  Happy
Will the player also allowed to choose their element?
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Durza
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« Reply #22 on: December 09, 2011, 07:36:29 PM »

I actually think they should have done something like that officially. Though it'd have to be so far back as to have virtually no actual impact on the storyline. Maybe around the time the lighthouses were being put out, with a party of four chosen from a selection of twelve depending on the player's element and behaviour (those choices should do something besides drive Kraden insane) combatting the horrors created by the first Eclipse and the overuse of Alchemy while they search for materials with which to make the Elemental Stars.

On the GS 1.5 idea, I think it should be incorporated as a small segment of Golden Sun Advanced, the DS remake in which Felix and Sheba get their own classes. There'd be three segments where you control Saturos' party (the Sol Sanctum raid as a tutorial, climbing Mercury and Venus lighthouses. Actually, maybe a little bonus scene at the start of Felix's half of the game where you get to wander around Prox just before leaving, with a happy Karst and nice Agatio there), and three in which you control Isaac's in the second half (Madra and Jupiter lighthouse, not sure about the third). Felix wouldn't be playable apart from psynergy, and the same would apply to Sheba in Venus. Also, Sheba would come with Reveal learned, because the 'Alex warped them past all the obstacles' explanation is kind of annoying (Air's rock would either teach something different or go away).
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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