Golden Sun Hacking Community
January 22, 2019, 04:02:26 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 [2]   Go Down
  Print  
Author Topic: Golden Sun 1.5  (Read 8596 times)
0 Members and 1 Guest are viewing this topic.
Ninja Steve
Chaotic Evil Monk
Mercury Clan

Gee, it sure is BORING around here... *stab*

Regular Member
*

Coins: 0
Offline Offline

Gender: Male
Posts: 53

« Reply #15 on: January 14, 2010, 07:01:38 PM »

Nothing wrong with it, there's just remarkably little variety there. It would get incredibly boring after awhile.
Logged

Quote
roses are red
grasses are green
push little cart
and be credit to team
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 0
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6051

« Reply #16 on: January 14, 2010, 10:53:10 PM »

There's nothing wrong with mars, but there IS something wrong with a mono-elemental team.
Logged

View Profile WWW
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 0
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4569

« Reply #17 on: January 15, 2010, 07:25:05 PM »

How about they start with full team of Proxians, but most of them die because of the reaction at Mt. Aleph? That way, Saturos and Menardi are left. You can always throw in Felix, Alex, and Sheba. In fact, Felix and Sheba could be made into strong characters, but they lose their strength when they fall off of Venus Lighthouse and hit the water (SOMETHING bad has to happen to them for falling from that distance).

Still need an extra Mercury, an extra Venus, and Jupiter... How about introducing new playable characters? Near the end, they can end up leaving or getting lost, so they do not stay in the team. This way, at Venus Lighthouse, a script can be activated that only allows Saturos and Menardi to fight, which fits in nicely with the first Golden Sun.

Or, instead of the fillers getting lost or dying, they are on their way down the lighthouse to go to the ship when the Tolbi soldies take them. Simple. yet plausible.

Have a nice day.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 0
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6051

« Reply #18 on: January 15, 2010, 07:46:01 PM »

No, that sounds like crap.

Just don't make it playable, period.

God, what was I smoking back then?

That sounds somewhat decent, but the problem seems to be that it sounds like it'd be a hassle to actually pull off.  So long as you can actually tell the story well, it shouldn't be too much of an issue.  I do worry about the guest characters, though - they may wind up suffering in the same way Eoleo and Himi did, with little time to develop them at all.
« Last Edit: November 26, 2011, 06:13:53 PM by Role » Logged

View Profile WWW
besttp
Guest
« Reply #19 on: December 09, 2011, 10:53:36 AM »

If we could play Isaac to guide him to jupiter lighthouse, i wonder how we get to the jupiter lighthouse aerie. They don't have a Hover Jade
Logged
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 0
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4569

« Reply #20 on: December 09, 2011, 02:44:52 PM »

Oh, I have a new idea that might work. Allow the player to choose a gender at the beginning, and that becomes the character they control. This way, only one party would be needed for the whole game.

Some code to bring up a new interface, some more code to select from one of two strings of text (for default names), and so on. Seems plausible enough to me, if this isn't too complex.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
besttp
Guest
« Reply #21 on: December 09, 2011, 04:41:12 PM »

Oh, I have a new idea that might work. Allow the player to choose a gender at the beginning, and that becomes the character they control. This way, only one party would be needed for the whole game.


If Golden Sun like this exists, I'll play it all day long  Happy
Will the player also allowed to choose their element?
Logged
Durza
Einzelganger

Regular Member
**

Coins: 0
Offline Offline

Posts: 347

« Reply #22 on: December 09, 2011, 07:36:29 PM »

I actually think they should have done something like that officially. Though it'd have to be so far back as to have virtually no actual impact on the storyline. Maybe around the time the lighthouses were being put out, with a party of four chosen from a selection of twelve depending on the player's element and behaviour (those choices should do something besides drive Kraden insane) combatting the horrors created by the first Eclipse and the overuse of Alchemy while they search for materials with which to make the Elemental Stars.

On the GS 1.5 idea, I think it should be incorporated as a small segment of Golden Sun Advanced, the DS remake in which Felix and Sheba get their own classes. There'd be three segments where you control Saturos' party (the Sol Sanctum raid as a tutorial, climbing Mercury and Venus lighthouses. Actually, maybe a little bonus scene at the start of Felix's half of the game where you get to wander around Prox just before leaving, with a happy Karst and nice Agatio there), and three in which you control Isaac's in the second half (Madra and Jupiter lighthouse, not sure about the third). Felix wouldn't be playable apart from psynergy, and the same would apply to Sheba in Venus. Also, Sheba would come with Reveal learned, because the 'Alex warped them past all the obstacles' explanation is kind of annoying (Air's rock would either teach something different or go away).
Logged

It's not a lie if you don't want to be believed. You're can't be wrong if you don't think you're right.
View Profile
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 23 queries.